Tease AI Bug Report Thread

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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tigrotto
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Re: Tease AI Bug Report Thread

Post by tigrotto »

Daragorn wrote: Fri Jul 21, 2017 9:27 pm Since you really want to use hit as a keyword, have you tried using a vocab instead of hit? like #useThis and inside the vocab you put hit...maybe it works (i still don't get how and why it doesn't but i don't have the old version to check it and get why...not that it matters too much since in my current version it already works).
I tried also this solution but it doesn't work.
I'll use another word for now hoping that Patch 55 will also solve this problem...

Can I ask you another favor?
I'm working on a start script and I need to call this file
Custom.rar
(2.17 KiB) Downloaded 26 times
But as soon as I answer the first question (it's a Yes/No question) this message pop up (sorry, some parts are in Italian) :oops:
Spoiler: show
Immagine1.jpg
Immagine1.jpg (17.09 KiB) Viewed 1698 times
Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.ArgumentOutOfRangeException: Index non compreso nell'intervallo. Richiesto valore non negativo e minore della dimensione della raccolta.
Nome parametro: index
in System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
in Tease_AI.Form1.YesOrNoQuestions() in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:riga 3558
in Tease_AI.Form1.sendButton_Click(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:riga 2590
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.PerformClick()
in Tease_AI.Form1.BTNNo_Click(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:riga 19504
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ButtonBase.WndProc(Message& m)
in System.Windows.Forms.Button.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Versione assembly: 0.54.9.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Versione assembly: 10.0.0.0
Versione Win32: 14.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/Interop.WMPLib.DLL
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
Accessibility
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Versione assembly: 1.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Versione assembly: 7.0.3300.0
Versione Win32: 7.0.3300.0
Base di codice: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.

Ad esempio:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.
I have this problem only with this file and I don't know why since there are yes/no question in every script I have...

Thank you in advance for your help. Bye!
Daragorn
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Re: Tease AI Bug Report Thread

Post by Daragorn »

tigrotto wrote: Sat Jul 22, 2017 10:42 am I tried also this solution but it doesn't work.
I'll use another word for now hoping that Patch 55 will also solve this problem...
even stranger then...it seems it really just don't like the word hit for some unknown reason....
Can I ask you another favor?
I'm working on a start script and I need to call this file
Custom.rar
But as soon as I answer the first question (it's a Yes/No question) this message pop up (sorry, some parts are in Italian) :oops:
I don't understand which is the start file and which one is the one you want to call honestly....can you send me both files to see if i get what's wrong?

P.s: don't worry....i am italian too so it is even easier to read those parts :-D
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Re: Tease AI Bug Report Thread

Post by Daragorn »

avatarbr wrote: Sat Jul 22, 2017 1:53 am I really hope it's because summer break, because I am worried about TeaseAI status right now. Have a major bug with @DifferentAnswer (at least for me/HoT).

If this continue after the summer, I think I will downgrade HoT for Patch 54.8 (or other more stable) removing all the commands exclusives to 54.9.

We really should focus on a stable version and let the new features for a alpha/beta version (something like Firefox and the nighty versions). This way, independent of development status we will have a working version of TeaseAI. We, content creators would focus on releasing Personalities for this version.

I know it's bad to keep asking things for something we got for free, but I put a lot of work creating content for this and get a lot of "bugs report" about TeaseAI freezing because people typed the wrong answer in chat (What I encouraged on HoT because the interactive focus I created).
Considering the past i fear it could easily not be a summer problem sadly....he already disappeared more than once in the past and for unknown periods of time so, i don't kwow when or if he will be back.
Can you tell me which bug are being reported for different answer?
Anyway....i took the risk of getting 1885's anger on me by doing it, but i just compiled and released the version he was going to release before disappearing as an unofficial version to see if it help to solve those issues in the meantime, hoping it will....and i will deal with 1885 when he comes back and probably will want to kill me for doing it :-P
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Re: Tease AI Bug Report Thread

Post by tigrotto »

Daragorn wrote: Sat Jul 22, 2017 12:05 pm P.s: don't worry....i am italian too so it is even easier to read those parts :-D
E chi l'avrebbe mai detto! :w00t:
even stranger then...it seems it really just don't like the word hit for some unknown reason....
However if you think about it is not so strange...

Tease AI=ARTIFICIAL INTELLIGENCE

It's the first case of artificial intelligence in the world; it(sorry, SHE) has her own personality, she is able to interact as a human being would do... 1885 and everyone working on this project should receive the A.M. Turing Award!
:clap: :clap2: :bow:
Why did nobody noticed that?
Oh... Wait... I get it...
We were too busy stroking! :lol:
I don't understand which is the start file and which one is the one you want to call honestly....can you send me both files to see if i get what's wrong?
Sorry here's the start file
Are you ready to be teased.rar
(17.68 KiB) Downloaded 32 times
That's how it works(or should be working...)
Spoiler: show
If you want to try it you need to answer in this way

yes
no
no
no

After that if you are lucky(55%) the domme says she wants you to stay away from porn and from Tease AI for the next 2 days.
So I added a few lines at the beginning of every start script of Wicked Tease

@NullResponse @RapidCodeOn
@NullResponse @CheckFlag(Flag_not_show_up) @Goto(Start)

(Flag_not_show_up)
@NullResponse @CheckDate(Not_show_up, Can_start_Tease_AI)
@NullResponse @Call(Custom\Call Return\Punishments\Punishment_1.txt)

(Can_start_Tease_AI)
@NullResponse @CallReturn(Custom\Call Return\Punishments\Punishment_1.txt, Check_rules)
@NullResponse @RapidCodeOff

(Start)

This way if you try to start a session before the 2 days have passed, the start script will call the file Punishment_1 and refresh a counter that keep track of how may times you tried to start Tease AI

After the two days have passed you will be able to start a new session. The start script will call file Punishment_1 and the domme begins asking questions but, as soon as you answer, that error message pop up and all you can do is restart Tease AI.
Sorry for the long post but it was necessary to explain how the script works.

Thanks for patch 55. I will try it as soon as I can(maybe this evening but I'm not sure...). Maybe it will be able to solve also this problem...

I hope I didn't get you in troble asking you about patch 55...
Tell 1885 it's my fault should he get angry with you :whistle:

Thank you! Bye Bye!

P.S. Replace file Punishment_1 you downloaded from "Custom.rar" with the one in "Are you ready to be teased.rar" because a few lines are missing
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Re: Tease AI Bug Report Thread

Post by tigrotto »

Daragorn wrote: Sat Jul 22, 2017 12:34 pm Helo Guys,
1885 was working on a patch to release soon some weeks ago, but all of a sudden he "disappeared" again before releasing it.
Due to a lot of complains from people having problems with patch54.9 bugging in multiple choice responses for unknown reasons, i decided to get that new version he was working on and compile it for release (hoping he will not kill me when he comes back for doing it :D).
Keep in mind that I AM NOT SURE it was completed (but i think it was) so it MIGHT be buggy too. I have tested it for some problems with multiple choice responses that have been reported, and this version seems to be working fine in those cases i tested so it probably will be an improvement for all those having such issues.
Moreover it will contain also some new features we were working on.
I just tested patch 55. I was too curious to see if it works to wait until tonight
Guess what was the result? :wall: :rant:
Here's the error message that pop up
Spoiler: show
:thankyou:
It's working!!! :w00t:
Thank you!!!!!!!!!!!!!!!!!!!
For now I've only tested it with blackjack so I don't know if it has fixed the last bug I told you about
I'll look into it this evening or tomorrow morning
Meanwhile, thanks again!!
:thankyou:
Bye!
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Re: Tease AI Bug Report Thread

Post by Daragorn »

tigrotto wrote: Sat Jul 22, 2017 2:36 pm E chi l'avrebbe mai detto! :w00t:
Il mondo è piccolo :-D
Thanks for patch 55. I will try it as soon as I can(maybe this evening but I'm not sure...). Maybe it will be able to solve also this problem...
I hope I didn't get you in troble asking you about patch 55...
Tell 1885 it's my fault should he get angry with you :whistle:
I will wait for you to first try it with the new version, maybe it was just a problem with some bugs in patch 54.9...if it still doesn't work i will give it a look

As for patch55, there were also a lot of people reporting other bugs with responses and callreturns in end files and such....since 1885 was going to release that version exactly for that reason i felt i could risk his anger since no one knows when he will come back....but at least you should have a fully working version now (hopefully :-D )
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Re: Tease AI Bug Report Thread

Post by Daragorn »

tigrotto wrote: Sat Jul 22, 2017 4:16 pm It's working!!! :w00t:
Thank you!!!!!!!!!!!!!!!!!!!
For now I've only tested it with blackjack so I don't know if it has fixed the last bug I told you about
I'll look into it this evening or tomorrow morning
Meanwhile, thanks again!!
:thankyou:
ups you wrote while i was replying....good to know it fixed it :D
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Re: Tease AI Bug Report Thread

Post by tigrotto »

Daragorn wrote: Sat Jul 22, 2017 4:17 pm ups you wrote while i was replying....good to know it fixed it :D
Sorry

Mi prendo una pausa per qualche ora. Dalle 21, forse, riprendo a dare un'occhiata ai vari bug nei miei file.
Ciao!
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Re: Tease AI Bug Report Thread

Post by tigrotto »

I just tested patch 55 with the other bug I told you but it wasn't able to fix it. I'm not joking this time...
That's the message that appeared
Spoiler: show
Immagine1.jpg
Immagine1.jpg (17.12 KiB) Viewed 1827 times
Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.ArgumentOutOfRangeException: Index non compreso nell'intervallo. Richiesto valore non negativo e minore della dimensione della raccolta.
Nome parametro: index
in System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
in System.Collections.Generic.List`1.get_Item(Int32 index)
in Tease_AI.Form1.YesOrNoQuestions() in C:\Users\tigrotto\Desktop\official teaseAI\Tease AI\Form1.vb:riga 3460
in Tease_AI.Form1.sendButton_Click(Object sender, EventArgs e) in C:\Users\tigrotto\Desktop\official teaseAI\Tease AI\Form1.vb:riga 2518
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.PerformClick()
in Tease_AI.Form1.BTNNo_Click(Object sender, EventArgs e) in C:\Users\tigrotto\Desktop\official teaseAI\Tease AI\Form1.vb:riga 19354
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ButtonBase.WndProc(Message& m)
in System.Windows.Forms.Button.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Versione assembly: 0.55.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Versione assembly: 10.0.0.0
Versione Win32: 14.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/Interop.WMPLib.DLL
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
Accessibility
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Versione assembly: 1.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Versione assembly: 7.0.3300.0
Versione Win32: 7.0.3300.0
Base di codice: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.

Ad esempio:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.
It's the same error I already reported here
tigrotto wrote: Sat Jul 22, 2017 10:42 am Can I ask you another favor?
I'm working on a start script and I need to call this file
Custom.rar
But as soon as I answer the first question (it's a Yes/No question) this message pop up (sorry, some parts are in Italian) :oops:
Spoiler: show
Immagine1.jpg

Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.ArgumentOutOfRangeException: Index non compreso nell'intervallo. Richiesto valore non negativo e minore della dimensione della raccolta.
Nome parametro: index
in System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
in Tease_AI.Form1.YesOrNoQuestions() in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:riga 3558
in Tease_AI.Form1.sendButton_Click(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:riga 2590
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.PerformClick()
in Tease_AI.Form1.BTNNo_Click(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:riga 19504
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ButtonBase.WndProc(Message& m)
in System.Windows.Forms.Button.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Versione assembly: 0.54.9.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Versione assembly: 10.0.0.0
Versione Win32: 14.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/Interop.WMPLib.DLL
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
Accessibility
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Versione assembly: 1.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Versione assembly: 7.0.3300.0
Versione Win32: 7.0.3300.0
Base di codice: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.

Ad esempio:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.
I attached file test3. Use this to start file Punishment_1 so you won't have to answer all the questions in "Are you ready to be teased", you simply skip to the important part.

However even if patch 55 didn't dolve all my bugs it's a big improvement. There's a couple of features (@SetVar[#Var[]] and @SetVar[#Random(a,b)]) that are very useful (at least for me). Also @SetMood it's quite interesting; i already have a couple of ideas on how to use it.

Thanks for your work!
I'm gonna go to bed now :closedeyes:
See you tomorrow!
Attachments
test3.rar
(342 Bytes) Downloaded 22 times
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Re: Tease AI Bug Report Thread

Post by avatarbr »

Daragorn wrote: Sat Jul 22, 2017 12:08 pm Considering the past i fear it could easily not be a summer problem sadly....he already disappeared more than once in the past and for unknown periods of time so, i don't kwow when or if he will be back.
Can you tell me which bug are being reported for different answer?
Anyway....i took the risk of getting 1885's anger on me by doing it, but i just compiled and released the version he was going to release before disappearing as an unofficial version to see if it help to solve those issues in the meantime, hoping it will....and i will deal with 1885 when he comes back and probably will want to kill me for doing it :-P
Yeah, I remember that...I'm being optimistic. :-D

Thanks for the release, I will take a look.
The bug was already on the patch 55 notes:
- @DifferentAnswer lines were causing scripts to freeze\reset

I don't think he will be mad, you guys already release some patches before.
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Re: Tease AI Bug Report Thread

Post by Daragorn »

tigrotto wrote: Sat Jul 22, 2017 10:04 pm However even if patch 55 didn't dolve all my bugs it's a big improvement. There's a couple of features (@SetVar[#Var[]] and @SetVar[#Random(a,b)]) that are very useful (at least for me). Also @SetMood it's quite interesting; i already have a couple of ideas on how to use it.
I will give it a look and see if it is a script problem or a bug.
As for @SetMood and the possibility to use absolute values and not only relative ones....i agree with you, it is a great feature imho, it will ease things a lot when creating a personality; instead of having to use your own set of flags/variables to deal with mood, you can use the imbedded commands and mood now (and, trust me, i had to figth a lot with 1885 to get this in....in the beginning he was completely contrary on having it because he wanted to just have relative values so people could set their setting as they preferred, independently on the personality....but i managed to convince him that if someone wrote a personality with absoulute values in mind, then he had all the right to see it working that way :-D )
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Re: Tease AI Bug Report Thread

Post by Daragorn »

tigrotto wrote: Sat Jul 22, 2017 10:04 pm I just tested patch 55 with the other bug I told you but it wasn't able to fix it. I'm not joking this time...
That's the message that appeared
Ok, this was really an easy fix, actually....and i am glad to tell you it is not a bug but it is an error in your script :D
You forgot to add either @AcceptAnswer or @DifferentAnswer to your responses on each of those questions.... you ALWAYS HAVE to have one of those 2 options in the responses because, otherwise the program will throw the error since it doesn't know how to handle the possibility of a response that is not in the list of given responses.
Put either one of them in each of your questions and your script will work :yes:

There is another problem, though, with your script idea.....you cant use @InputVar[] that way....the fact is that teaseAI will read the response (where it should be inputted the var) and then move on with the next line in the script, without waiting for you to input the var.....responses cannot be used like that sorry (but it could be a nice addition to have it being possible, indeed).
You can setflag/setvar/changevar/etc etc but you cannot require the user input on a response since the program doesn't stop at those points, thus it will get ignored.

You have to find other ways to do that, sorry, something like @Goto(input1), then create a subpart in the script (input1) and here you ask him to input the value and then move back to the next question with another @Goto(questionX)
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Re: Tease AI Bug Report Thread

Post by tigrotto »

Daragorn wrote: Sun Jul 23, 2017 1:46 pm Ok, this was really an easy fix, actually....and i am glad to tell you it is not a bug but it is an error in your script :D
You forgot to add either @AcceptAnswer or @DifferentAnswer to your responses on each of those questions.... you ALWAYS HAVE to have one of those 2 options in the responses because, otherwise the program will throw the error since it doesn't know how to handle the possibility of a response that is not in the list of given responses.
Put either one of them in each of your questions and your script will work :yes:
Thanks! I don't know how I missed that!
I'll give it a look now and I'll let you know
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Re: Tease AI Bug Report Thread

Post by tigrotto »

Daragorn wrote: Sun Jul 23, 2017 1:46 pm There is another problem, though, with your script idea.....you cant use @InputVar[] that way....the fact is that teaseAI will read the response (where it should be inputted the var) and then move on with the next line in the script, without waiting for you to input the var.....responses cannot be used like that sorry (but it could be a nice addition to have it being possible, indeed).
You can setflag/setvar/changevar/etc etc but you cannot require the user input on a response since the program doesn't stop at those points, thus it will get ignored.

You have to find other ways to do that, sorry, something like @Goto(input1), then create a subpart in the script (input1) and here you ask him to input the value and then move back to the next question with another @Goto(questionX)
Sorry to keep you waiting. I tested it 2 times to be sure but it took longer than I expected.

I added the @DifferentAnswer line and fixed the problem

There's no problem with @InputVar.
From what I saw it seems you can use responses with @InputVar
Take a look at the chatlog
07.23.2017 0421 chatlog.rar
(1.43 KiB) Downloaded 28 times
I don't know how and why, but it's working
Thanks again for your help
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Re: Tease AI Bug Report Thread

Post by Daragorn »

tigrotto wrote: Sun Jul 23, 2017 2:27 pm There's no problem with @InputVar.
From what I saw it seems you can use responses with @InputVar
Take a look at the chatlog07.23.2017 0421 chatlog.rar
I don't know how and why, but it's working
Thanks again for your help
The problem is that if you don't answer fast enough, it will still move on to the next line in the script without waiting for your reply so you might end up with a missing variable then (just try it....andwer yes and then don't input anything, you'll see it moves to the next question anyway).
Have you checked if the variable is effectively created in the system/variables folder? Because the fact you wrote a number, doesn't mean it has written it into the variable, considering the issue i talked you about
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