Story part?avatarbr wrote:thanks...genome231 wrote:Just took a look under the hood :)
I'm fascinated about how different personalites can be!
And by different I mean in structure.
I see you have a system to prevent the same script or link from running twice, which is nice but seems unnecessary due to the huge amount of content? :)
I love how you've implemented glitter so much!
Hadn't thought about making them do tasks, but thats a nice idea! :D
BTW how do you keep track of all the many flags and variables? You have a document?
It looks really good! Nice work!
Regards
Genome
Yeah, I have a txt file with all the important flags, but variables just the input (like names), and another one with all the modules and the name files. In this, I have a Not Include part (not in download section) with some other personalities files too, adapted to my script.
About the ramdom part, maybe I am unluck or the program have a problem with ramdom, but I alway got at least 1 module/link repeated in the session. But my system have another important use when all 4 modules are done, before reseting I can call 1 specific file to run some variables (like your mood system)
My big problem now, its create new teases without repeat old ones. I am not to creative with "story part".
When you say story part, do you mean like:
"I love making you do activity x
It turns me on"
In that case you should explore the @RandomText command :D its a great tool for creating replayability, specially when used over several sentences like this:
@RT(hey you, hi #PetName, hey sexy)
@RT(I have so much planned for you today!, Your gonna love all the action today!, today you'll be in agony!)
@RT(omg yesterday was amazing!, my stallion is coming over to fuck me later!, i bet that #CockCage is tormenting you)
I want something like this in all my scripts, I think it will greatly increase their replayability :) since it enables sentencing to be combined very differently :D
Regards
Genome