[Annoucement] Decadence Island - Levels

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WatchItDry
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[Annoucement] Decadence Island - Levels

Post by WatchItDry »

Hey everyone, just wanted to start off by saying thanks to those that provided feedback and suggestions on A CH Challenge. I will be taking them into consideration and implementing them into this final DI.

Spoilers Used Just for Neatness

About DI Levels
Spoiler: show
This version will use the same general game dynamics as ACHC just with more added. Since a major concern was the repetitive nature of clips I decided to create individual levels each with their own rounds. Each level will work independently but your saves and character development will transfer. Basically its the same game just each exe will hold its own rounds. I figured this would be easiest versus creating a huge file and simple to manage since if you don't like "level 3" you can just delete it.
Cumshots/Rewards/Tributes
Spoiler: show
So this is the main new dynamic I am implementing in the game. Cumshots is a new set of skills which you can use however you like. You'll start off with Swallow It which can be used in battle and Ruined Orgasm which can be used in world. Rewards and Tributes will each count as a release whether you release RL or not. As the game progresses these choices will determine outcome.
Death/Orgasm
Spoiler: show
This version there will be no "Game Over" instead you'll be returned to a safe zone whenever you orgasm. If release occurs during a non reward round you will lose a level.
Armor/Skills/Weapons
Spoiler: show
Similar to the Learn Skills in ACHC this version will have Item Synthesis. Which will allow you to create new armor/weapons using slut drops. Any suggestions for new armor/weapons/skills are always welcome!!
Island Nymphs
Spoiler: show
Island Nymphs will be the opposite of Beach Sluts. Their rounds should feature an easier beat pattern and softer content. They will also heal you if necessary. They will appear randomly throughout your adventures or can be found on Nymph Island.
Level One - Intro Island - Public Release 07-01-17
Spoiler: show
This round features four new sluts which you will have to battle to claim your tribute chest.
New Mechanics -
Cumshot will now trigger a unique clip corresponding to Slut.
Grass Area will now be a Random encounter free or Island Nymph zone only.
Tribute Chests will now give bonuses to heroes that only release for Ari.
Hint - Releasing Early
Spoiler: show
If you release early against a named slut you can go back and release a few more times. After a random amount of times you will unlock a new tribute chest which can be used to take away your pre releases. This is not required just an option since different release combinations will unlock bonus rounds in later levels.
Decadence Island Guide
Decadence Island Guide/Walkthrough

Level Zero Download
https://mega.nz/#!5ZJFGSaI!LLfEJm1H_D2Y ... qppJowPygo
Level Zero Download - Online Version
https://mega.nz/#!RZRmSLzS!eT8wt4uuX9P5 ... oXXVdAyGVQ
Level 1 Intro Island
https://mega.nz/#!YM5HzTJR!lXwoDybsQN_N ... gDq42ObxtM
Level 1 Intro Island - Online Version
https://mega.nz/#!JBZBlBRZ!2VRMvMS4d4r9 ... G9HpSgQx3g
Attachments
Decadence Island Level Zero.torrent
(15.89 KiB) Downloaded 1255 times
Last edited by WatchItDry on Sun Jul 02, 2017 2:07 pm, edited 7 times in total.
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Re: [Annoucement] Decadence Island - Levels

Post by zenetix »

Cool. Sounds like fun!
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Re: [Annoucement] Decadence Island - Levels

Post by untankable »

Cant wait! :D
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Re: [Annoucement] Decadence Island - Levels

Post by birdy1234 »

I'm playing the pre-release right now, but I can't figure out how to skip videos using the potion. Any hints how?
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Re: [Annoucement] Decadence Island - Levels

Post by siberian »

where is the pre-release?
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Re: [Annoucement] Decadence Island - Levels

Post by chalkboardcamper »

You have to be a patreon of watchitdry. https://www.patreon.com/WatchItDry/posts or be patient.

@watchitdry - can you explain the new video clip selection logic? Despite the fact there are supposed to be 22+ clips & a reward round, I'm fairly sure I've only seen about 3 different clips and been through (what may be) the whole video several times.

Whilst I like the animated stroker...the 3-4 minute clip has rapidly become boring and tedious whilst searching the maze (and I hate mazes).
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

birdy1234 wrote: Tue May 09, 2017 9:00 pm I'm playing the pre-release right now, but I can't figure out how to skip videos using the potion. Any hints how?
There is no potion of reprieve currently. I may introduce it later when sluts have more spells.
chalkboardcamper wrote: Wed May 10, 2017 7:58 pm You have to be a patreon of watchitdry. https://www.patreon.com/WatchItDry/posts or be patient.

@watchitdry - can you explain the new video clip selection logic? Despite the fact there are supposed to be 22+ clips & a reward round, I'm fairly sure I've only seen about 3 different clips and been through (what may be) the whole video several times.

Whilst I like the animated stroker...the 3-4 minute clip has rapidly become boring and tedious whilst searching the maze (and I hate mazes).
I will look at this to confirm that all clips are behaving as intended. I did make the clips similar so it didn't feel like just a bunch of random porn but maybe I made to similar that they are indistinguishable.

Yea I'm not a big fan of mazes either I just needed something that functioned so I could test. I will have a new non maze level for you guys in the next few days.
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

Just a quick update on Level Zero.
  • Item Synthesis Now Available
  • Island Nymphs
  • New Cutscenes
  • New Sound Effects Moans added
  • Feature Model @AubriLuv
In this level a new 3d character was created to portray model @AubriLuv. This was just a test so I used her just as an Island Nymph. It is hard to get an exact match but if you guys are forgiving with my character creation there's a lot of different directions I can go. Like custom cut scenes, voice overs, and animated beat meters. Anyways let me know what you think and if you can please Thank featured models on Twitter Thanks!!
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

DI Level Zero is now available to download here:

https://www.patreon.com/posts/decadence-island-11363833

Will create a torrent and stuff soon. This is just a maze kind of a step back from A CH Challenge. Just in an effort to grow the audience I want to keep first few levels easy so non CH players can start to understand why theres videos in the middle of their rpg game. Also non gamers can enjoy more since it should be more of a JOI game and not so much a complex RPG.

Anyways lots of cool stuff planned and coming up with this project!
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Re: [Annoucement] Decadence Island - Levels

Post by zenetix »

Looking forward to the full release. Nice to see a project be ahead of schedule.
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

zenetix wrote: Thu May 25, 2017 5:37 pm Looking forward to the full release. Nice to see a project be ahead of schedule.
There actually won't be a full release instead each month there will at least be one new level. Each level may or may not have a "Reward Round". I think I may go more in the direction of a JOI type game. Like the CH style of stroking to the beat will still be used. Just instead of one long epic adventure of trying not to release you'll have more opportunities to release. Then based off of those decisions you'll encounter different release opportunities. And then underneath all that will be the RPG aspect of leveling and acquiring gears and skills.

I hope that all makes sense haha.
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Re: [Annoucement] Decadence Island - Levels

Post by Lanyx »

WatchItDry wrote: Thu May 25, 2017 6:04 pm
zenetix wrote: Thu May 25, 2017 5:37 pm Looking forward to the full release. Nice to see a project be ahead of schedule.
There actually won't be a full release instead each month there will at least be one new level. Each level may or may not have a "Reward Round". I think I may go more in the direction of a JOI type game. Like the CH style of stroking to the beat will still be used. Just instead of one long epic adventure of trying not to release you'll have more opportunities to release. Then based off of those decisions you'll encounter different release opportunities. And then underneath all that will be the RPG aspect of leveling and acquiring gears and skills.

I hope that all makes sense haha.
Quick question for you:
Spoiler: show
  • Not sure when and where you are supposed to use the Swallow It/Ruin commands. Can you further explain their intent?
Some initial feedback. There was a fairly long clip that had a very complex, but hard to know what to do beat wise. I generally don't mind complex as long as it really matches the beat and there's enough of a pattern that you eventually just "get it". If they are too complete I'd almost prefer a 7-beat or a constant double time to be the challenge. Being confused by the beat just takes away from the show because you end up spending too much concentration trying to follow it. I'd say the one I saw was borderline too complex.

Tip in case someone doens't notice this:
You can talk to the Sign on Ari's island to get the boat to come back after a death.
All in all, I wanted to mention I absolutely love these and you are doing a fantastic job.
Last edited by Lanyx on Thu May 25, 2017 7:13 pm, edited 1 time in total.
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

Lanyx wrote: Thu May 25, 2017 7:00 pm
WatchItDry wrote: Thu May 25, 2017 6:04 pm
zenetix wrote: Thu May 25, 2017 5:37 pm Looking forward to the full release. Nice to see a project be ahead of schedule.
There actually won't be a full release instead each month there will at least be one new level. Each level may or may not have a "Reward Round". I think I may go more in the direction of a JOI type game. Like the CH style of stroking to the beat will still be used. Just instead of one long epic adventure of trying not to release you'll have more opportunities to release. Then based off of those decisions you'll encounter different release opportunities. And then underneath all that will be the RPG aspect of leveling and acquiring gears and skills.

I hope that all makes sense haha.
So here's what I understand so far, let me know if I'm missing anything. (only played a short while so don't know much yet)

Talk to the Sign on Ari's island to get the boat to come back after a death.
Ruined Orgasm is a way to exit the maze early while only taking a 1 level penalty?
Not sure when and where you are supposed to use the Swallow It command. Will it be obvious?
Swallow it is used in battle. Basically they are all different options for release. At end of maze will be a tribute to Ari option. Besides the level penalty theres no real difference for releasing early. Initially. As more levels are released different choices will lead to different story lines.
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Re: [Annoucement] Decadence Island - Levels

Post by Lanyx »

Oh wow, you were fast, I edited a bit to clear up what I was trying to get across.

So basically use them as your are actually finishing, however that happens. Gotcha!

These are awesome by the way. Totally dig it.
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

Lanyx wrote: Thu May 25, 2017 7:14 pm Oh wow, you were fast, I edited a bit to clear up what I was trying to get across.

So basically use them as your are actually finishing, however that happens. Gotcha!

These are awesome by the way. Totally dig it.
Thanks I get what you're saying regarding the beat. I've fixed it in future rounds I have created I hope anyway haha. As far as these go the complex parts only last about 10-20 seconds. So you're not to put off by it you can just swap with a different pattern and know it'll change quickly.
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