[RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

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[RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by WatchItDry »

Hey Milovana,

So we are starting to build our 3D Decadence Island world. And would love any input on how you guys would like to see the game play happen. We created this 3D maze so everyone can have a chance to test the game play.

In this demo you will be placed in a 3D maze which you must solve in order to progress. Also throughout the maze you will experience random encounters in the form of mini CH Rounds. These sort of battles I'm curious on how you think they should be played out. There are different options available as far as game play goes. Which some of you have tried in our previous demos. But I'm open to any suggestions. And there really aren't many limitations as far as code goes except for maybe creating actual 3D models to battle against. Maybe eventually but for now that is an extremely time consuming task especially when it comes to having to create the actual animations.

DEMO Features

1 Maze Level
127 Mini Rounds

Hidden DEMO Features

Bonus Maze Level with access to Reward Round which is approx 15-20 minutes.

Full Version Features

3 Maze Levels
127 Mini Rounds
2 ways to win
15-20 min Reward Round

Available only at DecadenceXXX.com to members or directly through our Store.

More info on release can be found on our Blog.

Thanks guys again for giving this game a shot. Really curious to hear what you think. Also if anyone is able to figure out the Bonus content please share!! Not sure if i made hints to subtle or not. :whistle:

NEW UPDATED DI - Kalliphae 3D Maze DEMO
http://decadenceisland.com/downloads/De ... 20DEMO.rar

DI - Princess Kalliphae 3D Cock Hero Maze DEMO 2.5GB Version

DI - Princess Kalliphae 3D Cock Hero Maze DEMO
http://decadenceisland.com/downloads/De ... 20DEMO.rar

Oh yea it's 7.2 GB slight oversight while developing the game. I may make a smaller version if this becomes an issue for you guys. Or maybe this may become our new standard size, which doubles the content of our usual releases :-D
Last edited by WatchItDry on Mon Aug 27, 2018 10:27 pm, edited 2 times in total.
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by Pudknocker »

All three of your most recent games have crashed on me when they try to play video clips. This one has worked the best out of all of them - *some* of the videos played, but it eventually hung on one of them in the first level of the maze. Didn't actively crash in the same manner as the others, though it did look like it tried to load two videos at once. I was able to quit the game normally using the ESC key. I'm on Windows 7 64-bit. Some details from system information and dxdiag:

Code: Select all

Installed Physical Memory (RAM)	8.00 GB
Total Physical Memory	7.95 GB
Available Physical Memory	6.01 GB
Total Virtual Memory	15.9 GB
Available Virtual Memory	12.6 GB
Page File Space	7.95 GB
AMD Radeon R9 Fury Series
Approx. Total Memory: 3786MB
Current Display Mode: 1920x1080 (I should note I've tried these in 720p windowed)
DirectDraw/Direct3D/AGP Texture Acceleration all enabled

Tried adding -force-d3d9 and -force-d3d11 as shortcuts, but that didn't help.

Here's the output of the APPCRASH event:

Code: Select all

Faulting application name: A Heros Welcome Beta No Intro v1.03.exe, version: 2017.3.1.7475, time stamp: 0x5a6f8882
Faulting module name: ntdll.dll, version: 6.1.7601.24214, time stamp: 0x5b6273e1
Exception code: 0xc0000005
Fault offset: 0x000000000004008d
Faulting process id: 0x96c
Faulting application start time: 0x01d43b00b693ae10
Faulting application path: [...]\A Hero's Welcome Beta\A Heros Welcome Beta No Intro v1.03.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: 04086e81-a6f4-11e8-a60a-e03f49449746
Should note that the 3D worked flawlessly (though it was a bit annoying to find Kalliphae at the beginning with her having no apparent actual physical presence in the game world.) Perhaps try a different video player plugin? These videos are small and I've played 4K60FPS movies on here through XBMC without any frame dips.

As a note, I must say that I really do like your stuff - I do like the use of diverse short clips that don't interrupt the gameplay for too long, but that still happen often. I played quite a bit of one of the earlier DI RPGMaker games and had a lot of fun with it. I'd just like to be able to play on my Win 7 box, which is in a somewhat more, uh, private place than my Win 10 box.

Had some time alone to play through the demo in the Win 10 machine. Some comments:
* It's difficult to get into the maze in the first place, because as far as I can tell there's no way to actually know where Kalliphae is.
* As stated, I like the mini-rounds.
* Given the uniformity of the walls, a 2D automap would not go amiss.
* Maybe an indicator showing how many spheres you've picked up, and tell the player up-front how many they need to collect to trigger the alternate win condition? (With the understanding that said win condition isn't available in the demo)
* Is it just me, or do the mini-rounds get tougher if you're running and easier if you're walking? That's kind of a neat feature.
* Perhaps use an algorithm to weight the rounds by how recently they've been played so that it becomes less likely that you'll see the same clip twice (or more.) I had a few dupes, and I had a few dupes within a few rounds of each other even.

I get that adding actual animations is way out of scope for now but I do look forward to the time when you get that far :)

I can also say that it seems as if it's the longer clips that are causing the crashes on Win 7; the shorter ones worked fine.
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by WatchItDry »

Pudknocker wrote: Thu Aug 23, 2018 4:51 pm All three of your most recent games have crashed on me when they try to play video clips. This one has worked the best out of all of them - *some* of the videos played, but it eventually hung on one of them in the first level of the maze. Didn't actively crash in the same manner as the others, though it did look like it tried to load two videos at once
Thanks for taking the time to give the detailed feedback. In this release we are calling up the video clips as they happen. Where as in previous releases we had several clips queued up and ready to go for various skills as well as to limit the time between clips. In this release we were just trying to keep it simple but if more people are able to enjoy the game there may be a few more changes I could make.

I've begun developing a new release which will be smaller as well as fix the issue of getting two clips playing simultaneously. Will also look into ways of giving models some sort of 3D representation. There's just no easy way to transfer my models directly into the game. But maybe I can find some pre made ones somewhere that are still kind of sexy :-)
Pudknocker wrote: Thu Aug 23, 2018 4:51 pm * Given the uniformity of the walls, a 2D automap would not go amiss.
*hint
Spoiler: show
We added artwork to help with this
Pudknocker wrote: Thu Aug 23, 2018 4:51 pm * Maybe an indicator showing how many spheres you've picked up, and tell the player up-front how many they need to collect to trigger the alternate win condition? (With the understanding that said win condition isn't available in the demo)
If this becomes a regular feature, will add some kind of counter. Just as we test out different things we don't wanna keep creating new graphics. We did add some dialogs tho for every 10 spheres grabbed.
Pudknocker wrote: Thu Aug 23, 2018 4:51 pm * Perhaps use an algorithm to weight the rounds by how recently they've been played so that it becomes less likely that you'll see the same clip twice (or more.) I had a few dupes, and I had a few dupes within a few rounds of each other even.
Yea I noticed this also. Will be exploring different ideas to improve on this.

Thanks again for the detailed feedback. It really does help us improve and focus our attention on the right areas. :beer2:
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by Doomtrack »

I really like the concept but all I can see is a small island I could run around on with nothing but a random video happening now and then. Is this what I am supposed to see?
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by WatchItDry »

Doomtrack wrote: Thu Aug 23, 2018 11:01 pm I really like the concept but all I can see is a small island I could run around on with nothing but a random video happening now and then. Is this what I am supposed to see?
Sorry about this. I should of added some actual physical objects. But if you walk around the trees and in the center by bushes you should run into Kalli there and be teleported to actual maze.
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by Doomtrack »

So I managed to gather 50 something tribute orbs (the suggestion for a counter is a good on) There was a LOT of repetition early on and I don't know if there is a escalating system in place for how hardcore the clips are compared to how many orbs you have gathered but I had a good 95% softcore only clips for 30 minutes which was quite frankly really hard to stay excited about.

There really needs to be some kind of map or you should make the encounters stick around as I actually went something like 10 minutes without any clips while wandering around trying to find an area I had not explored yet.
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by WatchItDry »

Doomtrack wrote: Fri Aug 24, 2018 1:14 am So I managed to gather 50 something tribute orbs (the suggestion for a counter is a good on) There was a LOT of repetition early on and I don't know if there is a escalating system in place for how hardcore the clips are compared to how many orbs you have gathered but I had a good 95% softcore only clips for 30 minutes which was quite frankly really hard to stay excited about.

There really needs to be some kind of map or you should make the encounters stick around as I actually went something like 10 minutes without any clips while wandering around trying to find an area I had not explored yet.
Thanks for feedback it is much appreciated.

Since this is meant to be a demo so it won't progress as quickly as the full version. Which can be completed from start to finish with only like 8 random encounters and then the reward round.

You can access the reward round in the demo but it may only be found by a few people. Mainly its there for those few people who test everything and surprise me with the things they find whenever I post here.

We will work on adding a possible counter in the future. You should be receiving a message with every 10 spheres you collect though.

*HINT
Spoiler: show
By the way there is only 46 spheres in the first level of the Demo and if you do manage to find them all you will be teleported to a bonus maze. Which is the first step to unlocking reward round.
Thanks again for feedback it is much appreciated.




Besides more variety in clips being played any other thoughts on possible improvements to encounters?? These random rounds were approx 1 minute in length is that a decent length? Would adding the ability to add extra strokes and ending round faster be good? Or adding special spheres with abilities to skip or change rounds? There's really a lot of different possibilities its just trying to find the proper game mechanics that are complimentary to CH Game Play.

If anyone has any thoughts on this would love to hear it :yes:
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by Doomtrack »

I got the the "40 orbs gathered" message and then I picked up at least 10 more as I kept track after that, that's odd.

I think the clip length is pretty good as they are but a few longer clips to throw people for a loop would be good, I also got 3 different clips with a "cum now" message popping up which could be misinterpreted.

I think adding strokes takes away one of the key factors of a CH, the feeling of being forced to stroke at a certain pace. The ability to skip rounds hidden in a few orbs would be pretty good in the demo environment at least. Would it be possible to colour mark the walls in the maze like you are in the red "area" now? That would help to keep track of where you are.

Beyond that adding some physical objects that you could interact with that started a harder longer clip here and there but gave you an orb for doing them could break up the monotony.
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by WatchItDry »

Doomtrack wrote: Fri Aug 24, 2018 9:40 am I got the the "40 orbs gathered" message and then I picked up at least 10 more as I kept track after that, that's odd.
Hmmm okay thanks will have to look into this some more.
Doomtrack wrote: Fri Aug 24, 2018 9:40 am I think the clip length is pretty good as they are but a few longer clips to throw people for a loop would be good, I also got 3 different clips with a "cum now" message popping up which could be misinterpreted.
Spoiler: show
In the demo as you get close to the exit you will get a chance at having those harder clips played. Since the game demo does end after that.
Doomtrack wrote: Fri Aug 24, 2018 9:40 am I think adding strokes takes away one of the key factors of a CH, the feeling of being forced to stroke at a certain pace.
Thanks will keep this in mind when developing new skills.
Doomtrack wrote: Fri Aug 24, 2018 9:40 am Would it be possible to colour mark the walls in the maze like you are in the red "area" now?
Will think about adding this in the future. For now there's the artwork which should help a little. In a previous release we also had different background music playing depending on the section you were in. Maybe we can bring that back as well.
Doomtrack wrote: Fri Aug 24, 2018 9:40 am Beyond that adding some physical objects that you could interact with that started a harder longer clip here and there but gave you an orb for doing them could break up the monotony.
Yea I have the corners sectioned off for something like that. Maybe mini boss battles.


Thanks again for feedback it is much appreciated
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by Rule63MePlease »

So far the game sucks... When you start on the island you can run into random encounters, but while the video is playing you can still run around and even jump, running into even more random encounters until there is like 10 videos playing. You can also run into that invisible character and she is talking to you while videos are playing. The same happens in the maze if you keep hitting the move keys. I do also feel like the random encounters happen way to often.
Also what is the point of jumping when there is no platforms or ledges to jump on? If this is only meant to be a game you walk through then there is no need to have a jump. If this is also meant to be a platformer than some level design work is needed.
The Beat Meter on the videos is different. I don't think I have seen one with the falling balls like that. But most of the videos have the same beat pattern and music which got really boring quickly.
The texturing is really bad and needs some work, a lot of work... I have done better texturing while sleeping. :lol:
Also how are you not able to add in your character models? What format are those models that you can't convert them into a file type that Unity can use. I know in 3Ds Max I can export files as a .FBX or .Obj and they work just fine in Unity. Also the maze is very dull looking and I think it would be much better to have an entrance to the maze on the island. Some of the paintings are also half way off the walls.
I do like the concept of a sex maze. I have had a few ideas my self about a sex maze like dungeon. But I would have it also have some puzzles to solve. At the very least have like a few levers the player must find and pull to open a gate to the next area.
This game also seems to be way to short for it to be 8 GBs. Why is it such a massive file size? :lol:
Last edited by Rule63MePlease on Wed Apr 10, 2019 6:08 pm, edited 1 time in total.
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by WatchItDry »

Rule63MePlease wrote: Fri Aug 24, 2018 4:08 pm So far the game sucks...
Thanks for the comments we are aware of most of the things you mentioned. Our main goal in creating this demo was to give the player an opportunity to play in a 3D environment while interacting with CH Rounds. In our previous releases we've given the player different ways to interact with actual CH Rounds and haven't received much feedback either good or bad. So in this release we made the rounds just play to see what if any new ideas come of it. Which would help us achieve the goal of creating an actual CH Game. Where the player is able to fully interact with the rounds and not just be playing any type of game that just happens to play random CH Rounds. And once we have these game mechanics better configured we can finally proceed to the next stage of development.

But if our games inspire the creation for your own games I'm sure the community will appreciate them.

And yea I am aware 3ds is nice software with a lot of automated features. But its like $200 a month or like $1500 a year which is not currently in our budget. For now we are mostly just focusing on getting new content for our releases. But maybe once we are at that stage we can get for a month or two. I know its suppose to be good with animations also. Which I think is what is going to take the most time.

Also please feel free to post any links to your 3D work. We are always looking for new assets and ways to save time :yes:
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by Rule63MePlease »

Well, if you guys are looking to hire someone to do some 3D work for you, I might be able to help. I don't have anything online at the moment, and I don't think I'm allowed to show off some of the other things I did for another person that is working on a game.
Also even Blender 3D should have some options to convert some 3D files into different ones. What file type is your models?
Also other ideas for the game. First I think the island should be a lot bigger and have temples/dungeons scattered around the island which are the entrances to the maze like levels. Is this going to be a platformer, RPG, or what style of game? Is each maze going to be just 1 floor? If you did make it into a platformer then I think you should have a few pits that if the player falls into they will have to do a cock hero round before they can climb out of the pit. :-P
I think a game that could easily be used with this software/devices viewtopic.php?f=25&t=21051 would be interesting. It would require all the beat meters to be the same or have some kind of indicator on the corner of the screen that would flash when a beat hits. The players could play hands free. Or if you really wanted to make an actual Cock Hero "game" that the player interacts with, you could have each round work more like a mini game where the player must hit keys maybe in time with something or to avoid something. And failing at this would cause the indicator to flash faster. So if they were playing with a device as talked about in the thread I linked, failing too much would make it a lot harder to not cum with that thing just going crazy. :lol:
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by WatchItDry »

Hey guys just updated OP with new 2.5 GB version. Didn't change much besides the size. I did make notes however of all suggestions. Just wanted to get this version out there with a few changes that might help win7 users?

If this version ends up working for win7 users then we can have a start point to determine which features exactly are causing game crashes in the main game.
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by Xudmud »

Just got done with my initial playthrough (found the exit, went exploring for more orbs, and couldn't find the exit again), so here's what I have...
(Note: This is based on the original 7.2GB file that was uploaded)

Rounds feel like they're decent length, though as said do get to be a tad repetitive after a while.

A map or something would definitely be helpful, even if it just fills in as you go along. I was about ready to see if I could open a console and try to turn off gravity so I could fly above the maze and find the exit that way.

I too didn't get any messages about counts past the "You've collected 40 orbs" one. I do like how it can superimpose over the videos if needed.

Possible spoilery stuff below:
Spoiler: show
When Jennaa came and said hi the currently playing video stopped and dumped me back into the maze. I may have picked up the 46th orb on momentum when the video started playing, if that's what triggers her showing up then maybe that's what it was.

Assuming I did *not* get teleported to a new maze, I had 80 orbs by my count, and there were more available that I was actively avoiding (at this point I was just trying to retrace my steps to get back to the exit, and seeing an orb meant I hadn't gone that way and the exit wasn't there). I'll note that I could go through areas with no orbs (presumably I'd picked them up already) and have no rounds start, so I'm assuming I was still in the same maze the entire time.
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Re: [RELEASE] Decadence Island - Princess Kalliphae 3D Cock Hero Maze DEMO

Post by WatchItDry »

Xudmud wrote: Sat Aug 25, 2018 8:55 am A map or something would definitely be helpful, even if it just fills in as you go along.
I kind of like the having map fill in idea. Will explore it some more. Any type of map really does make the maze 1000 times easier. So this is why I'm hesitant in adding one.
Xudmud wrote: Sat Aug 25, 2018 8:55 am I too didn't get any messages about counts past the "You've collected 40 orbs" one.
I think this may have been intentional
Spoiler: show
Xudmud wrote: Sat Aug 25, 2018 8:55 am When Jennaa came and said hi the currently playing video stopped and dumped me back into the maze
Jennaa actually grabs you and dumps you in a different maze.
Xudmud wrote: Sat Aug 25, 2018 8:55 am Assuming I did *not* get teleported to a new maze, I had 80 orbs by my count, and there were more available that I was actively avoiding
I thought I may have turned off dialogs intentionally but I just checked and they are on. So not sure why they stopped playing after 40. Will have to look into this further. Either way...
Spoiler: show
Your initial instinct to avoid the spheres is right. Since at 100 (assuming this isn't broken along with dialogs) you'll trigger a game over event.
Xudmud wrote: Sat Aug 25, 2018 8:55 am Rounds feel like they're decent length, though as said do get to be a tad repetitive after a while.
Yea I also noticed that even if they are different clips they still feel the same if they feature the same model.


Thanks for feedback it is much appreciated :beer2:
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