[RELEASE] Cock Hero POV: D.Va Edition (Jun 26, 2019)

Discussion about Cock Hero and other sexy videos.

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[RELEASE] Cock Hero POV: D.Va Edition (Jun 26, 2019)

Post by NeedBiggerClips »

Description:
Heya! Cock Hero POV - D.Va Edition has arrived to its destination. Like the title suggest, this Cock Hero features D.Va (Hana Song), a character from the game "Overwatch". D.Va is a 19 year old ex-pro gamer and now a MEKA (a weaponized mech suit) pilot. In short: She's a cute hardcore gamer girl with the personality to match.

Wanted to refresh my skills in video editing, so I undertook this project. After a week and a half of organizing clips and images, planning, editing, editing, editing, reworking etc. this was the result. I'm still a complete n00b when it comes to video effects and just plain old editing and it probably shows, but if you end up checking the video out, let me know what I can improve upon!


Disclaimer:
The clips and pics used are 3D rendered (3D porn). If that's something you're interested in, check it out!
NONE of the clips, pics, voice lines or music used are created my me. All I did was just gather then and edit them together. All the copyrights belong to their respective owners. Credits are at the end of the video. Huge shout out to the Overwatch 3D smut community, they do brilliant work. If you like what you see, consider supporting them.


Features:
  • Run time: 29:57 (with credits).
  • Beat meter: Yes. Thanks goes to kerkersklave for his Beatmeter Generator application!
  • Beat sounds: Yes, added bass beat.
  • Rounds: 7
  • Reward: Yes. With text indication for when to "Cum".
  • Music: Pop, EDM etc.
  • Sexual acts: Softcore, female solo, handjob, footjob, blowjob, deepthroat, missionary, doggy, cowgirl, reverse cowgirl, anal variants of some. Might be missing a few, pretty vanilla stuff overall though.
  • Miscellaneous: Mainly POV (Point of View) camera angle. Credits at the end with song names and names of 3D artists whose work I used.

Screenshots:
Spoiler: show
Snap001.jpg
Snap001.jpg (419.21 KiB) Viewed 8215 times
Snap002.jpg
Snap002.jpg (281.39 KiB) Viewed 8208 times
Snap003.jpg
Snap003.jpg (263.46 KiB) Viewed 8209 times

Available formats:
  • Torrent: Ultra HQ (H.264, 4.2GiB, 60 fps, 1080p, 20Mbps, original render from Vegas Pro 15)
  • Torrent: Reqular 1080p (H.264, 1.2GiB, 60 fps, 6.1 Mbps)
  • Torrent: Reqular 720p (H.264, 688MiB, 30 fps, 3.2 Mbps)
  • Mega (All 3 variants): Import to your own Mega folder before downloading!

    Code: Select all

    https://mega.nz/#F!P4lQlKoJ!smLCZKIKYDPxwRNfXslciA
  • Pornhub (Regular 1080p as source): [url=https://www.pornhub.com/view_video.php?viewkey=ph5d13b0c403134]Link[/url]

Other:
  • All non-60 fps clips interpolated to 60 fps using Hybrid w/ AviSynth InterFrame (Learn more from replies below and original post)
  • Please note that not all source clips were 1080p resolution. The video can get visibly lower quality at times, but there's nothing I can do about it.

*Edits:
Spoiler: show
- Added lower quality 1080p, fixed torrent file names (CH for Cock Hero, not HC). Changed original post to reflect this.
- Added 720p, 30 fps version.
- Added screenshots
- Added more info
- Fixed title to "[RELEASE]" and changed release date format to US.
- Made the main post clearer to navigate (I hope).
- Added Pornhub link

Original post (Alpha test):
Spoiler: show
---- Edits / Updates / Progress Journal(?) ----
Spoiler: show
06/19- Early draft of Round 4 also up. I don't like it though. Will probably rework.
06/19 - Before anyone asks: Yes, I'll also render it in 720p and 30 fps once the project is complete. For now though, just 1080p 60 fps.
06/19 - Made a horrible screencap&paint tutorial on how to set up Hybrid for doing frame interpolation. It's in the mega folder (linked below)
06/20 - Reworked parts of Round 4.
06/20 - Minor tweaks all around
06/20 - Started working on Round 5. Looking good so far.
06/22 - Round 5 done and Alpha version uploaded to Mega. Still needs some tuning, but I'll leave that for a bit and start focusing on round 6 next session.
06/24 - Round 6 done. Currently rendering the whole thing from round 1 to round 6 to see if there are more edits or changes to be made. After all that is sorted, I'll start working on the last round, the credits and final polish.
06/24 - General tweaks all around.
06/24 - Preliminary version of Round 7 finished. Rendering the whole thing now to check on what needs improving.
06/25 - I hate my life. Been working on this project for a week (like 12+ hours a day) and now I find out what Video Proxies are. Been dealing with horrible preview frame rate, freezing and Vegas crashing for days. Building proxies of all the clips I currently have in the project. If this pans out, well. The finished version probably isn't coming out for a few more days. Got so much editing I still wanted to do, but couldn't because of not being able to preview heavy edits. Upside is that hopefully the end result will be a lot more fun to look at and play.
06/25 - Vegas generated proxies worked like magic/x! Can actually do more edits without having seconds per frame in the preview :w00t:. Now it's time to sleep, editing continues tomorrow.
-------------- --------------

Heya!

It's been a while since I've made any videos, but I'm back. Not working on POV 3 right now, but it's been brewing at the back of my mind for years. Been collecting videos that would fit it and even wrote down some story-line and what-not, but sadly, I haven't had the time or the energy for it.

Not sure how many 3D porn fans we have here, but after getting Vegas Pro 15 from Humble Bundle and having stocked mountains of Overwatch porn over the years, I decided to relearn Vegas and what a better way to do it than a Cock Hero video. All clips have been up-scaled to 60 fps using Frame Interpolation (Hybrid w/ AviSynth).

The whole project is worked on and rendered at 1080p 60 fps, so the file sizes are a bit large, but if you got the bandwidth and you're interested in checking them out, here's a link to rounds 1, 2 and 3 (Alpha versions! Subject to change!):

Code: Select all

https://mega.nz/#F!P4lQlKoJ!smLCZKIKYDPxwRNfXslciA
Right now, I got 7 songs with Beat Meters and Beat Audio ready to go and all that's missing is the editing part (which is slow and painful by the way). As of writing this, got round 4 dev build rendering so I can check what I need to work more on. Feedback is much appreciated! Also, if you happen to have some fabled high quality Overwatch POV renders that I don't know about, let me know!

Sorry for all the typos and grammatical errors, it's 2 AM right now and been editing for 20 hours straight
- NeedBiggerClips
Attachments
CH POV DVa 30 fps 720p.torrent
30 fps 720p H.264 3.2Mbps 688MiB
(27.4 KiB) Downloaded 1109 times
CH POV DVa UltraHQ.torrent
60 fps 1080p H.264 (NV) 20Mbps 4.2Gib
(42.67 KiB) Downloaded 1011 times
CH POV DVa 1080p.torrent
60 fps 1080p H.264 6.1Mbps 1.2GiB
(26.12 KiB) Downloaded 1220 times
Last edited by NeedBiggerClips on Thu Jun 27, 2019 10:50 am, edited 55 times in total.
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by doremi »

NeedBiggerClips wrote: Tue Jun 18, 2019 11:18 pm All clips have been up-scaled to 60 fps using Frame Interpolation (Hybrid w/ AviSynth).
Out of curiosity, is this process improving the playback quality? My understanding is that upscaling from 30fps to 60fps duplicates a frame or create a new frame by averaging the color of pixels of two frames. The result is less than harmonious, and because of the huge file size gain, we're better off sticking with 30fps. I hear that software like TWIXTOR try to predict objects movement within a frame, so they generate outstanding 60fps results.

PS: I will also check your Alpha pre-release as well. :-D
Cock Hero Database (on the ice atm) - https://www.ch-db.club/ - :gathering:
[APP] Cock Hero Slideshow Player - Thinking about a script feature for [APP] Cock Hero Video Player :icecream:
If your video is too fat, there's a solution!
Spoiler: show
The generated output of your video editor may be bloated, too big for not any significant benefit. One thing you can do is use HANDBRAKE with the H.264 (x264), RF18 Constant Quality and Web Optimized / Fast Start options, all other options by default. You'd be surprised how smaller the video becomes, without any impact to the quality.
:yes:

LINKS:

HandBrake, The open source video transcoder
https://handbrake.fr/

For future reference, here's the original Hanbrake post by Eriol:
viewtopic.php?f=25&t=12815&hilit=Handbrake#p164242
Interesting for further details about the process.
:thumbsup:
So many projects to kill, so little time. :-)
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by NeedBiggerClips »

doremi wrote: Wed Jun 19, 2019 12:50 am
NeedBiggerClips wrote: Tue Jun 18, 2019 11:18 pm All clips have been up-scaled to 60 fps using Frame Interpolation (Hybrid w/ AviSynth).
Out of curiosity, is this process improving the playback quality? My understanding is that upscaling from 30fps to 60fps duplicates a frame or create a new frame by averaging the color of pixels of two frames. The result is less than harmonious, and because of the huge file size gain, we're better off sticking with 30fps. I hear that software like TWIXTOR try to predict objects movement within a frame, so they generate outstanding 60fps results.

PS: I will also check your Alpha pre-release as well. :-D
It does indeed create new frames and predicts movement. I'm not a professional when it comes to video processing, but if I recall correctly, the algorithm that AviSynth uses (InterFrame) is based on SVP (Smooth Video Project) that also tries to actually generate accurate frames between pre-existing ones. It falls short on clips where there's extreme movement (or specific patterns), but other than that, it works really well. Hybrid is also free and pretty easy to use and the AviSynth plugin (comes pre-installed) has a few options you can tweak to get the results just right. Haven't messed around them enough to know if the problems I listed earlier can be avoided. Can't recommend it enough though, even at default settings it does wonders. On 95% of SFM / Blender created clips I've tested it, it works flawlessly. The difference is huge when going from let's say 24 fps to 60. Going above 60 (144 Hz monitor) does improve the smoothness of the video, but the difference gets less noticeable as you up the frame rate. Only downside is that anything below 60 fps starts looking like crap after a while.

I'll upload a few clips to the Mega Folder so you can see the difference.

*Edit: Uploaded two clips (Original and interpolated to 60 fps for both). Also managed to fix one animation set that had horrible screen tearing. Something had probably gone terribly wrong with rendering. Source was already at 60 fps. Re-encoded it into 30 fps and then ran it through AviSynth to get it back to 60. Removed the vast majority of screen tearing (probably not the right term for it, but that's what it looked like).
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by high_octane »

I'll be honest, this kind of content doesn't really float my boat, but nevertheless I gave it a go. I'm certain others will appreciate it more. :-)

The motion interpolation seemed to work quite well! I had plans for a slowmo round or two for my own projects using motion interpolation, but the results left a lot to be desired. I'll assume that I was either using motion interpolation software that was of dubious quality, or I didn't know what I was doing with it. :-P You say you used Avisynth to achieve this? I've heard of it but never tried it out myself.

In general:
Spoiler: show
I like how you synced the beats to the action in some scenes. Very cool! 8-)
The scenes you choose seem like good choices with good progression.
Question: Did you control the video panning or was that how the scene was originally? Either way, I like it as it enhances the POV charm.
About round 3:
Spoiler: show
You encoded this round using h265/HEVC, and for some reason my media player (mpv) decides to try to hardware decode it. Since my gpu doesn't support h265/HEVC accelerated decoding, it plays back as a choppy mess. This isn't really an issue for me, as I can easily switch to software decoding with a hotkey and then it's smooth like butter. It's just something I happened to notice and it may not affect you or others. This is more of my own problem for using ancient hardware. :lol:
About round 4:
Spoiler: show
Might I ask what you found dissatisfying about it? While it doesn't personally bother me, the beat changes were quite often and the beats themselves were usually syncopated, and that might take some people out of the zone temporarily. Other than that, it seemed to be pretty solid.
Sorry, I didn't see much that I found needed to be corrected if you were looking for some constructive input. Seems pretty good so far. Keep it up!
My original Cock Hero songs can be found here:
https://high-octane-ch.bandcamp.com or https://archive.org/details/cock-hero-osts
Spoiler: show
"When I get home I'm going to let my apparatus out of its cage!" ~fragrantEmulsion

"The rhythm for that song is very complex, and I fear that if I mimic it with the beat meter, people will want to throw their shoes at me." ~high_octane
If you're wondering what my avatar is, it's my own design entitled "The Crest of Confusion".
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by doremi »

Thanks for sharing your experience with fps-upscaling, NeedBiggerClips! :thumbsup: Very interesting! I'll check your test runs soon as well. :-)
Cock Hero Database (on the ice atm) - https://www.ch-db.club/ - :gathering:
[APP] Cock Hero Slideshow Player - Thinking about a script feature for [APP] Cock Hero Video Player :icecream:
If your video is too fat, there's a solution!
Spoiler: show
The generated output of your video editor may be bloated, too big for not any significant benefit. One thing you can do is use HANDBRAKE with the H.264 (x264), RF18 Constant Quality and Web Optimized / Fast Start options, all other options by default. You'd be surprised how smaller the video becomes, without any impact to the quality.
:yes:

LINKS:

HandBrake, The open source video transcoder
https://handbrake.fr/

For future reference, here's the original Hanbrake post by Eriol:
viewtopic.php?f=25&t=12815&hilit=Handbrake#p164242
Interesting for further details about the process.
:thumbsup:
So many projects to kill, so little time. :-)
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by NeedBiggerClips »

high_octane wrote: Wed Jun 19, 2019 11:36 am I'll be honest, this kind of content doesn't really float my boat, but nevertheless I gave it a go. I'm certain others will appreciate it more. :-)

The motion interpolation seemed to work quite well! I had plans for a slowmo round or two for my own projects using motion interpolation, but the results left a lot to be desired. I'll assume that I was either using motion interpolation software that was of dubious quality, or I didn't know what I was doing with it. :-P You say you used Avisynth to achieve this? I've heard of it but never tried it out myself.

In general:
Spoiler: show
I like how you synced the beats to the action in some scenes. Very cool! 8-)
The scenes you choose seem like good choices with good progression.
Question: Did you control the video panning or was that how the scene was originally? Either way, I like it as it enhances the POV charm.
About round 3:
Spoiler: show
You encoded this round using h265/HEVC, and for some reason my media player (mpv) decides to try to hardware decode it. Since my gpu doesn't support h265/HEVC accelerated decoding, it plays back as a choppy mess. This isn't really an issue for me, as I can easily switch to software decoding with a hotkey and then it's smooth like butter. It's just something I happened to notice and it may not affect you or others. This is more of my own problem for using ancient hardware. :lol:
About round 4:
Spoiler: show
Might I ask what you found dissatisfying about it? While it doesn't personally bother me, the beat changes were quite often and the beats themselves were usually syncopated, and that might take some people out of the zone temporarily. Other than that, it seemed to be pretty solid.
Sorry, I didn't see much that I found needed to be corrected if you were looking for some constructive input. Seems pretty good so far. Keep it up!
More about Frame Interpolation and where to start:
Spoiler: show
*Edit: Made a step by step guide on how to set up Hybrid for InterFrame, it's in the mega folder (linked in the OP)

Frame interpolation does deform the image somewhat if there's quick motions in the video - the faster the movement, the more deformation - you don't really see it in most cases, since it's literally 1-2/60th's of a second at a time at 60 fps. The reason for this is the fact that there's no information between frames to interpolate from. If there's a leg on the screen that's moving super fast and it's going across the screen between one or two frames, there's nothing for the algorithm to go on and it does the best it can and you end up with a warped image.

If you choose clips with no incredibly fast movements the results are top notch and you can easily do slowmo from that, just interpolate the frame rate high enough to start with.

AviSynth itself isn't very user-friendly from what I understand (command line based if I recall correctly?), but Hybrid has a GUI for it built into the main program. Hybrid itself is a collection of video tools put together so that you don't need to remember all the command line syntax. It's fairly straight forward to use and you can save your settings so you can just open it up, drag and drop a file in and just hit render.

Links to get started (No idea why Milovana doesn't allow me to use BBCode for the links):
Hybrid:
http://www.selur.de/

Link to the guide I used to get the hang of using it for Frame Interpolation:
https://www.reddit.com/r/NatureIn60FPS/comments/6fbgzn/howto_guide_interpolating_videos_to_create_silky/

Thanks so much for checking the project out, even though it's not your jam, much appreciated!

One or two clips had some slight panning already, but I added most of it myself. Thought it increased the immersion and broke the monotony of looping few second clips over and over :-). Sadly a lot of the source material is of such low resolution that zooming in for the panning has some serious negative effects on the end quality.

About round 3: Ah! I think I tried a different encoding preset for that. One that utilizes some NVIDIA technology for faster renders and what-not. I'll surely change it after hearing that!

About round 4: The round just seemed boring to me with little consistency or theme. Maybe it's just the fact that I've seen these clips all over the internet for so long or the beat track itself doesn't fit the round placement and the video content. Maybe I'll just add in some extra effects to spice it up and it can remain mostly intact. Trying to save all the best clips for a bit later in the video, so there's also a real shortage of usable clips for this specific round.

I'm still very much a novice when it comes to video editing and still learning the basics as I go, so it's cool to hear when you're doing something right. :lol:
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by high_octane »

NeedBiggerClips wrote: Wed Jun 19, 2019 6:34 pm More about Frame Interpolation and where to start:
Spoiler: show
*Edit: Made a step by step guide on how to set up Hybrid for InterFrame, it's in the mega folder (linked in the OP)

Frame interpolation does deform the image somewhat if there's quick motions in the video - the faster the movement, the more deformation - you don't really see it in most cases, since it's literally 1-2/60th's of a second at a time at 60 fps. The reason for this is the fact that there's no information between frames to interpolate from. If there's a leg on the screen that's moving super fast and it's going across the screen between one or two frames, there's nothing for the algorithm to go on and it does the best it can and you end up with a warped image.

If you choose clips with no incredibly fast movements the results are top notch and you can easily do slowmo from that, just interpolate the frame rate high enough to start with.

AviSynth itself isn't very user-friendly from what I understand (command line based if I recall correctly?), but Hybrid has a GUI for it built into the main program. Hybrid itself is a collection of video tools put together so that you don't need to remember all the command line syntax. It's fairly straight forward to use and you can save your settings so you can just open it up, drag and drop a file in and just hit render.

Links to get started (No idea why Milovana doesn't allow me to use BBCode for the links):
Hybrid:
http://www.selur.de/

Link to the guide I used to get the hang of using it for Frame Interpolation:
https://www.reddit.com/r/NatureIn60FPS/comments/6fbgzn/howto_guide_interpolating_videos_to_create_silky/
Thanks for the info! :-)

I just noticed some warping in the Round1&2 video around 00:04:21. Her movements here are too agitated for motion interpolation to be accurate. Luckily, you have to step through that section frame-by-frame for the warping to be really apparent.
NeedBiggerClips wrote: Wed Jun 19, 2019 6:34 pm Sadly a lot of the source material is of such low resolution that zooming in for the panning has some serious negative effects on the end quality.
Yeah, I noticed that. It wasn't very distracting for me though. I'm not sure if there's anything that can correct that other than using a larger resolution source.

My thoughts about H.264 and H.265:
Spoiler: show
H.264 is the safest encoding to use for compatibility reasons, but it also produces a larger file. H.264 was standardized in 2003, so it's been around for a very long time now.

H.265 is more efficient than H.264, producing higher quality encodings while utilizing less disk space. It is also much more complicated algorithmically than H.264 and, as such, decoding it requires beefier hardware. H.265 was standardized in 2013, which also happens to be the same year my computer was manufactured.

If most people here have computers that were created after hardware acceleration for H.265 existed, then it would be better to encode the video with H.265. On the other hand, if most people here have computers that predate H.265 hardware acceleration, then H.264 is the way to go.
My original Cock Hero songs can be found here:
https://high-octane-ch.bandcamp.com or https://archive.org/details/cock-hero-osts
Spoiler: show
"When I get home I'm going to let my apparatus out of its cage!" ~fragrantEmulsion

"The rhythm for that song is very complex, and I fear that if I mimic it with the beat meter, people will want to throw their shoes at me." ~high_octane
If you're wondering what my avatar is, it's my own design entitled "The Crest of Confusion".
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by Hentaiyo »

NeedBiggerClips wrote: Tue Jun 18, 2019 11:18 pm Not sure how many 3D porn fans we have here
:wave:
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by NeedBiggerClips »

high_octane wrote: Wed Jun 19, 2019 10:34 pm
Spoiler: show
NeedBiggerClips wrote: Wed Jun 19, 2019 6:34 pm More about Frame Interpolation and where to start:
Spoiler: show
*Edit: Made a step by step guide on how to set up Hybrid for InterFrame, it's in the mega folder (linked in the OP)

Frame interpolation does deform the image somewhat if there's quick motions in the video - the faster the movement, the more deformation - you don't really see it in most cases, since it's literally 1-2/60th's of a second at a time at 60 fps. The reason for this is the fact that there's no information between frames to interpolate from. If there's a leg on the screen that's moving super fast and it's going across the screen between one or two frames, there's nothing for the algorithm to go on and it does the best it can and you end up with a warped image.

If you choose clips with no incredibly fast movements the results are top notch and you can easily do slowmo from that, just interpolate the frame rate high enough to start with.

AviSynth itself isn't very user-friendly from what I understand (command line based if I recall correctly?), but Hybrid has a GUI for it built into the main program. Hybrid itself is a collection of video tools put together so that you don't need to remember all the command line syntax. It's fairly straight forward to use and you can save your settings so you can just open it up, drag and drop a file in and just hit render.

Links to get started (No idea why Milovana doesn't allow me to use BBCode for the links):
Hybrid:
http://www.selur.de/

Link to the guide I used to get the hang of using it for Frame Interpolation:
https://www.reddit.com/r/NatureIn60FPS/comments/6fbgzn/howto_guide_interpolating_videos_to_create_silky/
Thanks for the info! :-)

I just noticed some warping in the Round1&2 video around 00:04:21. Her movements here are too agitated for motion interpolation to be accurate. Luckily, you have to step through that section frame-by-frame for the warping to be really apparent.
NeedBiggerClips wrote: Wed Jun 19, 2019 6:34 pm Sadly a lot of the source material is of such low resolution that zooming in for the panning has some serious negative effects on the end quality.
Yeah, I noticed that. It wasn't very distracting for me though. I'm not sure if there's anything that can correct that other than using a larger resolution source.

My thoughts about H.264 and H.265:
Spoiler: show
H.264 is the safest encoding to use for compatibility reasons, but it also produces a larger file. H.264 was standardized in 2003, so it's been around for a very long time now.

H.265 is more efficient than H.264, producing higher quality encodings while utilizing less disk space. It is also much more complicated algorithmically than H.264 and, as such, decoding it requires beefier hardware. H.265 was standardized in 2013, which also happens to be the same year my computer was manufactured.

If most people here have computers that were created after hardware acceleration for H.265 existed, then it would be better to encode the video with H.265. On the other hand, if most people here have computers that predate H.265 hardware acceleration, then H.264 is the way to go.
I just noticed some warping in the Round1&2 video around 00:04:21. Her movements here are too agitated for motion interpolation to be accurate. Luckily, you have to step through that section frame-by-frame for the warping to be really apparent.
Yup! That's an extreme case of it. Not sure if even running the source through lower strength interpolation will help, but I'll test it out. Nicely spotted!
My thoughts about H.264 and H.265:
Spoiler: show
H.264 is the safest encoding to use for compatibility reasons, but it also produces a larger file. H.264 was standardized in 2003, so it's been around for a very long time now.

H.265 is more efficient than H.264, producing higher quality encodings while utilizing less disk space. It is also much more complicated algorithmically than H.264 and, as such, decoding it requires beefier hardware. H.265 was standardized in 2013, which also happens to be the same year my computer was manufactured.

If most people here have computers that were created after hardware acceleration for H.265 existed, then it would be better to encode the video with H.265. On the other hand, if most people here have computers that predate H.265 hardware acceleration, then H.264 is the way to go.
Thanks for the insight. I'll definitely render the end project in both and see how it looks. By default I'll probably go for 264 for the release version as it's more widely supported by a greater variety of hardware. :yes:
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by NeedBiggerClips »

Hentaiyo wrote: Thu Jun 20, 2019 6:14 am
NeedBiggerClips wrote: Tue Jun 18, 2019 11:18 pm Not sure how many 3D porn fans we have here
:wave:
O'hai! :wave:
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by notreallymeeither »

This is fantastic. I'm a big 3D porn fan and love to see people creating content in this space. Although I'm partial to Mercy myself, D.VA is my second choice and I'm not going to pretend this doesn't get me going. I only watched parts of round 1&2 but I love what I'm seeing. Editing looks top notch. Keep up the great work, can't wait to see the final product.

My only comment would be try not to spend too much time on one animation loop before cutting away, although I do realize this is tough due to limited content in the 3d porn space.
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by NeedBiggerClips »

notreallymeeither wrote: Fri Jun 21, 2019 1:27 am This is fantastic. I'm a big 3D porn fan and love to see people creating content in this space. Although I'm partial to Mercy myself, D.VA is my second choice and I'm not going to pretend this doesn't get me going. I only watched parts of round 1&2 but I love what I'm seeing. Editing looks top notch. Keep up the great work, can't wait to see the final product.

My only comment would be try not to spend too much time on one animation loop before cutting away, although I do realize this is tough due to limited content in the 3d porn space.
Thanks for checking out the project, I'm glad you like it so far!

Mercy is near and dear to my heart, not only is she hot AF, she's also by far my most played hero. That said, D.Va is my main in Competitive and I've placed highest with her. Was debating if this was going to be D.Va or Mercy themed, but in the end, I could find music to fit the D.Va theme at the first glance. Mercy version is totally possible in the future, if I can find fitting songs for it and I have the time. If you have any suggestions for songs (preferably female vocals or no vocals, pop/dance/edm etc.), I'd be happy to check them out! :yes:

I'm definitely keeping an eye out for the duration of each clip/loop while still trying to balance the flow and rhythm of each round and sections of rounds. Earlier rounds are generally more relaxed and the jump cuts are less frequent. Later rounds get much more hectic. In my opinion, the flow of the visuals is just as important as music and beats. I'll take another look if the timings are off. Is there any specific part (or multiple) you feel needs to be cut down in duration?
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by notreallymeeither »

Nah nothing specific. I’ve just noticed a pattern with a lot of 3D porn that the same 2 second loop will be shown for like 20 seconds and I start to get bored. I think you’re pacing is great in what I’ve seen.
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by NeedBiggerClips »

notreallymeeither wrote: Fri Jun 21, 2019 8:47 pm Nah nothing specific. I’ve just noticed a pattern with a lot of 3D porn that the same 2 second loop will be shown for like 20 seconds and I start to get bored. I think you’re pacing is great in what I’ve seen.
Yeah, that has bothered me too with some videos. I'll keep it in mind for sure. :yes:
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Re: [Alpha Test] Cock Hero POV: D.Va Edition

Post by NeedBiggerClips »

Alpha version of round 5 is up on Mega for testing.

Code: Select all

https://mega.nz/fm/38UwHSKD

*Edit: Preliminary version of rounds 1 through 6 is now rendering. Round 7 (the mystery round) is up next and will be the final round overall. This version or alpha version of round 7 won't be up for testing, I want to keep something as a surprise. ;-)
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