[Annoucement] Decadence Island - Levels

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Re: [Annoucement] Decadence Island - Levels

Post by 8inchSubToy4u »

Maybe add a gauntlet style mode where you just start at the bottom of the screen and keep traveling straight up, seeing how fast you could make it to the top. It could be timed and the high scores (best times) could be saved somewhere. You could have an endless version too, where the higher you get, the harder the clips are. Seeing how far you can get in the endless one would be fun.
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Re: [Annoucement] Decadence Island - Levels

Post by VinDickDiv »

I am running into the video freezing with this game which is a shame because I was definitely considering subscribing. The game doesn't completely freeze or lock. The video portion just locks up. I can hear the menu and options still working when I use the keyboard. This always occurs mid battle. Not sure if anyone else has had this problem. This occurs in both online and offline versions for me. Let me know what I can do to help you narrow down the issue.
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

8inchSubToy4u wrote: Wed Oct 11, 2017 2:31 pm Maybe add a gauntlet style mode where you just start at the bottom of the screen and keep traveling straight up, seeing how fast you could make it to the top. It could be timed and the high scores (best times) could be saved somewhere. You could have an endless version too, where the higher you get, the harder the clips are. Seeing how far you can get in the endless one would be fun.
This could be fun, maybe once we get the online version working properly it could work. This way we could have a much larger supply of clips so it don't feel repetitive.
VinDickDiv wrote: Fri Oct 13, 2017 2:58 pm I am running into the video freezing with this game which is a shame because I was definitely considering subscribing. The game doesn't completely freeze or lock. The video portion just locks up. I can hear the menu and options still working when I use the keyboard. This always occurs mid battle. Not sure if anyone else has had this problem. This occurs in both online and offline versions for me. Let me know what I can do to help you narrow down the issue.
It would help if I knew which version you were playing. In early demo's A CH Challenge and some of the mazes I believe there was a bug that made this happen.

If it's in our newest version which you can download here:

https://milovana.com/forum/viewtopic.php?f=25&t=20263

I would need to know which Island you were on when it occurs. We did clean up a lot of the code but it's possible we missed something.
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Re: [Annoucement] Decadence Island - Levels

Post by VinDickDiv »

This is happening with your latest version, but it happened with earlier versions as well. The error occurs on maze island. What happens is I start the battle, they cast a video, and the screen freezes but the game continues. There is an update for my video card which I am installing to see if the problem persists.

System information:
Windows 10.0.15063 (64 bit) Pro
32 gigs ram
Intel Core i7-6700k CPU
Nvidia GeForce GTX 1060 6gb video card
System installed on Samsung SSD 950 pro
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

VinDickDiv wrote: Sat Oct 14, 2017 10:09 pm This is happening with your latest version, but it happened with earlier versions as well. The error occurs on maze island. What happens is I start the battle, they cast a video, and the screen freezes but the game continues. There is an update for my video card which I am installing to see if the problem persists.
Yea sorry I'm not sure what is causing you problems than. If it was happening in old demos that would make sense but we have completely changed the way the game handles videos since then.

And this is a really basic RPG game so it should run on even the most basic of setups. At worst you may get a little lag and the occasional now loading screen but not the problem you are describing.
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Re: [Annoucement] Decadence Island - Levels

Post by VonWoosen »

I have the team Ari full update and have played it over the last few days when I've had time. I went straight for story content and didn't focus too much attention on unlocking any bonuses. I prefer to wait for walkthrough's to avoid wasting time and effort on unlocking something that isn't there. Also it should be stated that I attempted as much of the game on the online version to keep transitions smooth without having to change programs. I found the video's still lag and buffer on occasion, though it is a huge improvement over previous versions. It should also be noted that the new method for mapping the world and islands is impressive.

The maze, definitely like the adjustments on this level.
Spoiler: show
I did happen to map out both parts of the maze and can upload those for others if it's ok with Watchitdry. For the most part, no hug differences, though I am curious if the "named" beach sluts and beach babes have un-lockable content.
Intro island, found something really cool in the newer version. My only disappointment with this version is that it lacks the "Virtuous Nymph Liza" upgrade, any chance this can be edited in somehow?
Spoiler: show
I truly enjoyed the Ari tribute, and really enjoyed the extra footage featuring one of my favorite models from your video's.
Corrupting Liza, currently I am trying to stay true to Team Ari and am not following the Riley storyline. I definitely enjoyed the rework for this level.

Stroking Spheres, This honestly is a great concept to introduce new content.
Spoiler: show
I liked the music and the teasing audio for this round. I feel the video could've been filled with more stroke worthy content. The succubus is hot and I wanted to see so much more of her body. Any chance there is a way to unlock more content from her yet?
All in all I think your project is doing well, I enjoy playing and purchasing the content. I also appreciate your quick responses and feedback. I look forward to the walkthrough to ensure I am not missing any hidden content and I am even moreso looking forward to the Team Riley update.
Spoiler: show
Regarding the dungeon, is this level still in development or is it playable at this point? I know it wouldn't let me do anything with the prison cells yet.
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

VonWoosen wrote: Tue Oct 17, 2017 12:43 am I did happen to map out both parts of the maze and can upload those for others if it's ok with Watchitdry. For the most part, no hug differences, though I am curious if the "named" beach sluts and beach babes have un-lockable content.
Yea that'd be fine I'm sure people would appreciate it. Regarding named beach sluts theres no extra content I think those just have a basic spell which I made so they can be used in other offline levels. As a way to keep some randomness without offline versions only having new stuff.
VonWoosen wrote: Tue Oct 17, 2017 12:43 am Intro island, found something really cool in the newer version. My only disappointment with this version is that it lacks the "Virtuous Nymph Liza" upgrade, any chance this can be edited in somehow?
This part will be reworked and will continue after corrupting liza in the future sometime.
VonWoosen wrote: Tue Oct 17, 2017 12:43 am Stroking Spheres, This honestly is a great concept to introduce new content.
The level I'm finishing up now expands on this ALOT.
VonWoosen wrote: Tue Oct 17, 2017 12:43 am Any chance there is a way to unlock more content from her yet?
Glad the audio worked that round was a bit of an experiment. Will see what more I can find with that model and see if its enough to make a less tease type round and more of a reward round.
VonWoosen wrote: Tue Oct 17, 2017 12:43 am Regarding the dungeon
Spoiler: show
If you hug the border of the cell entrance you'll be able to walk up to cell and get get a teaser vid.
Spoiler: show
If you let dungeon slut Chelsea catch you ten times you'll unlock another SS Level with more of the Captured Cuties Clips/Reward
VonWoosen wrote: Tue Oct 17, 2017 12:43 am All in all I think your project is doing well, I enjoy playing and purchasing the content. I also appreciate your quick responses and feedback. I look forward to the walkthrough to ensure I am not missing any hidden content and I am even moreso looking forward to the Team Riley update.
Thanks Happy to hear you are enjoying it overall. We are really pushing to get this next level completed ASAP since it has a bit of a Halloween theme. The goal is FRI/SAT and then we'll put some time aside to catch up on the walkthrough.
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Re: [Annoucement] Decadence Island - Levels

Post by VonWoosen »

Alright Decadence Island levels fans, here are the 2 maze maps I creating using screenshots and paint on Windows.
Spoiler: show
DI Maze Map 1.png
DI Maze Map 1.png (441.43 KiB) Viewed 2685 times
DI Maze Map 2.png
DI Maze Map 2.png (282.8 KiB) Viewed 2685 times
At this time I only have a map with one Ari tribute chest and one Riley tribute chest showing. I am waiting for walkthrough info to see if other tribute chests are available for this level and how to get them.
Hope this helps. I will need a few days, but I hope to map out the first portion of the dungeon as well.
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Re: [Annoucement] Decadence Island - Levels

Post by VonWoosen »

Thanks for the info in the dungeon, just a few questions.
Spoiler: show
Which version of Dungeon Slut Chelsea are you referring too? Ten random encounters through the level, ten times getting caught trying to get to the cells, or ten times talking to Dungeon Slut Chelsea that is roaming through the cell area? Lastly, do I turn in the spheres to the Succubus or someone else?
Thanks in advance for addressing the questions. Absolutely loved the new teases in the dungeon so far.
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Re: [Annoucement] Decadence Island - Levels

Post by VonWoosen »

Just an FYI, when encountering Dungeon Slut Chelsea near the cells and the large room with the exit stairs, I found that walking up to her to interact occasionally caused the game to freeze on the second or third attempt. It seemed to happen in the exit room only. Letting her walk up to me in the cell corridor allowed me to interact with her the necessary 10 times, and then she offers the bonus round for spheres. So if anyone experiences a game freeze from approaching her that may be the workaround.
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Re: [Annoucement] Decadence Island - Levels

Post by WatchItDry »

VonWoosen wrote: Fri Oct 20, 2017 10:54 am I found that walking up to her to interact occasionally caused the game to freeze
Well dang sorry about that.

Okay so in previous versions with approaching sluts they were prone to trap you causing an endless loop of interactions. To counter this DS Chelsea was set to move back 5 spaces. This would give you time to regroup and alter course as necessary. Unfortunately in the exit room depending on where you encounter her she may not have enough room to move back causing game to freeze. This was an oversight on our part and has been fixed and an updated version will be uploaded in the coming days. Please use work around provided by VonWoosen until then.

We are currently finishing up final renders/tests/packaging on Halloween Special Release which will be available later today or tomorrow depending on upload speed at DecadenceXXX.com
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Re: [Annoucement] Decadence Island - Levels

Post by mathison »

Is there any mirror for this files?

All the torrents and Mega links are dead.

I'm really looking foward to re-play some of these old ones, specially Level Zero :whistle:
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