New item: Focus Charge
Dropped by enemies or bought
New item: Medium Charge
Created by combining 2 Focus Charges
New item: Massive Charge
Created by combining 5 Medium Charges
New item: Focus Stone
Uses charges that you collect from enemies, can be activated or deactivated, skips the video but you still recieve the damage.
(You get the stone from a hidden merchant early in the game, find her if you want it)
New item: Transmute Stone
Combines Focus Charges into Medium Charges and Medium Charges into Massive Charges
New item: Power Stone
Used to convert HP into Focus Charges or Massive Charges to HP
New item: Unleashing Stone
Unleashes the power stored in a Medium Charge or Massive Charge to do massive damage to enemies
New item: Skipping Stone
Used to skip videos in older expansions using precum instead of charges
This mechanic was added because people asked for ways to skip videos or make the game harder / easier.
The videos from the old games were edited again and a timer was added to them (except for bosses, the only have a progress bar, I like it more when you don’t know exactly when the round will end)
Thanks to Elizabeth Blaufeld we have hd videos for the School.
Redesigned item: Transference Book
You now have to insert a code to go to your destination. This was done because I could only add 8 destinations using the
old way of handling waypoints, now there are virtually infinite destinations possible
Also, new destinations are found by touching the red runes on the ground in every map (only in the last game) Destinations: 1 - Home - Takes you to the floating temple
2 - Brightview Forrest
3 - Swamp
4 - Sewer
5 - Waterfall Forrest
6 - Lost Forrest
7 - Ruins
8 - Ancient Ruins
9 - Lava Cave
10 - Mansion Courtyard
11 - Mainland - The huge map from the first game
12 - Mountain Village - The map from the second game
New Mechanic: Side Quests
All over the last expansion you will find side quests (Some quests givers have a yellow orb over their head, some will make the quest available once you find a specific item). This quests aren't mandatory, but they offer strong rewards
New Mechanic: Hidden vendors
In most maps there will be hidden vendors, this vendors sell items that make the game easier or harder (depending on what you want)
New Mechanic: Interactive world items
If you see a plant that's out of place, pick it up. That plant will unlock one of the hidden quest lines.
Other:
All videos (from the firs game to the last) have been rendered again and now have a loading bar and a timer
Download the map with the hidden vendors and items (in case you can't find one, or you don't want to search for them): Link
polkadotwolf wrote: ↑Fri Dec 14, 2018 11:38 pm
Downloading. Thanks for all your hard work! This really is a labor of love. I can't imagine the number of hours put into it.
Yeah, I agree. Plus, all the video content has to be converted to the webm filetype.
Sorry if there is an answer for this already somewhere obvious. But what do all the skills actually do?
Like Fuck twice seems to be a double attack and Fuck until you pass out seems like a triple attack. But for example Heat up, Destroy outside, Slow down etc.
"Two possibilities exist: Either we are alone in the universe, or we are not. Both are equally terrifying." -Arthur C. Clarke
I really enjoyed the previous games so I am looking forward to playing this one. The time and effort that you put into these definitely shows, and it is very much appreciated.
Caius1 wrote: ↑Tue Dec 18, 2018 7:33 am
Sorry if there is an answer for this already somewhere obvious. But what do all the skills actually do?
Like Fuck twice seems to be a double attack and Fuck until you pass out seems like a triple attack. But for example Heat up, Destroy outside, Slow down etc.
To echo what Caius1 said, if I had to pick one thing about the game that isn't quite up to par I would have to pick the combat system. A lot of the spells, skills, abilities, etc. are unclear as to what they do, and to whom, which makes it a bit of a guessing game early on. It's also unclear if/when certain enemies are more susceptible to one type of damage vs another. Each character seemed to have one ability that did more damage than all others in just about every situation, so I would just choose that each turn in every fight.
I haven't had a chance just yet to play The Enslaver so I don't know if you already made any changes to skills or not, but if not then I would say that would be something to look into in future expansions. I'll hopefully get around to playing it later today or tomorrow and I'll see if I can lend any further feedback afterwards.
If I ever release a new one, the combat will be the first to change. Maybe with a tutorial or smth.
But for now, this is what skills do:
Number = fixed number of health points of damage
a.atk - a normal attack
b.def - b normal defence
a.mat - a magic attack
b.mdf - b magic defence
You are A
The enemy is B
Let's say you have 20 magic attack, and the enemy has 10 magic defence, the formula:
100 + a.mat * 2 - b.mdf * 2 will deal 120 damage
But, skills have a variance. Let's say the variance is 20%
100 + a.mat * 2 - b.mdf * 2 will deal 120 +/- 24 damage (a minimum of 96 and a maximum of 144)
sparks - 100 + a.mat * 2 - b.mdf * 2 - 20% variance - all enemies
heat up - 100 + a.mat * 2 - b.mdf * 2 - 20% variance - all enemies
breathe - recovers 60% of the targets MP and gains 20 TP - 1 ally
recover - Removes death - Heal for 100% of HP - Gain 20 TP - all allies (DEAD ONLY)
break - 250 + a.mat * 2 - b.mdf * 2 - 20% variance - all enemies
drain life - 400 + a.mat * 2 - b.mdf * 2 - All Enemies - And adds it to Caprice
slow down - Removes Death - Gain 20 TP - one enemy (DEAD ONLY)
drain power - Drain 100 MP from enemy and add it to Caprice
caprice recovery - Heal 70% HP - Recover 70% MP - Gain 20% TP - All allies
anal enema - 200 + a.mat * 2 - b.mdf * 2 - 20% variance - two random enemies
anal fisting - 300 + a.mat * 2 - b.mdf * 2 - 20% variance - two random enemies
deep fisting - 650 + a.mat * 2 - b.mdf * 2 - 20% variance - One Enemy
deepthroat - 300 + a.mat * 2 - b.mdf * 2 - 20% variance - two random enemies
balls deep - 600 + a.mat * 2 - b.mdf * 2 - 20% variance - One Enemy
swallow - 600 + a.mat * 2 - b.mdf * 2 - 20% variance - all enemies
bend over - 200 + a.mat * 2 - b.mdf * 2 - 20% variance - all enemies
pussy spread - 500 + a.mat * 2 - b.mdf * 2 - one random enemy
squirt - 600 + a.mat * 2 - b.mdf * 2 - All Enemies
bow to me - 700 + a.mat * 2 - b.mdf * 2 - 20% variance - One Enemy
destroy outside - 150 + a.mat * 2 - b.mdf * 2 - 20% variance - all enemies
enough - 800 + a.mat * 2 - b.mdf * 2 - 20% variance - One Enemy
Suction! - 300 + a.mat * 2 - b.mdf * 2 - 20% variance - all enemies
Cock Slap - 500 + a.mat * 2 - b.mdf * 2 - 20% variance - all enemies
mortimer wrote: ↑Sun Dec 23, 2018 12:49 am
If I ever release a new one, the combat will be the first to change. Maybe with a tutorial or smth.
But for now, this is what skills do:
Thank you so much for posting that! Very helpful. I never did get around to trying out the newest game (life got a bit hectic for a while and then I kinda forgot this existed until just now), but having this info has me eager to dive into it finally.
Hey, I've been playing through your game and I've been really enjoying it. One small issues tho, the game keeps on randomly freezing (at the start of some video). IF i retry enough time it'll eventually work, but sometimes I lose some progress due to that. Anyone know how to fix this issue?