You can edit the files, if you dont want to download again:
- Spoiler: show
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Thank you.chefboyrdee wrote:Hey avatar, great job with this whole personality! I think it may be my favorite Tease AI personality yet; and it has definitely run very smooth for the most part which is nice.
One bug I did notice, was that whenever AV_SecondTime would run, it would get stuck at the same flag. After the first or second time running it, the system creates the av_quest_01 flag, which causes the system to go to the same starting point where it asks about your posture every time. I was able to fix this myself, however, by just moving all the @NullResponse @CheckFlag commands to a single line. This way, tease AI gets the last active flag in the code, as opposed to the first one. Not sure if anyone else had this issue, but this fix worked for me so I figured I'd relay the information to you so you can fix it for the next patch and save some time.
Keep up the good work! I'm excited for any new innovations you add next time!
This Goto leads nowhere, it crashes the game[no] #EmoteFaceTF @Goto(OpiateNPC-LSNK)
So I suspect the first one should have lead to "OpiateNPC-SetLSNK" instead of "OpiateNPC-LSNK"[no] #EmoteFaceTF @Goto(OpiateNPC-SetLSNK)
Can you play webm videos with Windows Media Player? You can try rename all the .webm files to .mp4 and see if run.chefboyrdee wrote:Is anyone else having issues with the webm? there was a module that tried to play a webm for me, but it wouldn't load so it crashed.
thanks, this is a Swiss Personality file, its just a legacy file in House of Tease. I fixed here, but can you report to Opiate too? (viewtopic.php?f=2&t=15930) I dont know if he will keep updating that personality, but its nice to inform him.CXZman wrote:Hi there
Found a crashing bug in House of tease. In OpiateNPC.txt, line 26 :This Goto leads nowhere, it crashes the game[no] #EmoteFaceTF @Goto(OpiateNPC-LSNK)
Couple of lines below, I can see this one :So I suspect the first one should have lead to "OpiateNPC-SetLSNK" instead of "OpiateNPC-LSNK"[no] #EmoteFaceTF @Goto(OpiateNPC-SetLSNK)
By the way, great work on the personality ! Loving it
The webms (and some sounds) aren't in the "update" media download, so you'll have to download the full one.chefboyrdee wrote:Is anyone else having issues with the webm? there was a module that tried to play a webm for me, but it wouldn't load so it crashed.
Damn... I will update the first post.pepsifreak wrote:The webms (and some sounds) aren't in the "update" media download, so you'll have to download the full one.chefboyrdee wrote:Is anyone else having issues with the webm? there was a module that tried to play a webm for me, but it wouldn't load so it crashed.
Hmm, well they don't play as webm on Windows media player, but they play on VLC. I'm sure that if I convert it to mp4 they'll play, but I also don't have any sound for the webm files, I'm not sure if that's how it's supposed to be because it seems like some of them have girls talking.avatarbr wrote:
Can you play webm videos with Windows Media Player? You can try rename all the .webm files to .mp4 and see if run.
If you do that, remember to edit the script too. I think the only one to use wemb its AV_ModGeneral1.txt
actually there are no sound in the webm. To be honest, would be just a gif, but when I downloaded it was webm files. I was surprised Windows Media could play this files and included in the script.chefboyrdee wrote:
Hmm, well they don't play as webm on Windows media player, but they play on VLC. I'm sure that if I convert it to mp4 they'll play, but I also don't have any sound for the webm files, I'm not sure if that's how it's supposed to be because it seems like some of them have girls talking.
And what happens in Tease AI, is that it'll start trying to play the webm, then I'll get a notification that says it may not be supported, do you want to try anyway? I'll click yes, but it won't play the webm file, and then the tease usually ends up crashing or just not working after.
For sure. Windows Media uses the Windows' decode solutions. QuickTime uses its own. VLC uses FFMPEG, bundled with the player.avatarbr wrote:I just notice I have the Cole2k codec pack installed here. Maybe this is what made the webm run in the media player.
thanks...genome231 wrote:Just took a look under the hood :)
I'm fascinated about how different personalites can be!
And by different I mean in structure.
I see you have a system to prevent the same script or link from running twice, which is nice but seems unnecessary due to the huge amount of content? :)
I love how you've implemented glitter so much!
Hadn't thought about making them do tasks, but thats a nice idea! :D
BTW how do you keep track of all the many flags and variables? You have a document?
It looks really good! Nice work!
Regards
Genome
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