Tease AI Bug Report Thread
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Re: Tease AI Bug Report Thread
edit: never mind, I found a solution
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Re: Tease AI Bug Report Thread
sorry, just read this now (you added it after i already replied :D)avatarbr wrote: ↑Thu May 18, 2017 9:24 pm Ex:
[I cant handle, bla bla, bla bla]
[not stroking]
@flags(01)
@flags(02)
[not stroking end]
If you type "I cant handle" in a not stroking part, and dont have flags 01 or 02, a error line will appear. I could put a @NullResponse in the response file, but this would make a 50/50 to use the flag line, right? (I still can use a @NotFlag(01,02), but will force me to always remember to update that line when I add a new flag)
Would be possible to TeaseAI just ignore the response if none lines are available without flags, like if that part is blank?
This is definitely not a bug, but working as intended and, yes, if you want to be sure that that line is used only when no flags are there, you have to do a @NotFlag(a,b,c,x) @NullResponse, otherwise, yes, a generic @NullResponse will always have a chance of being called no matter which flags are present and which not
And, no, that is not going to change since it is correct to have the program telling you that you tried to call a response but there are no response available...it could be an error you're not aware of, and not a "design" idea of your personality, so it needs to stay there since all it does is just telling you there is something wrong in your response file (apart from that, it causes no other issue).
It is up to the scripter to make responses that deal with all possibilities of their personalities
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Re: Tease AI Bug Report Thread
Do you have Windows Media Player installed\up to date? It's the only other requirement besides .NET 4.0, so knowing that will help me try to narrow the problem down.luke100787 wrote: ↑Mon May 22, 2017 8:24 pm hi dont know if this is the right thread to post this but i just downloaded tease ai and cant get it to start when i click on it it shows up in the system tray for a few seconds then disappears
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Re: Tease AI Bug Report Thread
Hi , haven't been on the forum in a while but it's good to see TeaseAI is still here.
I've encountered some issues, don't know if they're bugs.
1. When using @CallReturn during an end script, the @End in the CR ends the session instead of returning to the main script. I tried removing the @End from the CR, but that resulted in the CR resolving to the first line of the main script starting an infinite loop...
2. @ImageTag() works fine in taunts, but when used during modules if the tag isn't present it throws an error and displays the line anyway. Since most command filters seem to work fine in modules, I guess this is a bug?
I've encountered some issues, don't know if they're bugs.
1. When using @CallReturn during an end script, the @End in the CR ends the session instead of returning to the main script. I tried removing the @End from the CR, but that resulted in the CR resolving to the first line of the main script starting an infinite loop...
2. @ImageTag() works fine in taunts, but when used during modules if the tag isn't present it throws an error and displays the line anyway. Since most command filters seem to work fine in modules, I guess this is a bug?
pv
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Re: Tease AI Bug Report Thread
Nice finding, it is a bug indeed....i will fix it for the next versionPtheV wrote: ↑Sat May 27, 2017 10:40 pm I've encountered some issues, don't know if they're bugs.
1. When using @CallReturn during an end script, the @End in the CR ends the session instead of returning to the main script. I tried removing the @End from the CR, but that resulted in the CR resolving to the first line of the main script starting an infinite loop...
this is not a bug instead. @ImageTag/DommeTag (and their Or/And variants), when used in scripts, are not filter, but they work like @ShowButtImage (for example).2. @ImageTag() works fine in taunts, but when used during modules if the tag isn't present it throws an error and displays the line anyway. Since most command filters seem to work fine in modules, I guess this is a bug?
They just try to load a pic with those tags and if they find it they will show it along with the line. If they don't find it, instead, they will just read the line (and if you have output error to chat active, they will tell you that they tried to load an image but that wasn't possible).
In taunt/responses, on the contrary, they will work as filters, so they will read that line only if the currently displayed pic has those tags
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Re: Tease AI Bug Report Thread
Using #DomHairLength returns #DomHair + "Length", rather than the actual length of her hair.
Stuff I've Done:
Random Glitter Scripts
Random Glitter Scripts
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Re: Tease AI Bug Report Thread
If you answer something not on a multiple options questions [a,b,c], the @DifferentAnswer line trigger like usual, but after that, TeaseAI just stop everything, even my fix don't trigger anymore.
Ex:
Code:
blah blah
[a,b,c] Works
@DifferentAnswer Wrong answer, try again.
Output
D:blah blah
me: d
D: Wrong answer, try again.
me:c
nothing more works after that, you need to restart TeaseAI after that. I will test more tonight.
EDIT:
So, here are the results of my test.
The code:
test 3
Code with only 1 question:
Basically, when @DifferentAnswer is triggered, everything stop working and the scrip goes back to the first or second line and not to the question.
Ex:
Code:
blah blah
[a,b,c] Works
@DifferentAnswer Wrong answer, try again.
Output
D:blah blah
me: d
D: Wrong answer, try again.
me:c
nothing more works after that, you need to restart TeaseAI after that. I will test more tonight.
EDIT:
So, here are the results of my test.
The code:
- Spoiler: show
- Spoiler: show
- Spoiler: show
test 3
Code with only 1 question:
- Spoiler: show
- Spoiler: show
Basically, when @DifferentAnswer is triggered, everything stop working and the scrip goes back to the first or second line and not to the question.
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Re: Tease AI Bug Report Thread
Thanks, I'll put these on the TTS overhaul list
Thanks, this will be fixed for the next patchmalteseburger wrote: ↑Wed May 31, 2017 4:39 am Using #DomHairLength returns #DomHair + "Length", rather than the actual length of her hair.
Good catch on this. I was able to track down the problem and this will be fixed for the next patch. This is a pretty serious issue, so I'll try to have the next patch out soon.
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Re: Tease AI Bug Report Thread
Thanks...this is really a "game break" bug.
I would suggest (if possible to implement) some kind of "hardfix" for situations like that. Some type of command (used on chat), to force a restart of the circle stroke-module-link in any situation (could be the safeword, but that don't work if TeaseAI frozen). I noticed calling a @CBT from a response file can unfreeze a lot of situations, and I don't know why this has that priority to work.
Could be a autosave option (keeping the session time, temp flags, skiping the intro and first round, etc)
Re: Tease AI Bug Report Thread
I'm not sure of the status of @ShowTaggedImage, I saw some older posts that mentioned that the function might be broken in other ways too and that someone was working on it at some point. Anyway, it seems that if you have whitespace in the file path to the tagged images those images will not be shown.
I tested this by taking a tag that I don't have pictures (Tag3M) for, put a bunch of pictures to a folder with whitespace in the file path, tagged those and took one picture and put it into a folder with no whitespace in the file path and tagged it, created a test script that just shows images with @ShowTaggedImage @Tag3M and the script showed only the single image (with no whitespace in file path) every time.
I guess it's not a big deal if you know about it, but it can be bothersome otherwise.
I tested this by taking a tag that I don't have pictures (Tag3M) for, put a bunch of pictures to a folder with whitespace in the file path, tagged those and took one picture and put it into a folder with no whitespace in the file path and tagged it, created a test script that just shows images with @ShowTaggedImage @Tag3M and the script showed only the single image (with no whitespace in file path) every time.
I guess it's not a big deal if you know about it, but it can be bothersome otherwise.
Re: Tease AI Bug Report Thread
I receive the following Exception during a session. The script is House of Tease, but I don't know that it matters because it looks like a url files problem. The file it's trying to show (scrubbed in output) does exist and I can open it and see it in a browser. After the exception, the program window remains open, but the session is stopped and will not progress.
I've tracked down the issue. The problem was the URL files contained a query string at the end of the url. The program was not stripping off the query string. It was trying to save the filename with the query string attached, which contains invalid characters for a filename so the file could not be saved. I've added a cleanup function that should be used to clean up filenames. Here's a simple patch to fix my issue, but there may be other places it's beneficial to use.
- Spoiler: show
I've tracked down the issue. The problem was the URL files contained a query string at the end of the url. The program was not stripping off the query string. It was trying to save the filename with the query string attached, which contains invalid characters for a filename so the file could not be saved. I've added a cleanup function that should be used to clean up filenames. Here's a simple patch to fix my issue, but there may be other places it's beneficial to use.
- Spoiler: show
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Re: Tease AI Bug Report Thread
A small bug: if you use @MultipleEdges @EdgeHold(), you get to hold only the last edge in the sequence.
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Re: Tease AI Bug Report Thread
Hi,
I'm having trouble setting card images in Apps>Games. I constantly get an error message "Unable to set card image. A generic error occurred in DGI+"
Can anyone advise how to overcome this?
Thanks,
Yanker
I'm having trouble setting card images in Apps>Games. I constantly get an error message "Unable to set card image. A generic error occurred in DGI+"
Can anyone advise how to overcome this?
Thanks,
Yanker
Yanker
________________________________________________________________
Noun 1. yanker - someone who gives a strong sudden pull
________________________________________________________________
Noun 1. yanker - someone who gives a strong sudden pull
- Yanker
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Re: Tease AI Bug Report Thread
Another one from me, I'm afraid. I get an unhandled exception has occurred error. The details are below.
- Spoiler: show
Yanker
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Noun 1. yanker - someone who gives a strong sudden pull
________________________________________________________________
Noun 1. yanker - someone who gives a strong sudden pull
- Yanker
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Re: Tease AI Bug Report Thread
Another bug. This occurred with the HOT script.
If there are things I can do to troubleshoot Tease AI myself and contribute to this great program, please let me know.
If there are things I can do to troubleshoot Tease AI myself and contribute to this great program, please let me know.
- Spoiler: show
Yanker
________________________________________________________________
Noun 1. yanker - someone who gives a strong sudden pull
________________________________________________________________
Noun 1. yanker - someone who gives a strong sudden pull
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