Tease AI Bug Report Thread

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markus
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Re: Tease AI Bug Report Thread

Post by markus »

Hi!

I'm new to Tease AI and it looks really impressive and amazing.
Sadly I get some strange errors with it, I tested it in different locations (on different HDD's).
The most 'strange' to me is that the error provides me the user-path (C:\Users\Elijah\....).
I don't know, just wild guessing, but could there be a problem with the way it is compiled?

May I ask on what system it is compiled?

My system is Win7 x64 (home), .NET Framework 4.6.1 and I use TeaseAI 0.54.9, except for the second error.

Here the errors I got:

When I try to create an URL-File I get this:
Spoiler: show

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.Xml.XmlException: Beim Analysieren von 'EntityName' ist ein Fehler aufgetreten. Zeile 18, Position 29.
bei Tease_AI.URL_Files.URL_File_BGW.Me_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Classes\URL_Files_BGW.vb:Zeile 238.
bei System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
bei System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
Tease AI
Assembly-Version: 0.54.9.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///F:/teaseAItesting/TeaseAI/Tease%20AI%200.54.9/Tease%20AI.exe.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 14.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1068.2 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1067.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Speech
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll.
----------------------------------------
AxInterop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///F:/teaseAItesting/TeaseAI/Tease%20AI%200.54.9/AxInterop.WMPLib.DLL.
----------------------------------------
Interop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///F:/teaseAItesting/TeaseAI/Tease%20AI%200.54.9/Interop.WMPLib.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
Win32-Version: 4.6.1067.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.mshtml
Assembly-Version: 7.0.3300.0.
Win32-Version: 7.0.3300.0.
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll.
----------------------------------------
Microsoft.VisualBasic.resources
Assembly-Version: 10.0.0.0.
Win32-Version: 14.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/v4.0_10.0.0.0_de_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll.
----------------------------------------
System.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------
System.xml.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Xml.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
---> This error is gone when I use the windows compatibility-mode for win XP SP3.

Then I wanted to test it with the inofficial patch 0.55.3, but on startup I get this error (maybe of interest, my language setting is DE (germany), because it states something about Date):
Spoiler: show



Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.InvalidCastException: Ungültige Konvertierung von der Zeichenfolge 09.10.2017 09.10.2017 11:12:01 in Typ Date.
bei Microsoft.VisualBasic.CompilerServices.Conversions.ToDate(String Value)
bei Tease_AI.Form1.TeaseAIClock_Tick(Object sender, EventArgs e) in G:\Dario\Tease-AI2\Tease AI\Form1.vb:Zeile 18446.
bei System.Windows.Forms.Timer.OnTick(EventArgs e)
bei Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in G:\Dario\Tease-AI2\Tease AI\Classes\teaseAI_Timer.vb:Zeile 50.
bei System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll.
----------------------------------------
Tease AI
Assembly-Version: 0.54.9.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///F:/teaseAItesting/TeaseAI/Tease%20AI%200.54.9/Tease%20AI.exe.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 14.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1068.2 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1067.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Speech
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll.
----------------------------------------
AxInterop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///F:/teaseAItesting/TeaseAI/Tease%20AI%200.54.9/AxInterop.WMPLib.DLL.
----------------------------------------
Interop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///F:/teaseAItesting/TeaseAI/Tease%20AI%200.54.9/Interop.WMPLib.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
Win32-Version: 4.6.1067.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.mshtml
Assembly-Version: 7.0.3300.0.
Win32-Version: 7.0.3300.0.
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll.
----------------------------------------
Microsoft.VisualBasic.resources
Assembly-Version: 10.0.0.0.
Win32-Version: 14.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/v4.0_10.0.0.0_de_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
Then in a chat I got this error (this was without the compatibility mode, not tested with it yet):

ERROR: Tease AI did not return a valid Hold the Edge Taunt from file: G:\TeaseAI\Tease AI 0.54.9\Scripts\Wicked Tease\Stroke\HoldTheEdge\GroupHoldTheEdge.txt

... and the error log from above:
Spoiler: show

###################################################################
Date/Time: 2017-10-08 18:44:18
Version: 0.54.9.0
Title: HoldEdgeTauntTimer.Tick
Message: Tease AI did not return a valid Hold the Edge Taunt from file: G:\TeaseAI\Tease AI 0.54.9\Scripts\Wicked Tease\Stroke\HoldTheEdge\GroupHoldTheEdge.txt
Exceptions:
================================== Exception =====================================
Message: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Auflistung sein.
Parametername: index
Typ: System.ArgumentOutOfRangeException
StackTrace:
bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
bei Tease_AI.Form1.HoldEdgeTauntTimer_Tick(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:Zeile 15916.


~~~~~~~~~~~~~~~~~~~~Application.StackTrace~~~~~~~~~~~~~~~~~~~~~~~~~
bei Tease_AI.Form1.HoldEdgeTauntTimer_Tick(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:Zeile 15946.
bei System.Windows.Forms.Timer.OnTick(EventArgs e)
bei Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Classes\teaseAI_Timer.vb:Zeile 50.
bei System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
bei System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun()
bei Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()
bei Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[] commandLine)
bei Tease_AI.My.MyApplication.Main(String[] Args) in 17d14f5c-a337-4978-8281-53493378c1071.vb:Zeile 82.

And at the end of the chat, I was supposed to open a 'downloaded' file and when I clicked 'open' I got this error (also without the compatibility mode):
Spoiler: show

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.InvalidOperationException: Der Prozess kann nicht gestartet werden, da ein Dateiname nicht angegeben wurde.
bei System.Diagnostics.Process.Start()
bei Tease_AI.Form1.ShellExecute(String File) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:Zeile 16219.
bei Tease_AI.Form1.BTNFileTransferOpen_Click(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:Zeile 16226.
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
Tease AI
Assembly-Version: 0.54.9.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///G:/TeaseAI/Tease%20AI%200.54.9/Tease%20AI.exe.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 14.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1068.2 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1067.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Speech
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll.
----------------------------------------
AxInterop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///G:/TeaseAI/Tease%20AI%200.54.9/AxInterop.WMPLib.DLL.
----------------------------------------
Interop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///G:/TeaseAI/Tease%20AI%200.54.9/Interop.WMPLib.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
Win32-Version: 4.6.1067.0 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.mshtml
Assembly-Version: 7.0.3300.0.
Win32-Version: 7.0.3300.0.
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll.
----------------------------------------
System.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1055.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

Any idea what the problem is?
(I have some more errors when I tested with HoT4, but I have the feeling that there is just one problem that causes all these errors, once that is solved, I guess also the problems with HoT4 would be gone.)

Best greetings,
markus
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Re: Tease AI Bug Report Thread

Post by malibu900 »

Mat wrote: Wed Sep 16, 2015 2:06 am I posted this in the other thread a few weeks ago and thought I should post it here..

During "too much hentai" it only showed hentai and then when it stopped on hentai it acted as if it had stopped on a different image and made me edge..

Also with patch 46, the "let me stop" interrupt still doesn't unlock the image slideshow for me..
I'm hitting the same problem too except for me it just automatically treats every image as hentai. I could bust my balls all day long and it won't recognize other pictures as what they are (I've only seen tits and ass so far).

Also, I tried to select tits when it gave me the option but wouldn't accept the answer. I had to choose ass and then when I land on an ass it says it's hentai.

What to do??
That's what she said
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Re: Tease AI Bug Report Thread

Post by avatarbr »

malibu900 wrote: Tue Oct 17, 2017 6:54 pm
Mat wrote: Wed Sep 16, 2015 2:06 am I posted this in the other thread a few weeks ago and thought I should post it here..

During "too much hentai" it only showed hentai and then when it stopped on hentai it acted as if it had stopped on a different image and made me edge..

Also with patch 46, the "let me stop" interrupt still doesn't unlock the image slideshow for me..
I'm hitting the same problem too except for me it just automatically treats every image as hentai. I could bust my balls all day long and it won't recognize other pictures as what they are (I've only seen tits and ass so far).

Also, I tried to select tits when it gave me the option but wouldn't accept the answer. I had to choose ass and then when I land on an ass it says it's hentai.

What to do??
1885 made this module a long time ago....maybe one of the patches broke that.
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Re: Tease AI Bug Report Thread

Post by Mat »

malibu900 wrote: Tue Oct 17, 2017 6:54 pm I'm hitting the same problem too
[..]
What to do??
Wow it's been a long time since I logged into this site.. I just got an email that you'd quoted me..

I can't remember if I fixed the module or not, I think I just unticked it, so it didn't load.

I haven't used TeaseAI in a while, partly because of bugs like this, I got to a point where I never got to finish a session, but mostly because I moved my laptop over to Linux.. So I can't really help much.
avatarbr wrote: Wed Oct 18, 2017 12:35 am [..]
1885 made this module a long time ago....maybe one of the patches broke that.
From what I remember, I think that module was meant to be a basic oneto show what could be done with the new "get a random image" function, or something along those lines.

I'm pretty sure that the function was something like getRandomImage(category1, category2, category3) and would pick one of the categories, then a random image from them. Except, as you said, after an update, it always said the image was from a category it wasn't.
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Re: Tease AI Bug Report Thread

Post by Spielers »

Hi I use 55.3 but the command @ShowImage doesn't work any more. maybe because i have only url files, but in previous versions it work great. at the moment when i start tease ai it always shows error image after the @ShowImage command, when i go to settings images and click on a url file it loads a minutes and show me an image, after this step @ShowImages work untile i cloase Tease ai. by reopening tease ai it is the same again ( no image, only after opening settings and click on the url
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Re: Tease AI Bug Report Thread

Post by Daragorn »

Dont know whats causing your issue, but to me @showimage works perfectly fine both with url and local images
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Re: Tease AI Bug Report Thread

Post by Spielers »

Hey I found a bug, my windows is in german and when i run this @DayOfWeek() nothing happens!
Spoiler: show
@DayOfWeek(Monday) @SystemMessage #VANC #VANP Today it is Monday meaning your exercise cycle runs from Monday to Sunday
@DayOfWeek(Tuesday) @SystemMessage #VANC #VANP Today it is Tuesday meaning your exercise cycle runs from Tuesday to Monday
@DayOfWeek(Wednesday) @SystemMessage #VANC #VANP Today it is Wednesday meaning your exercise cycle runs from Wednesday to Tuesday
@DayOfWeek(Thursday) @SystemMessage #VANC #VANP Today it is Thursday meaning your exercise cycle runs from Thursday to Wednesday
@DayOfWeek(Friday) @SystemMessage #VANC #VANP Today it is Friday meaning your exercise cycle runs from Friday to Thursday
@DayOfWeek(Saturday) @SystemMessage #VANC #VANP Today it is Saturday meaning your exercise cycle runs from Saturday to Friday
@DayOfWeek(Sunday) @SystemMessage #VANC #VANP Today it is Sunday meaning your exercise cycle runs from Sunday to Saturday

But when I run it with the german word it run but says today is Saturday but it is Friday
Spoiler: show
@DayOfWeek(Montag) @SystemMessage #VANC #VANP Today it is Monday meaning your exercise cycle runs from Monday to Sunday
@DayOfWeek(Dienstag) @SystemMessage #VANC #VANP Today it is Tuesday meaning your exercise cycle runs from Tuesday to Monday
@DayOfWeek(Mittwoch) @SystemMessage #VANC #VANP Today it is Wednesday meaning your exercise cycle runs from Wednesday to Tuesday
@DayOfWeek(Donnerstag) @SystemMessage #VANC #VANP Today it is Thursday meaning your exercise cycle runs from Thursday to Wednesday
@DayOfWeek(Freitag) @SystemMessage #VANC #VANP Today it is Friday meaning your exercise cycle runs from Friday to Thursday
@DayOfWeek(Samstag) @SystemMessage #VANC #VANP Today it is Saturday meaning your exercise cycle runs from Saturday to Friday
@DayOfWeek(Sonntag) @SystemMessage #VANC #VANP Today it is Sunday meaning your exercise cycle runs from Sunday to Saturday
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Re: Tease AI Bug Report Thread

Post by Stefaf »

@Day(<Number>) checks for the day of the month. Today a line would be valid if @Day(25)

@DayOfWeek(<localized Day String>) This is an error in the localization. There are countries starting their weeks with Sunday and some with Monday (ISO-standard). And since you need to enter a German weekday name it uses a Monday as first day of week, but then it uses the Sunday as first day of the week to validate... techno blah.
It's easy fixable. But i wasn't present for a long time and currently there are three versions of TAI. I'll merge them down to a single one and implement that fix. It could take a while, to put all those loose ends together.

Included in upcoming Patch 0.55.4.0:
Fixed issue where @DayOfWeek was a day off. Added the additional possibility to use numbers as parameter, since localized day strings are useless for script exchange. The first day of week is Monday.
Last edited by Stefaf on Sun Nov 05, 2017 5:21 pm, edited 3 times in total.
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Re: Tease AI Bug Report Thread

Post by avatarbr »

It's a minor bug, I don't know if worth it messing with a (now) stable version to fix that, but...

If you include a Glitter in the stroke/module/link circle, only the Glitter taunts are called when in the stroking part.
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Re: Tease AI Bug Report Thread

Post by Stefaf »

avatarbr wrote: Sun Oct 29, 2017 2:52 am It's a minor bug, I don't know if worth it messing with a (now) stable version to fix that, but...
It's simple to fix the wrong day issue, as well as using numbers instead or localized day names. It's a single line and i'm 99% sure it won't affect stability.About using numbers instead of strings: I just thought it would enhance exchanging scripts, from people different languages. Now every user has to change that day names to it's own language, to make a script, using this filter, working.
avatarbr wrote: Sun Oct 29, 2017 2:52 amIf you include a Glitter in the stroke/module/link circle, only the Glitter taunts are called when in the stroking part.
I'd love to fiddle around with that circle, but that will most likely affect stability. But for what i remember, it used glitter taunts if there were contacts in the chat. Is it broken now?
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Re: Tease AI Bug Report Thread

Post by avatarbr »

Stefaf wrote: Sun Oct 29, 2017 7:16 am
avatarbr wrote: Sun Oct 29, 2017 2:52 am It's a minor bug, I don't know if worth it messing with a (now) stable version to fix that, but...
It's simple to fix the wrong day issue, as well as using numbers instead or localized day names. It's a single line and i'm 99% sure it won't affect stability.About using numbers instead of strings: I just thought it would enhance exchanging scripts, from people different languages. Now every user has to change that day names to it's own language, to make a script, using this filter, working.
avatarbr wrote: Sun Oct 29, 2017 2:52 amIf you include a Glitter in the stroke/module/link circle, only the Glitter taunts are called when in the stroking part.
I'd love to fiddle around with that circle, but that will most likely affect stability. But for what i remember, it used glitter taunts if there were contacts in the chat. Is it broken now?
The minor bug I was talking is the Glitter one I found, not the other :lol:

And yes, if you include a glitter in the circle, will use the glitter taunts, but you stop getting the Domme taunts (with her in chat yet). I think TeaseAI think all the domme taunts are @Group(D)

But if this have a chance to affect the stability, let away. It's a specific case, and really not a big deal.
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Re: Tease AI Bug Report Thread

Post by Stefaf »

avatarbr wrote: Sun Oct 29, 2017 9:52 pm The minor bug I was talking is the Glitter one I found, not the other :lol:

And yes, if you include a glitter in the circle, will use the glitter taunts, but you stop getting the Domme taunts (with her in chat yet). I think TeaseAI think all the domme taunts are @Group(D)

But if this have a chance to affect the stability, let away. It's a specific case, and really not a big deal.
That's is no bug, that is meant that way. If the domme is alone all StrokeTaunt-Files are used. If somebody has joined the chat it uses GlitterTaunts -> Even if there are no lines available for the given group combination -> "ERROR: Tease AI did not return a valid Taunt from file:" -> That's your problem i guess?
avatarbr wrote: Sun Oct 29, 2017 9:52 pm I think TeaseAI think all the domme taunts are @Group(D)
Logically yes - technically no. @Group is a pretty new command. Taunts use a "flag" which is set, as soon any contact has been added to the chat. If this flag is set, it uses GlitterTaunts_0-9999.txt, otherwise StrokeTaunts_0-9999.txt.
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Re: Tease AI Bug Report Thread

Post by avatarbr »

Stefaf wrote: Tue Oct 31, 2017 7:32 pm
avatarbr wrote: Sun Oct 29, 2017 9:52 pm The minor bug I was talking is the Glitter one I found, not the other :lol:

And yes, if you include a glitter in the circle, will use the glitter taunts, but you stop getting the Domme taunts (with her in chat yet). I think TeaseAI think all the domme taunts are @Group(D)

But if this have a chance to affect the stability, let away. It's a specific case, and really not a big deal.
That's is no bug, that is meant that way. If the domme is alone all StrokeTaunt-Files are used. If somebody has joined the chat it uses GlitterTaunts -> Even if there are no lines available for the given group combination -> "ERROR: Tease AI did not return a valid Taunt from file:" -> That's your problem i guess?
avatarbr wrote: Sun Oct 29, 2017 9:52 pm I think TeaseAI think all the domme taunts are @Group(D)
Logically yes - technically no. @Group is a pretty new command. Taunts use a "flag" which is set, as soon any contact has been added to the chat. If this flag is set, it uses GlitterTaunts_0-9999.txt, otherwise StrokeTaunts_0-9999.txt.
Oh, I didn't know that. So, if I want the Domme talk, I need to add some lines without @Contact in the GlitterTaunts files, right?
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Re: Tease AI Bug Report Thread

Post by Stefaf »

avatarbr wrote: Wed Nov 01, 2017 12:17 am Oh, I didn't know that. So, if I want the Domme talk, I need to add some lines without @Contact in the GlitterTaunts files, right?
Yes.
In multiline taunts none of the lines is allowed to have a @Contact. If a single line of a taunt group contains a @Contact, the hole taunt is filtered out - Or it's broken again. ;-)
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Re: Tease AI Bug Report Thread

Post by avatarbr »

Stefaf wrote: Wed Nov 01, 2017 7:10 am
avatarbr wrote: Wed Nov 01, 2017 12:17 am Oh, I didn't know that. So, if I want the Domme talk, I need to add some lines without @Contact in the GlitterTaunts files, right?
Yes.
In multiline taunts none of the lines is allowed to have a @Contact. If a single line of a taunt group contains a @Contact, the hole taunt is filtered out - Or it's broken again. ;-)
Hm...I have @Contact in all the lines of GlitterTaunts_2 and 3 (you need to put in all lines) and works.
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