I don't get you....you'd love more interaction but then you don't want to have content triggered by interaction because you might miss it?
That doesn't make much sense to me....if you really wanted an interaction, you would just try to pretend you are having a chat with the domme and write accordingly to what she is telling you, even if it doesn't trigger anything....maybe it could happen to trigger something, though....and not knowing if that will/might happen is what makes it an interaction.
If you just want a content that you KNOW will trigger if you say that specific phrase, well that's not interaction....you just know how to make something happen when you want, how you want.....
Obviously, creating something that could resemble a real person is pratically impossible, but content can be slowly added piece after piece and, given enough time and creativity it could end up in a pretty immersive and "realistic" personality.The amount of different triggers and responses would need to be enormous to make it convincing. With a more doable amount of triggers that lead to specific responses, it would be pretty hard to figure out when you can say something that makes a difference, and when it won't.
It is not that you have to guide the whole session with what you write....the session will still be playing normally and being lead by the domme....but if you feel like you want to respond her to something she just said, you would write it and, who knows, maybe it could trigger something, maybe not.Without looking in the files, you would be just trying to type random things in the chat to see if they work;
If you already know that no matter what you do/write will have any impact at all on the session, why even writing anything, apart for when you are obliged to respond to make the script move forward?
That's why responses now can use vocabs too...you can suit them to your styling if a response file use a vocab.which is okay when you are trying to do stuff in a text adventure game, but I think it would be pretty bad for your arousal level when you are thinking about synonyms or guessing what a personality creator might have imagined.
For example (a stupid one): "may i cum" might be something you never use because you tend to use "can i cum"....if the response file is made to use a vocab #canCum you can just open the vocab, put in all the kind of phrases you tend to use and never have to worry about "having to find the right word or trigger"...it that vocab is meant to trigger something, it will.
But, once again....there is already a ton of content present in many personality that grants a ton of replayability...these additions would be icing on the cake, not the main meal....if you feel like you don't want to pretend you are having a real conversation, then don't write anything and you might lose a small % of content (which, anyway, is NOT supposed to trigger each and every time you write something, but only rarely...otherwise it isn't interaction.)
As said before (but in the opposite version ):
if you already know that every time you write, for example, "may i edge" you get an edge, then you'd write it only if you WANTED to have an edge and not to see what might happen if you ask for an edge....wouldn't you love, for example if, in some rare occasions, instead of getting that edge you might be punished, or something else happening? Now asking for an edge will not be something you do every time you want an edge...because you don't know what might happen