Tease Ai scripting: The HELP CORNER

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milo7
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Re: Tease Ai scripting: The HELP CORNER

Post by milo7 »

DiDi wrote:Ok,
after loosing all my hair over this I finally got it to work. ...

Thanks for your input everyone, you helped me wrap my head around this!
If there are more questions about it, please ask. I am happy to share this knowledge ;)
What version of TeaseAI did this work for you on. It still won't work for me.
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Re: Tease Ai scripting: The HELP CORNER

Post by DiDi »

milo7 wrote:
DiDi wrote:Ok,
after loosing all my hair over this I finally got it to work. ...

Thanks for your input everyone, you helped me wrap my head around this!
If there are more questions about it, please ask. I am happy to share this knowledge ;)
What version of TeaseAI did this work for you on. It still won't work for me.
Hi, Im currently using Version 54.4. But I haven't tested if it still works recently as I've been occupied with RL and wasnt able to
work on my script.
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Re: Tease Ai scripting: The HELP CORNER

Post by avatarbr »

VanHellsing wrote:Is there a way to set the metronome on a certain speed while stroking?
I'm a real beginner in this and @StartStroking gives me random speed. I need something like @StartStroking with X beats per minute.
You can set max and min in the settings, but I dont think you can choose a specific speed. You can use @Strokeslower and @Strokerfaster to change the pace (not sure how much this change the speed), but the @StrokeFastest/@StrokeSlowest put in the max/min of the range.
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Re: Tease Ai scripting: The HELP CORNER

Post by VanHellsing »

avatarbr wrote:You can set max and min in the settings, but I dont think you can choose a specific speed. You can use @Strokeslower and @Strokerfaster to change the pace (not sure how much this change the speed), but the @StrokeFastest/@StrokeSlowest put in the max/min of the range.
Yea, I had to use those commands, but using @Stroke with a specific number would be much easier. :-/
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Re: Tease Ai scripting: The HELP CORNER

Post by avatarbr »

VanHellsing wrote:
avatarbr wrote:You can set max and min in the settings, but I dont think you can choose a specific speed. You can use @Strokeslower and @Strokerfaster to change the pace (not sure how much this change the speed), but the @StrokeFastest/@StrokeSlowest put in the max/min of the range.
Yea, I had to use those commands, but using @Stroke with a specific number would be much easier. :-/
Well, there are a workaround, but require some work. You can use audio files instead.

Just disable the metronome and put a @PlayAudio() in the @StartStroking line of every Link.txt file (Probably will work if you edit the #StartStroking vocabulary file).

Make sure these audios have at least the same duration of your Stroke part.

If you want to change the speed, you can make the same thing in the Taunt files.
All audio files stop when another one its called. Just remember to put a stop audio when you need to stop (I made this last part in the vocabulary file #StopStroking). Like this:

Code: Select all

Stop stroking  @PlayAudio[tease\cStop.mp3]
Hands off @PlayAudio[tease\cStop.mp3]
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Re: Tease Ai scripting: The HELP CORNER

Post by VanHellsing »

avatarbr wrote:Well, there are a workaround, but require some work. You can use audio files instead.

Just disable the metronome and put a @PlayAudio() in the @StartStroking line of every Link.txt file (Probably will work if you edit the #StartStroking vocabulary file).

Make sure these audios have at least the same duration of your Stroke part.

If you want to change the speed, you can make the same thing in the Taunt files.
All audio files stop when another one its called. Just remember to put a stop audio when you need to stop (I made this last part in the vocabulary file #StopStroking). Like this:

Code: Select all

Stop stroking  @PlayAudio[tease\cStop.mp3]
Hands off @PlayAudio[tease\cStop.mp3]
Thanks, it's exactly what I've been thinking about, but it's hard to find a neutral sound, like the TEASE AI metronome has. Most of them are either too high, to too low or just odd. :)
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Re: Tease Ai scripting: The HELP CORNER

Post by avatarbr »

VanHellsing wrote:
avatarbr wrote:Well, there are a workaround, but require some work. You can use audio files instead.

Just disable the metronome and put a @PlayAudio() in the @StartStroking line of every Link.txt file (Probably will work if you edit the #StartStroking vocabulary file).

Make sure these audios have at least the same duration of your Stroke part.

If you want to change the speed, you can make the same thing in the Taunt files.
All audio files stop when another one its called. Just remember to put a stop audio when you need to stop (I made this last part in the vocabulary file #StopStroking). Like this:

Code: Select all

Stop stroking  @PlayAudio[tease\cStop.mp3]
Hands off @PlayAudio[tease\cStop.mp3]
Thanks, it's exactly what I've been thinking about, but it's hard to find a neutral sound, like the TEASE AI metronome has. Most of them are either too high, to too low or just odd. :)
Check this from TeaseME teases: https://mega.nz/#!4dZVQaZJ!J8Lv3ImBa_5q ... t3uCSGGMR8

Very similar to the TeaseAI metronome.
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Re: Tease Ai scripting: The HELP CORNER

Post by VanHellsing »

avatarbr wrote:Check this from TeaseME teases: https://mega.nz/#!4dZVQaZJ!J8Lv3ImBa_5q ... t3uCSGGMR8

Very similar to the TeaseAI metronome.
This might work! Thanks! :w00t:
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Re: Tease Ai scripting: The HELP CORNER

Post by DiDi »

Hi,

its me again. I've got the following question/problem:

Is there a way to use Variables in calculations?

for example like this:
Spoiler: show
@ChangeVar[rounds]=[rounds]*[roulette_odd]
@ChangeVar[rounds]=[rounds]/[20]
The way I posted doesn't work and I cant figure out a way to do this in any other way.

Thanks again for your help!
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Re: Tease Ai scripting: The HELP CORNER

Post by genome231 »

DiDi wrote:Hi,

its me again. I've got the following question/problem:

Is there a way to use Variables in calculations?

for example like this:
Spoiler: show
@ChangeVar[rounds]=[rounds]*[roulette_odd]
@ChangeVar[rounds]=[rounds]/[20]
The way I posted doesn't work and I cant figure out a way to do this in any other way.

Thanks again for your help!
What you posted should work.
Assuming you at some point have @SetVar[] or @InputVar[]
Also notice that Teasi-AI cant deal with decimals.
So lets pretend [rounds] = [9]. That would make
9/20 = 0,45 which Tease-AI will rounds to nearest number, that being 0.
Try post a bigger part of your script in case this doesn't help

Regards
Genome
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Re: Tease Ai scripting: The HELP CORNER

Post by avatarbr »

genome231 wrote:
DiDi wrote:Hi,

its me again. I've got the following question/problem:

Is there a way to use Variables in calculations?

for example like this:
Spoiler: show
@ChangeVar[rounds]=[rounds]*[roulette_odd]
@ChangeVar[rounds]=[rounds]/[20]
The way I posted doesn't work and I cant figure out a way to do this in any other way.

Thanks again for your help!
What you posted should work.
Assuming you at some point have @SetVar[] or @InputVar[]
Also notice that Teasi-AI cant deal with decimals.
So lets pretend [rounds] = [9]. That would make
9/20 = 0,45 which Tease-AI will rounds to nearest number, that being 0.
Try post a bigger part of your script in case this doesn't help

Regards
Genome

yeah, I am almost sure if you put a value in a @InputVar[] question, will works like a "normal" variable.
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Re: Tease Ai scripting: The HELP CORNER

Post by genome231 »

Question regarding variables :)

Basic question: Is this possible? xD
@If[Var1]*[10]<=[50]Then(NAME)

Is it possible to include factors when doing @If statements?
And is it possible to do it multiple times like this
@If[Var1]*[10]==[Var2]*[2]Or[Var]==[0]Then(NAME)

Edit:
Question 2
Lets say I pose a question in Tease-AI
Question 1
[feet]
[feet,cane]
[feet,cane,condom]
@DifferentAnswer ??

Lets say you respond with
"I want you to cane my feet"
Will Tease-AI choose the answer closest to, that being answer option 2 since 2 words from the sentence are found inside.
Or will Tease-AI choose option 1 since feet were included in the answer and the first available line?

So the question is, does Tease-AI look all the answers through and picks the one with most correct words or does Tease-AI pick the first answer available?

Hope this makes sense xD

Best Regards
Genome
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Thank you for spending time on this awesome project! :-)
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Re: Tease Ai scripting: The HELP CORNER

Post by DiDi »

avatarbr wrote:
genome231 wrote:
DiDi wrote:Hi,

its me again. I've got the following question/problem:

Is there a way to use Variables in calculations?

for example like this:
Spoiler: show
@ChangeVar[rounds]=[rounds]*[roulette_odd]
@ChangeVar[rounds]=[rounds]/[20]
The way I posted doesn't work and I cant figure out a way to do this in any other way.

Thanks again for your help!
What you posted should work.
Assuming you at some point have @SetVar[] or @InputVar[]
Also notice that Teasi-AI cant deal with decimals.
So lets pretend [rounds] = [9]. That would make
9/20 = 0,45 which Tease-AI will rounds to nearest number, that being 0.
Try post a bigger part of your script in case this doesn't help

Regards
Genome

yeah, I am almost sure if you put a value in a @InputVar[] question, will works like a "normal" variable.
Yeah, I'm sorry. That stuff didn't work because of my stupid setup before the calculations. I managed to change one Variable from a number to a string beforehand and of course thats not gonna work well....
Thanks for your help nontheless.
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Re: Tease Ai scripting: The HELP CORNER

Post by genome231 »

genome231 wrote:Question regarding variables :)

Basic question: Is this possible? xD
@If[Var1]*[10]<=[50]Then(NAME)

Is it possible to include factors when doing @If statements?
And is it possible to do it multiple times like this
@If[Var1]*[10]==[Var2]*[2]Or[Var]==[0]Then(NAME)

Edit:
Question 2
Lets say I pose a question in Tease-AI
Question 1
[feet]
[feet,cane]
[feet,cane,condom]
@DifferentAnswer ??

Lets say you respond with
"I want you to cane my feet"
Will Tease-AI choose the answer closest to, that being answer option 2 since 2 words from the sentence are found inside.
Or will Tease-AI choose option 1 since feet were included in the answer and the first available line?

So the question is, does Tease-AI look all the answers through and picks the one with most correct words or does Tease-AI pick the first answer available?

Hope this makes sense xD

Best Regards
Genome
Had the time to check these myself.
None of them work sadly..

Regards
Genome
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Thank you for spending time on this awesome project! :-)
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Re: Tease Ai scripting: The HELP CORNER

Post by zMog »

Hey there!

I've been wondering, in the Stroketaunt files, there are some sentences which start with @TagNaked or @TagSmile. Can these be used in the normal teases?
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