[Annoucement] Decadence Island - Levels

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zenetix
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Re: [Annoucement] Decadence Island - Levels

Post by zenetix »

WatchItDry wrote: Thu May 25, 2017 6:04 pm
zenetix wrote: Thu May 25, 2017 5:37 pm Looking forward to the full release. Nice to see a project be ahead of schedule.
There actually won't be a full release instead each month there will at least be one new level. Each level may or may not have a "Reward Round". I think I may go more in the direction of a JOI type game. Like the CH style of stroking to the beat will still be used. Just instead of one long epic adventure of trying not to release you'll have more opportunities to release. Then based off of those decisions you'll encounter different release opportunities. And then underneath all that will be the RPG aspect of leveling and acquiring gears and skills.

I hope that all makes sense haha.
Got it - that makes sense.
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I was a little confused by this level. It explicitly tells you to find her sister in the intro, but then a sign instructs you to find Ari's tribute chest. I found myself wondering if I had made a mistake after I got to the chest because I went back and talked to everyone and none of the dialogue changed. Did I miss anything (like the character sprinting away from me or something)?
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Re: [Annoucement] Decadence Island - Levels

Post by Kristycookie »

I just got to the tribute chest.

I have to say I'm enjoying this a lot, thank you for your efforts :)
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Re: [Annoucement] Decadence Island - Levels

Post by VonWoosen »

Finally got a chance to try this last night. Highly impressed with the initial changes. Currently grinding some on the Nymphs island to get a feel for the game and see the different videos available. I am enjoying the brief video clips after defeating an opponent. I definitely feel you've created a balance between your other two projects. Looking forward to more content once I get to the maze and future levels as they are created.

You've definitely got a fan of your work here.
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Re: [Annoucement] Decadence Island - Levels

Post by neo76 »

Hello, when will you upload it ? Can't wait to play it
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Re: [Annoucement] Decadence Island - Levels

Post by frankentibbers »

neo76 wrote: Thu Jun 01, 2017 4:58 pm Hello, when will you upload it ? Can't wait to play it
Just check one of the previous posts ;) Level zero has been out for a week
WatchItDry wrote: Thu May 25, 2017 4:06 pm DI Level Zero is now available to download here:

https://www.patreon.com/posts/decadence-island-11363833

Will create a torrent and stuff soon. This is just a maze kind of a step back from A CH Challenge. Just in an effort to grow the audience I want to keep first few levels easy so non CH players can start to understand why theres videos in the middle of their rpg game. Also non gamers can enjoy more since it should be more of a JOI game and not so much a complex RPG.

Anyways lots of cool stuff planned and coming up with this project!
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

Updated original post with download links. Sorry about the confusion.

Thanks everyone for support.
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Re: [Annoucement] Decadence Island - Levels

Post by neo76 »

WatchItDry wrote: Thu Jun 01, 2017 9:51 pm Updated original post with download links. Sorry about the confusion.

Thanks everyone for support.
Thank you, will try it
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Re: [Annoucement] Decadence Island - Levels

Post by untankable »

zenetix wrote: Fri May 26, 2017 4:58 pm
Spoiler: show
I was a little confused by this level. It explicitly tells you to find her sister in the intro, but then a sign instructs you to find Ari's tribute chest. I found myself wondering if I had made a mistake after I got to the chest because I went back and talked to everyone and none of the dialogue changed. Did I miss anything (like the character sprinting away from me or something)?

I am wondering the same! :)
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

Sorry Peyton isn't hiding she will be out in later levels.

Just finished and uploaded Level 1 for patrons and will be available for public release 07-01-17.

Updated OP with new features.
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Re: [Annoucement] Decadence Island - Levels

Post by pokeoake »

Unfortunately for me you used an audio with a beat that can't keep proper time so it pulls me out of the game. It is so off beat so quickly.
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

Hey guys made http://DecadenceIsland.com to help explain what is a CHRPG. If you get a sec please check it out and advise any info or questions I should include.

Thanks again everyone for your feedback and support. It is what keeps this game evolving and improving every update!! :-D
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Re: [Annoucement] Decadence Island - Levels

Post by BamJamUhhh »

Hey there WatchItDry! I have a lot of feedback to share with you. First off, let me start by saying I love what you've been working on and am looking forward to seeing even more of it. I already became a patron for you the other night so do expect to see more support from me in the future. With that said, here comes my thoughts:

LIKES

1)
Spoiler: show
I like that you have a "death scene" in the form of the Cumshots using your 3D art models as they suck/swallow the player's cum. I actually like these better than the cumshot videos you inserted into Level 1 (although that is not to say I don't also enjoy the inclusion of those). If I may make a suggestion, I would love to see you use more of your models for this type of thing. In fact, I would LOVE to see your models in lots of other positions/poses. Perhaps you could include more cumshots that involve facials/tits/ass/pussy/etc. It would be awesome if you had some kind of balance using both your models and video scenes.
2)
Spoiler: show
I love how you included an animated version of your models in the lower corner to represent the beat meter. It was especially great seeing how they were animated for the climax of the full cock hero round. Please do more of this! It's just too hot and awesome to not see more!
3)
Spoiler: show
The moans are a great addition! Maybe have a variety of male moans for when the player takes damage/dies? Y'know, like when a dude is about to bust his load. Just nothing too crazy, haha. :p
4)
Spoiler: show
I think your choice of releasing your RPG in levels rather than a giant full game file is a wise decision. Please continue to do this! It gets your content out faster and allows your audience to enjoy your latest work sooner. Which also allows us to send you feedback quicker.
DISLIKES

1)
Spoiler: show
I think I liked it better when a CH clip would play after you defeated a slut. Although I can also see how some would find it tedious, having that on top of playing other clips in the middle of battle.
2)
Spoiler: show
The random encounters kind of makes things boring, when you're running around waiting for a fight to happen, although I do realize this is also part of the player's healing process. I think it would be great if you also included some stationary/moving enemies you can approach. Just make sure that the player can't get trapped in a transition loop from battle screen to overworld map by being in that NPC's spawn zone. This was a problem that could occur in your first CH RPG. Maybe have them disappear from the map after they are defeated? You could do something like "Defeat x amount of sluts to obtain x reward". Or maybe you talk to a special NPC on the map and it causes the other defeated NPCs to respawn. Just some ideas I'm throwing in.
3)
Spoiler: show
The battles themselves are kind of boring since all you can really do is just the basic Spank It attack. I love the name you gave it btw. I have a suggestion though for how you can spice things up, although it would require you to do more work, haha... I'll have more about that in the What I'd Like to See section.
WHAT I'D *REALLY* LIKE TO SEE

1) More use of your 3D art models. Especially for the cumshots/death scenes. I love seeing these. Your work is great!

2) Even more models in more poses/positions!

3)
Spoiler: show
If the player's HP hits zero from doing battle, it would be awesome to get a more "in depth" or longer cumshot "death scene" as a result. You know...to savor the climax/defeat. At least then it will suck good instead of sucking bad. ;) Maybe even add that scene to a list of unlocked Cumshots, so that getting beaten in itself is turned into a rewarding experience rather than just a failure. This will make your game even more fun, I think. A sort of "collect em all" type of aspect where the goal is to view/obtain all the possible cumshots/death scenes. And if you do manage to get them all, maybe you unlock one final "ultimate" CH round.
4)
Spoiler: show
An "Overkill" segment for when the player gets beaten in battle. This would be like the Cumshots but going a bit beyond them. Basically you know how chicks will play with the dude's cum after they're done and spent? It'd be awesome if you included some of this in the form of clips or using your models. Basically the player has been defeated at this point and given the slut his cum, but now that slut is going to sort of torture him by playing with his cum in front of him, whether it be gargling it, showing it off in her mouth, drooling it all over his dick or her tits, or whatever. This could result in a new selection of clips being played or maybe a "do over" for the battle. You can't win the battle at this point, instead you just slowly and helplessly watch the slut kill you all over again until you officially get wiped out and respawned. Maybe there's an in-game reward for going through it, maybe not. Kind of a weird idea, but eh, just throwing it out there.
5)
Spoiler: show
Speaking of poses and positions, I was just thinking it would be cool if you could actually turn that into a combat feature to make battles more interesting and even hotter. Basically, my idea is that each enemy/slut has a pose/position as their "elemental weakness". And your job as the player is to experiment and try to discover that weakness by using different attacks to put them in that position and fuck 'em. This would require you to actually put your models into those specific poses/positions, but I'm willing to bet the end result would be hugely satisfying!

This is where you could also include a bigger variety of cumshot scenes or CH clips playing. You could have scenes where the player blows his load on their ass, their tits, in their mouth, or where-the-fuck-ever! Also, if you hit a slut with a move that isn't their weakness, maybe you get struck with a longer CH clip as "punishment".
6)
Spoiler: show
This isn't really necessary, but I was just thinking maybe you could have some kind of differentiation between lower level sluts and higher level sluts (it sounds so weird typing that lmao). Like maybe a Lvl 1 Rose has really simple CH clips and a basic cumshot if you die/give in to her, whereas a Lvl 5 Rose has a more revealing outfit/different appearance and a whole lot more elaborate CH clips as well as an epic cumshot/death scene for the player. This way you not only feel the difficulty ramping up, you also see it and visually get to enjoy the variety that cums (pun intended) with it.
7)
Spoiler: show
More of your unique 3D models being used for the beat meter, and more animated use of their mouths...or tits...or whatever you can think of besides just their hand stroking your dick. ;p
Damn, that ended up being pretty long. Hopefully you find it useful though.
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

BamJamUhhh wrote: Tue Jun 06, 2017 5:36 am Hey there WatchItDry! I have a lot of feedback to share with you.
Hey thanks for the feedback I'll respond more in depth when I can spend more time on each idea. It was a lot but a lot of great stuff.

I did just add an online beta version if you'd like to check it out. I'm hoping it runs smooth on a majority of pc's since the main issue is file size.

Thanks again for feedback glad to hear you're enjoying it!!
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Re: [Annoucement] Decadence Island - Levels

Post by untankable »

WatchItDry wrote: Tue Jun 06, 2017 5:52 am
BamJamUhhh wrote: Tue Jun 06, 2017 5:36 am Hey there WatchItDry! I have a lot of feedback to share with you.
Hey thanks for the feedback I'll respond more in depth when I can spend more time on each idea. It was a lot but a lot of great stuff.

I did just add an online beta version if you'd like to check it out. I'm hoping it runs smooth on a majority of pc's since the main issue is file size.

Thanks again for feedback glad to hear you're enjoying it!!


Is this an online beta for Level 1 or next one? :) I would love to check it out and come back with some feedback
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

Hey everyone could use a few play testers on this. It is an online version of level zero. So you will need an internet connection to play. Thanks I just would like to see if it runs smoothly on a majority of machines and internets.


DI Level Zero Online Version
https://mega.nz/#!RZRmSLzS!eT8wt4uuX9P5 ... oXXVdAyGVQ
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