[RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!

Discussion about Cock Hero and other sexy videos.

Moderator: andyp

User avatar
meowww
Explorer At Heart
Explorer At Heart
Posts: 137
Joined: Mon Jan 18, 2016 10:56 pm

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by meowww »

Rule63MePlease wrote: Fri Apr 07, 2017 12:40 am @book_guy I'm pretty sure I put the bandwidth usage on low when I first installed uTorrent, but I will look into it. Also if my computer wasn't a complete piece of shit I might give WarThunder a try.
Just delete uTorrent and get Vuze :P
WatchItDry wrote: Thu Apr 06, 2017 9:32 pm And yea its ready for release I played the full version start to finish yesterday. And everything is working fine. Just a few minor balance issues I have to adjust on a couple npcs.
So the Game is finished? What a tease you are letting us wait, just kidding, but i am really looking forward to this one, it´s a while that something hyped me, this surely did :)

The Battle System looks easy and fun, but there are a few Questions i have from looking at the Demo:

1.Skills Enemy

Skill Orgy is a skill to multi hit thats easy to understand, but i thought the Enemys Orgy skill would be different from the Hero one, i actually was sure that a multi hit from an Enemy would also mean Multi Video, i am curious why you didn´t decided to do it this way, is it even possible to do? xD

What else is to except from the Enemys? Will they only use this few skills we saw or will they do more over time, like skills that give longer Videos, skills that for example bind the Hero for a few turns, having to endure until he get´s free, you know i am just curious to know what to except from the Enemys...

2.Skills Hero/Support

i saw that the Supporter has some skills as well:

-make it harder

-Heal

How does make it harder work? i mean the description gives the Idea of the Stroking getting Harder, but the only thing i see happening is that the Hero get´s more Dmg the stroking stays the same, is this Skill just a gimmick?

What about Heal, there stands something about heartbeat x3, does this mean there should be a beat pattern on/after using heal? Cause if so it looks like it´s not working...

3.Learn Skills

i saw that we will be able to learn skills that are ery expensive, the Hero get´s alot of skills that have Beat Patterns as a Name, i had no patients to grind for one of this Skills in the Demo, but do i get it right, if we use this skills, it comes at the cost of having to stroke to a specific pattern?

The Support also can learn new Skills, thought i can´t remember anymore what it was, so there is nothing i can ask about xD

The last Question i have for now will there only be Wild Encounters towards Jennaa or will there be other Boss battles as well?

Yeah as you can see i am really hyped for this one, i want to know more, more, MORE :D

Excuse my English it´sucks...
User avatar
WatchItDry
Explorer At Heart
Explorer At Heart
Posts: 241
Joined: Sun Mar 19, 2017 7:15 pm
Contact:

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by WatchItDry »

meowww wrote: Fri Apr 07, 2017 7:06 pm
Yeah as you can see i am really hyped for this one, i want to know more, more, MORE :D

Excuse my English it´sucks...
Awesome appreciate the feedback!!
Skill Orgy is a skill to multi hit thats easy to understand, but i thought the Enemys Orgy skill would be different from the Hero one, i actually was sure that a multi hit from an Enemy would also mean Multi Video, i am curious why you didn´t decided to do it this way, is it even possible to do? xD
The enemy orgy skill only requires 1 orgy point but does effect the entire party. Where as hero party skill must be full to use. I can add multiple clips I honestly didn't think of it. I'll consider it but I'm limited to the amount of clips I can use to keep file size down. So just so it don't start to feel to repetitive I may leave as is.

What else is to except from the Enemys? Will they only use this few skills we saw or will they do more over time, like skills that give longer Videos, skills that for example bind the Hero for a few turns, having to endure until he get´s free, you know i am just curious to know what to except from the Enemys...
Enemies will become increasingly harder both physically and content and length of clips. They don't acquire any new skills but just become increasingly harder. I do like your suggestions for skills will definitely see about using them in future games. Balancing is extremely difficult and right now everything is working nicely so will leave this one as is.
How does make it harder work? i mean the description gives the Idea of the Stroking getting Harder, but the only thing i see happening is that the Hero get´s more Dmg the stroking stays the same, is this Skill just a gimmick?
Make It Harder - basically increases the hero's damage he inflicts as well as increases the damage he receives. This skill does stack also.
What about Heal, there stands something about heartbeat x3, does this mean there should be a beat pattern on/after using heal? Cause if so it looks like it´s not working...
I added some beat patterns to some skill descriptions just to be used as guides. There is no audible beat pattern tho. This is mostly for extreme players to add another level of difficulty.
i saw that we will be able to learn skills that are ery expensive, the Hero get´s alot of skills that have Beat Patterns as a Name, i had no patients to grind for one of this Skills in the Demo, but do i get it right, if we use this skills, it comes at the cost of having to stroke to a specific pattern?
Yea that is correct. And skill cost are balanced so you aren't instantly OP, but will become easier to attain as you progress.
The Support also can learn new Skills, thought i can´t remember anymore what it was, so there is nothing i can ask about xD
Your team can acquire a variety of skills. But each has its own cost so you will have to choose which will best benefit your play style!!
The last Question i have for now will there only be Wild Encounters towards Jennaa or will there be other Boss battles as well?
In order to defeat Jennaa and claim your reward you'll have to assemble your team of Peyton, Ari, and Summer. As well as acquire their different skills based on your play style. I do not want to give to much away all I'll say is from start to finish will be 6+ hours. Please refer to recommended play modes to find one that best suits your style!!

Thanks again for the feedback I'll be adding more detailed descriptions regarding skills and hero Party as we get closer to release!!
Decadence Archive
The Ultimate Cock Hero Games Collection
PornHub
Free Streaming Cock Hero Channel
Decadence Inc. Adventures Cock Hero Player
A New Experience for your Favorite JOI & Cock Hero videos
Decadence TV
Cock Hero Mixes & MashUps
User avatar
meowww
Explorer At Heart
Explorer At Heart
Posts: 137
Joined: Mon Jan 18, 2016 10:56 pm

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by meowww »

WatchItDry wrote: Fri Apr 07, 2017 8:21 pm Please refer to recommended play modes to find one that best suits your style!!

Thanks again for the feedback I'll be adding more detailed descriptions regarding skills and hero Party as we get closer to release!!
Nah Thank you for giving away a bit more, welp now i am hyped even more xD

About Play Mode, i already know what i will play and it for sure will not be insane, i honestly don´t even see how anyone could survive doing this o_O

But Hard sounds Fun, actually it sounds like playing a usual Battle Fuck RPG, if you should know Erotical Night, Leotard Quest,Imma Prince, Parade Buster, LSB,MGQ or any other Game that´s like one of them you know what i am talking about and this RPG you do is pretty much the same, but instead of everything being Pictures/Animations and Fantasys it´s interactive and i am sure should you plan to do another one i could give you alot of Ideas from the Games i played that probably would fit very well in an interactive RPG like this one ;)

i for example could see another Rpg like this in a Rogue-like Style, where there would be no Battle System, instead it would be like a Puzzle Game, where you had go from A to B while trying to avoid Enemys, if one catches you a short CH plays you have to follow along without Cumming and if you do so you would beat the Enemy (to prevent getting stuck, there would be another option of being able to run throught the one you fighted for a few seconds)

So yeah the whole Point of the game would be to Get from Start to finish without losing to the temptation that you may run into and to make it more interesting there could be traps and such that make it harder for you to move around without being catched and to spice this up even more, you may could defeat Enemys without having to Stroke, if you run into them from the Back, what of course would be risky and nevermind i am not writing everything down here now lol

But yeah if you should be interested in doing more i could help you with things like this, i may even could learn how to use RPG Maker, the last i used was VX and i just played around with it a bit lol
User avatar
WatchItDry
Explorer At Heart
Explorer At Heart
Posts: 241
Joined: Sun Mar 19, 2017 7:15 pm
Contact:

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by WatchItDry »

meowww wrote: Fri Apr 07, 2017 9:54 pm But yeah if you should be interested in doing more i could help you with things like this, i may even could learn how to use RPG Maker, the last i used was VX and i just played around with it a bit lol
A lot of great ideas here especially to do with enemy skills will definitely use some of these haha. And yea rpg maker is pretty easy to use and has tons of support and flexibility available through plugins.
Decadence Archive
The Ultimate Cock Hero Games Collection
PornHub
Free Streaming Cock Hero Channel
Decadence Inc. Adventures Cock Hero Player
A New Experience for your Favorite JOI & Cock Hero videos
Decadence TV
Cock Hero Mixes & MashUps
birdy1234
Explorer
Explorer
Posts: 12
Joined: Thu Mar 09, 2017 4:35 am

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by birdy1234 »

Great job with the demo. Really like the product you put together. I really liked the quality of the ch clips you put in the demo. The shorter duration for each clip is also great. Are the ch made by you or are they from another ch? If they are made by you, will we get the chance to download the clips seperately from the game?

Just few suggestions

The inputs for the inventory menu is a bit strange. The subheadings for key items, weapon etc are not mouse clickable. It would be really nice if they were!

It would be nice to have an option to skip the animations. The beautiful addiction attack is interesting, but after seeing it a dozen times the animations just increases tedium. I don't know if this is something that can be easily coded, but it would be nice.

There should be a document or a menu for controls. If coding for personalized controls is too much, then a sub-menu that shows you what the controls are would be nice.
User avatar
WatchItDry
Explorer At Heart
Explorer At Heart
Posts: 241
Joined: Sun Mar 19, 2017 7:15 pm
Contact:

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by WatchItDry »

birdy1234 wrote: Tue Apr 11, 2017 12:33 am Great job with the demo. Really like the product you put together. I really liked the quality of the ch clips you put in the demo. The shorter duration for each clip is also great. Are the ch made by you or are they from another ch? If they are made by you, will we get the chance to download the clips seperately from the game?
Thanks for feedback I'm glad you enjoyed the demo!! The clips needed to be rendered in a weird format to work in game so its not something I can just post. And if I post all the clips it'd kind of spoil the whole game.
birdy1234 wrote: Tue Apr 11, 2017 12:33 am The inputs for the inventory menu is a bit strange. The subheadings for key items, weapon etc are not mouse clickable. It would be really nice if they were!
I will look into this. I believe you have to click twice, like you click once to select say skills, and then you have to click again to open the skills menu. It takes a little getting use to but I believe everything is mouse clickable. Certain items you may not be able to click on because they are just key items you need to collect to unlock the various skills.
birdy1234 wrote: Tue Apr 11, 2017 12:33 am It would be nice to have an option to skip the animations. The beautiful addiction attack is interesting, but after seeing it a dozen times the animations just increases tedium. I don't know if this is something that can be easily coded, but it would be nice.
If you have a Potion of Reprieve your able to skip a clip by holding shift as the spell is being cast. These are dropped randomly or can be purchased at the store. Which can be found by climbing around the mountains n the demo.

In the full version as you grow you'll encounter different sluts each with their own spells so hopefully it doesn't feel to tedious. Unless you're grinding for a specific Ari spell but that's intentional coz she really becomes OP haha. But once you get one or two of Ari's spells the game starts to move a lot faster. And really then its all about finding and trying to beat Jennaa
Decadence Archive
The Ultimate Cock Hero Games Collection
PornHub
Free Streaming Cock Hero Channel
Decadence Inc. Adventures Cock Hero Player
A New Experience for your Favorite JOI & Cock Hero videos
Decadence TV
Cock Hero Mixes & MashUps
nerdchat
Explorer
Explorer
Posts: 43
Joined: Sat Mar 04, 2017 2:02 am

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by nerdchat »

Hey man! I just tried out the demo, and it was really good! I like how you integrated the video clips smoothly with the gameplay, and the combat and movement controls was pretty intuitive imo. However, when I pressed F5 to see what would happen, the screen returned to the title screen. So, in the full game, will there be a cutscene when you come and press F5? Otherwise keep up the good work. :-)
User avatar
WatchItDry
Explorer At Heart
Explorer At Heart
Posts: 241
Joined: Sun Mar 19, 2017 7:15 pm
Contact:

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by WatchItDry »

nerdchat wrote: Wed Apr 12, 2017 12:04 am Hey man! I just tried out the demo, and it was really good! I like how you integrated the video clips smoothly with the gameplay, and the combat and movement controls was pretty intuitive imo. However, when I pressed F5 to see what would happen, the screen returned to the title screen. So, in the full game, will there be a cutscene when you come and press F5? Otherwise keep up the good work. :-)
Awesome glad you enjoyed it!! I kind of just added the F5 thing as an easy option to restart from their last save and not be tempted to save before quitting haha. I do like the idea of a final cutscene tho will see if I can add into this version if not will def include in future games!!
Decadence Archive
The Ultimate Cock Hero Games Collection
PornHub
Free Streaming Cock Hero Channel
Decadence Inc. Adventures Cock Hero Player
A New Experience for your Favorite JOI & Cock Hero videos
Decadence TV
Cock Hero Mixes & MashUps
birdy1234
Explorer
Explorer
Posts: 12
Joined: Thu Mar 09, 2017 4:35 am

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by birdy1234 »

I just gave the demo another try after reading your reply to my comment. Seems like I just didn't experiment enough with it. The skills screen and items screen worked just fine with the double clicking. I guess I just didn't know that and thus the controls felt kind of awkward (you know with single clicks not registering and whatnot). It'd be nice to have that documented in a guide or something once released!

Is it possible to make the text in the tutorial/intro/plane ride skip properly? Some of the text telling you to not cum forces a few second pause and doesn't speed up like the other text when I space bar to skip it. Its just a minor issue, but after 3 test runs it got a bit annoying :blush: :blush:

I also just figured out the mountain part of the game (with the little vines that allow you to climb). For the longest time I couldn't figure out the demo because of it (I didn't know those were pathways and thus couldn't access half the map). Maybe sprite the vines to different colours so players can see it more clearly (if its not too much work that is, just a minor issue)?\

Is the shop area the furthest extent of the demo? I tried my hardest to find everything in the demo, I've accessed the shop and the area to the west of the mountains, and hit level 4, but that's it. Is there any other secrets to find? Do I unlock more clips as I level up? I need more hints! That said, maybe I should just be patient for the main game.

Will we get longer CH clips as the game progresses in the full version? To be honest, compared to the maze game, your CH clips are so much higher quality. The quality is high enough I just wanna stop playing the game and just play CH for a bit :blush: :blush: :blush:

Great work! This is awesome. Can't wait.

Btw you should allow patreon supporters to beta test for you ;-) I'd pay for that ;-)

Edit: Apparently you already have that option hahahaha. I totally missed that. Signed up :-D and downloading right now. So pumped and ready.
birdy1234
Explorer
Explorer
Posts: 12
Joined: Thu Mar 09, 2017 4:35 am

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by birdy1234 »

GAME SPOILERS BELOW FROM HAVING PLAYED THE PRERELEASE

So I played through 90% of the pre-release game, stopping before the throne room.

CH feedback
Spoiler: show
Clip variety is waaay too low. There needs to be a lot more clips. I got bored of taking on beach sluts after 2-3 fights since they just played the same clips over and over. It seems like there are only 5-6 clips per type of slut - "Oil", "Beach", "cum". Considering each one needs to be cleared 6-7 times, it would be much better to include much more clips.

You should also give credit to the CH creators that you used material from ;-) I saw a few from other CH that I've played before
Balance Feedback
Spoiler: show
The shop and upgrade system is very underwhelming and unachievable. Most of the upgrades cannot be realistically completed within the context of the game. The costs need to be FAR lower.

The difficulty is insanely high. Oil sluts and their resurrection skill hits far too hard for the reward you receive. Winning fights are usually pyric victories, with my team going down to barely any HP left, having to fight past several more opponents just to get the scroll. I think this mainly has to do with the low stat gain from leveling up.

The only character that can do any damage is the main character, since everything else do not have stat gain in the damage category.

Overall I think the game takes far too long, and too much time is spent in the context of the game and too little time in the context of the CH. I personally play CH related games to jerk it, not to play an RPG. The game should be there to be conducive for the CH elements, not to replace it.

Abilities to revive team mates come into play far too late. I saved scummed a lot in my playthrough, since having a teammate die basically meant not being able to revive.

Healling was far too dependent upon one character with a healing skill, and was restricted by mana. Given the high damage taken in battles, healing needs to higher to compensate. Additionally, the main charater does not do any damage with damage buffs during the late game, which is fine, except the only character that can give dmg buffs is also the only one with healing.
Suggestions
Spoiler: show
So obviously, more clips! I imagined this will be fixed by release! But it can't be stated enough. I basically saw all the "oil" clips after 1 fight, which was very dissapointing as the rest of the fights I kind of just escaped from.

My battles were taking 5-6 turns long, given this length, the game will require an unreasonable number of clips to stay fresh. Rather than having that occur, maybe have attacks not trigger a CH clip unless damage is taken (0 damage and miss would thus not trigger a clip).

When clips are triggered, they should probably be longer.

It'd be cool if attacks could also trigger clips. The more powerful the attack, the harder the CH clip. Forcing the player into a tradeoff.

Same thing with buff actions. The more powerful the buff, the harder the CH clip. Again this is a tradeoff - Harder game, or harder CH clips. Its up to the player to decide.

I like how saves triggered a clip, very punishing for save scumming (I hate the strip dance now after seeing it 40-50 times). Maybe increase its variety a bit on those.
User avatar
kong
Explorer At Heart
Explorer At Heart
Posts: 229
Joined: Sun Mar 04, 2012 6:24 pm

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by kong »

Hi there! :wave:

This game is lika a dream coming true for me :-)
Love the context, the variety, the open world, the battles, the existence and variety of items/spells some with the excitement what happens when you use them and how they will affect the game and the short but great handpicked CH-clips.

Overall I think the game takes far too long, and too much time is spent in the context of the game and too little time in the context of the CH. I personally play CH related games to jerk it, not to play an RPG. The game should be there to be conducive for the CH elements, not to replace it.

I do not agree at all, this is a new genre "RPG-CH" The amount of CH will hopefully extend in the "final" version. And in the end as the story progress I think the author will implement some challenging aspects, not only for you party but for You.

Bugreport
Spoiler: show
When you are in a fight and accidentally press the "rightarrow" key the game crashes
User avatar
WatchItDry
Explorer At Heart
Explorer At Heart
Posts: 241
Joined: Sun Mar 19, 2017 7:15 pm
Contact:

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by WatchItDry »

birdy1234 wrote: Wed Apr 12, 2017 9:30 am GAME SPOILERS BELOW FROM HAVING PLAYED THE PRERELEASE

So I played through 90% of the pre-release game, stopping before the throne room.
Wooo just wanna say thanks for playing the prerelease the support is appreciated!! And especially for taking the time to provide the feedback!!
birdy1234 wrote: Wed Apr 12, 2017 9:30 am CH feedback
Spoiler: show
Okay in the version you're playing one of the beach sluts is a little OP and is not performing as intended but will be fixed in future updates. Also in the finale I credit all the CH providers. I didn't include initially since I would like the rounds that appear in your fight against Jennaa be a surprise haha.
birdy1234 wrote: Wed Apr 12, 2017 9:30 am Balance Feedback
Spoiler: show
I appreciate all the feedback here. I'm curious if you got any of Ari's spells. It's a bit of a grind initially but worth it since she becomes OP and the battles are significantly shorter. I'll see if I can add some text guides but once you get the beach and oil Ari spells the game changes and starts moving a lot faster.

I get what you're saying entirely I hope the battle with Jennaa makes up for it tho. Which is what all the grinding was for. But she's not easy in any regard. I recommend if not familiar with focus take some time to play with it. This should be stacked by Ari initially and later by Peyton once Ari has her spells.
birdy1234 wrote: Wed Apr 12, 2017 9:30 am My battles were taking 5-6 turns long, given this length, the game will require an unreasonable number of clips to stay fresh. Rather than having that occur, maybe have attacks not trigger a CH clip unless damage is taken (0 damage and miss would thus not trigger a clip).

When clips are triggered, they should probably be longer.

It'd be cool if attacks could also trigger clips. The more powerful the attack, the harder the CH clip. Forcing the player into a tradeoff.
Spoiler: show
This is really my fault and will look at coding a guide to imply Ari needs her spells. Which would solve all your problems.
Thanks again for the feedback I'll be uploading a new version in a few hours once I get it repackaged.
Decadence Archive
The Ultimate Cock Hero Games Collection
PornHub
Free Streaming Cock Hero Channel
Decadence Inc. Adventures Cock Hero Player
A New Experience for your Favorite JOI & Cock Hero videos
Decadence TV
Cock Hero Mixes & MashUps
User avatar
WatchItDry
Explorer At Heart
Explorer At Heart
Posts: 241
Joined: Sun Mar 19, 2017 7:15 pm
Contact:

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by WatchItDry »

kong wrote: Wed Apr 12, 2017 11:34 am Bugreport
Spoiler: show
Thanks will definitely test this
Decadence Archive
The Ultimate Cock Hero Games Collection
PornHub
Free Streaming Cock Hero Channel
Decadence Inc. Adventures Cock Hero Player
A New Experience for your Favorite JOI & Cock Hero videos
Decadence TV
Cock Hero Mixes & MashUps
birdy1234
Explorer
Explorer
Posts: 12
Joined: Thu Mar 09, 2017 4:35 am

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by birdy1234 »

So here's a bit of a tricky bug. I'd provide you with a save file but I don't know where the saves are.
Spoiler: show
I managed to break the save option in the castle. After a ton of save scumming, using the save skill will stop the game from working. The game did not cut to the stripper clip and just froze in the castle. I could not move the characters. Reload did not solve the issue. There was no CTD.
User avatar
WatchItDry
Explorer At Heart
Explorer At Heart
Posts: 241
Joined: Sun Mar 19, 2017 7:15 pm
Contact:

Re: [Annoucement] Decadence Island A Cock Hero's Challenge RPG Releases 04/20/17

Post by WatchItDry »

birdy1234 wrote: Wed Apr 12, 2017 3:57 pm So here's a bit of a tricky bug. I'd provide you with a save file but I don't know where the saves are.
Hmm that is strange. I'm currently uploading a new version which will fix the OP beach sluts as well as well as the constant occurrence of only packs of three dungeon sluts. And the update should solve the save problem also.

Upload is currently at 60% and should be complete in an hour.

where ever you unzipped the game to inside that folder will be another folder marked save. Just replace the new exe file with old exe and you'll be able to load your games.

Update is now Fully uploaded
I'll have to thoroughly test scumming to see what effect its having on save spell. It's pretty impressive how far you were able to get doing it tho.
Spoiler: show
If you just grind the beach sluts a bit and raise your skills, the game will continue to become progressively easier. Unfortunately due to the way the game is balanced I can't just lower skill cost. I'll definitely keep that in mind on future games tho.
Decadence Archive
The Ultimate Cock Hero Games Collection
PornHub
Free Streaming Cock Hero Channel
Decadence Inc. Adventures Cock Hero Player
A New Experience for your Favorite JOI & Cock Hero videos
Decadence TV
Cock Hero Mixes & MashUps
Post Reply

Who is online

Users browsing this forum: edger477, Orgentuno, phx and 73 guests