Poll: Beatmeter or no beatmeter ?

Discussion about Cock Hero and other sexy videos.

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Beatmeter or no beatmeter?

Yes
94
79%
No
25
21%
 
Total votes: 119

ComboNo1
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Re: Poll: Beatmeter or no beatmeter ?

Post by ComboNo1 »

figroll wrote:
ComboNo1 wrote:- Complex beats: I can put "123-123 & 1234567-" on a beat meter and you can follow it. I don't think that works without it.
That's because CH doesn't use the proper notation that a musician would recognise. Those rhythms should be "1+2 3+4" (say 1 and 2 3 and 4) and "1+2+3+4" (1 and 2 and 3 and 4) so that the position of the beats don't move around (e.g. 2 is always the second beat in the bar). The use of this notation, which I think comes from GH, is meant to make it easier for non-musicians but I think just makes it harder and means you never learn to count properly because the notation doesn't really work.

Also you can count the rhythm which is why everyone can do DOUBLE TIME (i.e. "1+2+3+4+") without looking at the beat meter. i.e. you are counting 1 2 3 4 subconsciously and when it says double time you just know how to double that count. This is all built into our brains and the number of people who cannot do this is vanishingly small.

(None of this really matters of course it just bugs me as a guitarist).
You're right, and it's always educational (at least for me) to hear from actual musicians about this stuff. I had someone on another thread that was a drummer tell me something very similar.

So, maybe this is another +1 for the beat meter. We can both follow the beats even if I like to use Cock Hero Beats Notation (tm), and you find all the beat names "wrong" because of your musical background. :-)
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Re: Poll: Beatmeter or no beatmeter ?

Post by blackwolf »

I think the best way to do the beatmeter is similar to how Pseudonym has done it in his more recent videos such as Audition 3. The beatmeter fades in to show the beat change, and then fades out after a bit. That being said, if the sound of the beat is not exactly on the beat of the music, I'd rather not have one at all. Just my thoughts.
Pseudonym is the best of Cock Hero IMO :yes:
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Re: Poll: Beatmeter or no beatmeter ?

Post by alchemi183 »

The MOST important element to me is care and effort put into overlaying the video with a separate audio track that has a stroke/beat *sound* that matches or compliments the rhythm/beats in the original music and makes the creator's intent for how and when we should stroke unambiguous.

CH videos by Vindicare, supermokkori, and Jupiter, as examples, are all really good at the audio layer. To me, that is much more important than a visual stroke meter because it allows my visual attention to be focused wherever I want and I still have an unambiguous audio cue to tell me how to stroke. I like a well-made visual stroke meter too, as long as the audio equivalent is present. A visual stroke meter without the audio equivalent also present is extremely frustrating to me.

When the audio layer is done well, I often love that CH. If done poorly or not at all I will only watch that CH with the sound turned all the way down and some other music/audio playing so I can treat it like a standard PMV.

As for text cues about what stroke-beats are coming up, I agree that there is a lot of inconsistency in how those are used and the notation they use. With a good audio layer, however, you can quickly learn the stroke-beats no matter what notation they use (if any). A visual stroke meter can also help in learning the complex beats and to show when a new one is approaching, but I think after you become familiar with the beats and can anticipate them an audible stroke sound is still invaluable to give you the confidence (no matter where you're looking) that you're still on track, while a visual one is more dispensable at that point.
bhlombardy wrote:I'm personally strongly in favor of an audible one (be it a metronome or an added bass kick) in ADDITION to the visual one. Why? simply because many of the stroke commands in many of the videos don't always synch up with the pre-existing audible beats in the selected audio tracks (even if the stroking instruction is in time with the tempo otherwise). PLUS this also helps one to keep track of the beatmeter without necessarily having to keep your visual focus on the visual meter most of the time, It lets you instead keep your attention on the action where it ought to be.
:yes: :thumbsup:
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Re: Poll: Beatmeter or no beatmeter ?

Post by janine »

As a person who uses CockHero videos not for genital stimulation, but rather for timing deepthroats: PLEASE keep the beatmeters!
Cock Hero does one thing well for me, that no other stuff does: lots of rhythm changes. The beat patterns change way more often than the actual music, so without the beatmeter, I would just sync my movement to the music and stay in one rhythm for the whole song. But then I can just play random music and watch random porn at the same time.
Additionally: If the music is not synced to the movement in the picture, it feels completely awkward, because I switch between syncing to one of them depending on my current focus. The beatmeter gives an alternative optical input with matching rhythm.
And yes, I do have a problem with rhythm, I cannot just not sync to it, and if I get two different inputs, I get crazy.
TL;DR: I don't even click on Cock Hero videos if they do not have a beatmeter in the thumbnail.
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Re: Poll: Beatmeter or no beatmeter ?

Post by Tittyluvr1334 »

ComboNo1 wrote:
figroll wrote:
ComboNo1 wrote:- Complex beats: I can put "123-123 & 1234567-" on a beat meter and you can follow it. I don't think that works without it.
That's because CH doesn't use the proper notation that a musician would recognise. Those rhythms should be "1+2 3+4" (say 1 and 2 3 and 4) and "1+2+3+4" (1 and 2 and 3 and 4) so that the position of the beats don't move around (e.g. 2 is always the second beat in the bar). The use of this notation, which I think comes from GH, is meant to make it easier for non-musicians but I think just makes it harder and means you never learn to count properly because the notation doesn't really work.

Also you can count the rhythm which is why everyone can do DOUBLE TIME (i.e. "1+2+3+4+") without looking at the beat meter. i.e. you are counting 1 2 3 4 subconsciously and when it says double time you just know how to double that count. This is all built into our brains and the number of people who cannot do this is vanishingly small.

(None of this really matters of course it just bugs me as a guitarist).
You're right, and it's always educational (at least for me) to hear from actual musicians about this stuff. I had someone on another thread that was a drummer tell me something very similar.

So, maybe this is another +1 for the beat meter. We can both follow the beats even if I like to use Cock Hero Beats Notation (tm), and you find all the beat names "wrong" because of your musical background. :-)
That was me, Combo. What Figroll was saying about reading and following music is correct. However GH and RockBand games don't teach that part of it - they just have you follow you the color-coded notes - which serves the intended purpose of playing a game and being part of the song. And of course CH is an extension of that. So what Figroll and I do know about music are by far the minority among persons playing/doing CH and thus the beat patterns being used and displayed are fairly universally understood among the people enjoying these videos.

But that all being said - those of us with natural rhythm are quite capable of following along to posted patterns even if at first it throws one off that 123-123 is the same thing and ||1-2-3-(4)-5-6-7-(8)|| in a measure. Which is the equivalent of playing 3 eighth notes and skipping every fourth. "1234" is ||1-and-2-and-3-and-4-and|| (quarter notes but the measure is played with the same tempo as the 8th notes - you're just stroking/beating half as many times in the same timespan). While "doubletime" you're simply stroking on the numbers AND the "and" so you're stroking/beating 2x as many times in the same length of a measure. And then of course there's 16th notes ||1-ee-and-uh-2-ee-and-uh-3-ee-and-uh-4-ee-and-uh|| Which you hear in a lot of fast rock songs - think AC/DC which you can hear the hi-hat ticks on those notes while hitting the base and the snare on alternating beats (usually the base on the numbers 1 & 3, and the snare on the "2 & 4" for a standard rock/pop beat-riff)

What IS interesting about what Figroll's concerns of not ever being taught properly about music - is that 8 years ago I learned to play the drums by playing RockBand on my PS3 and fell in love with the drums - i had natural rhythm and could already manage to have some level of limb-independence (the ability for one foot to do one pattern, while each hand doing their own - maybe because I'm fairly ambidextrous). After a few years, I was doing most songs on expert. I upgraded from the toy drum set thing to a more advanced electronic drum system that was compatible to the PS3, which added two cymbals to the mix, and I even bought a RC jack splitter so that I could use two bass-pedals and did double bass and started playing the songs on "Pro" level. Later, I told my wife I wanted to buy a real drum set, we didn't have a garage so she said - when we have a house with a garage..... I bought a house 2.5 years ago, now have a garage, and I since got a nice drumset and expanded to a full 7pc + drum set (plus 4 cymbals and other percussion accessories such as cowbell, hat-trick tambourine, hanging chimes) that I play regularly. But I had no idea how to read music!! LOL Thanks to a 30 minute tutorial on You-Tube I fixed that issue at least the basics. So all of that in the past 2 years. I'm in my 40s which means - it's never too later to learn to play a musical instrument - PS3 was my catalyst for inspiring me to do so.
Last edited by Tittyluvr1334 on Mon Mar 27, 2017 1:53 am, edited 1 time in total.
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Re: Poll: Beatmeter or no beatmeter ?

Post by Tittyluvr1334 »

bhlombardy wrote:Firstly, let's answer the OP's question straight up... YES to having a Beatmeter*...
the game is Cock Hero... it's a tongue-in-cheek cock-in-cheek (?) take on Guitar Hero. Without the meter it's just porn set to music.

Second... the Beatmeter should be visual, just like the original GH concept. Audible is mostly an option, HOWEVER I'm personally strongly in favor of an audible one (be it a metronome or an added bass kick) in ADDITION to the visual one. Why? simply because many of the stroke commands in many of the videos don't always synch up with the pre-existing audible beats in the selected audio tracks (even if the stroking instruction is in time with the tempo otherwise). PLUS this also helps one to keep track of the beatmeter without necessarily having to keep your visual focus on the visual meter most of the time, It lets you instead keep your attention on the action where it ought to be.
I have to respectfully disagree on some of this. Yes it's a tongue-in-cheek take on GH. And originally that was how CH schtick became popular and entertaining. However to assume that this means that a beatmeter is required I think is faulty logic. And I'll tell you why:

I'm fairly confident in saying that a major majority (like 95% or more) people playing GH or Rock Band do not spend much time paying attention to the cartoonish/animated images in the background while the game is playing (except during lulls in your respective instrument) - the images are there - they're noticed - maybe even viewed for a couple of seconds. BUT the majority of time is spent with the eyes glued to the note-highway.

HOWEVER - if GH and Rock Band replaced all the cartoonish/animated images in the background with hot naked, scantily clad, seductive dancing, doggie style plowed, POV BJ giving chicks that most of us would give our kidney up to fk a few times - the GH scores would plummet and the note-highways would just be an afterthought and distraction at worse.

My point of course is that the images being shown are far more entertaining in CH than GH. The beat-meter in GH IS the point of the game. The images in CH is the point of that game. To assume that a beatmeter is required for the whole production just for nostalgia is not a sound argument. I do understand that it is helpful to those who need visual cues - so for that - as many have indicated the best all around use is the show up for a measure to get the beat then disappear to remain a non-distraction. I spend very little time looking at a beatmeter when they're there and usually they're distracting. The only times I pay attention are in really complicated non-intuitive beats; something like 1-23-456-12-34-5678-123-4-56. Some of the older true mostly hard-core beats like Cum Louder and stuff use very fast complicated beats like this and I spend the whole time watching the meter and miss all the good action and that loses my "interest" really fast, and so i usually go into a steady rhythm and ignore the meter altogether so that I can enjoy the visuals.

TL
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Re: Poll: Beatmeter or no beatmeter ?

Post by damiendenio »

beatmeter is always something cool to have..
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Re: Poll: Beatmeter or no beatmeter ?

Post by steelhorse545 »

Hum.

Not too sure I'll add too much but what's been said, but :

I quite like a beatmeter.

as an addition, I also like a cum countdown so I can time ..erm..how long to go.
Now, I realise that's often not the point of many videos, but that depends on how you play them (and also why some of my faves are the acceleration series, and 'how long can you last'). YMMV

Other thing is stroke rate - the related thread re up/down strokes is relevant.
Some stuff is just stupidly fast, and IMO slower is actually better to savour the..er ..experience, rather than beating one's dick into floppy piece of asparagus. Again YMMV.

On the stroke rate front - and from the little I've seen of Island 4 -syncing rhythm with on-screen action (rather depending on girl/actress (?)) can work well. I came (ahem) across a poolside scene of Lilith Lavey which is hot as fuck when played in sync (and she's pretty consistent timing wise) but within the CH version (chperfectgirls) is just a *little* annoying 'cos the action is at odds with the audible beat.

I should add - as a guitarist and prog metal erm....spanner ?! - I can generally work out what's going on beat-wise so I'm not *that* fussed how the beat change is signalled - tbh it's probably more use as a beat change prompt as much as anything else. But I do like both audible and visual cues, so long as the latter aren't too distracting (which is often not the case). Still, that's complaining about others' well-intended efforts, which is kinda rude without putting the effort in myself. Hopefully I may correct that at some point,..

Ermm..that's it for the mo.
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Re: Poll: Beatmeter or no beatmeter ?

Post by Numz »

Short answer, yes to beatmeter but only if done to perfection, otherwise it's just frustrating.
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Re: Poll: Beatmeter or no beatmeter ?

Post by doremi »

Can the poll question be changed to Yes/No/Only-on-beat-changes?

I like the visual beat meter feature, but I'd rather not look at it all the time. Clear audible beats are very important, not optional. The best compromise for me is to fade the visual beat meter out once the beat change transition has occurred. Some creators have imposed irregular beats in their rounds, so the visual support is really needed those times, resulting in a loss of focus to the video itself, and that is very disappointing. The fix is very easy, as far as I'm concerned, DO NOT USE CRAZY IRREGULAR BEATS or if you do, specify FREESTYLE without the visual beat meter.
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Re: Poll: Beatmeter or no beatmeter ?

Post by barebone123 »

doremi wrote: Sun Mar 05, 2017 6:19 am Can the poll question be changed to Yes/No/Only-on-beat-changes?

I like the visual beat meter feature, but I'd rather not look at it all the time. Clear audible beats are very important, not optional. The best compromise for me is to fade the visual beat meter out once the beat change transition has occurred. Some creators have imposed irregular beats in their rounds, so the visual support is really needed those times, resulting in a loss of focus to the video itself, and that is very disappointing. The fix is very easy, as far as I'm concerned, DO NOT USE CRAZY IRREGULAR BEATS or if you do, specify FREESTYLE without the visual beat meter.
I agree. And I think that's what I may try on any next video. And slow down transitions, as feedback I've received is that it's more about "zoning out" on a beat than switching too often. That would lend well to not having an always present beat meter.

I also agree about not using crazy irregular beats - sometimes it is necessary because of the nature of a song, but in that case the meter could be left on screen longer.
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Re: Poll: Beatmeter or no beatmeter ?

Post by Alex69 »

Ok, here's my minority opinion: NO.

And here are my reasons:

-I respect those who need a visual beat meter. I don't. And for me it is visually more pleasant to see only the girl and the movie rather than having a huge (or not so huge) bar that prevents me from seeing all the frame.

-Second, I prefer the sound beats. The CH productions are videos made to be enjoyed both with our eyes and our ears. I mean, is an audiovisual experience. I find it more pleasant and easy to follow the beat in the sound.

-Third. It is more simple to make a CH without the Beatmeter bar. Yes, as simple as saving efforts that can be put on other aspects of the video.

I repeat, I respect every opinion. Mine is this one.
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Re: Poll: Beatmeter or no beatmeter ?

Post by barebone123 »

I think Primeswitch nailed it in Prime University. It's like two ways to go. 1) Old school video game style, with meter, classic 'game' format. Or 2) like Prime University or Inferno, Canto 1 without the meter, but meticulously done beats, timing, and communication to the player. Both can work very well from my perspective. I really enjoyed the pace of Prime University, good lead up to the beats, and the use of 'freestyle' was very well done. It's hard to design a rigid beat pattern that is going to work for 100,000s of thousands of sessions of people in various moods and levels of endurance, which also change day to day. And I think both Inferno and University accommodate that very well without a meter. On the other hand, the meter is like playing pinball (no kind of pun intended). Sometimes you want a more rigid 'board' to play from and the limitations or constraints/challenge that comes with it.
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