[RELEASE] Cock Hero: Inferno - Canto I

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Tittyluvr1334
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by Tittyluvr1334 »

BoundSquirrel wrote:This is... Awesome. What a great concept! The execution is great and the models are stunning (every one of them I've seen is perfect for my tastes!)

I've only been through part of it once (and failed), but can't wait to see more.

This one is practically begging for a stereostim track to go with it though! Any chance of uploading a beat track?

Thanks for all of your hard work and a great production.
When you say you want a "beat track"....are you asking for an MP3 of the sound (music + artificial beats) track that was overlaid on top of the video?
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by Maskeraid »

A beat track is just the over-layed beats without the music. Those that use Electrostim/Stereostim devices to play CH can program their device to activate when the beats do. They use the beat file without the music to do this.

-

I have had the chance to play this twice now, and I really enjoyed both plays.

The editing is great; you clearly put a considerable amount of time and effort into planning and executing this CH. Awesome :clap2: If I had any gripes at all about the editing, it would only be the sound effect used for the "beats". It's definitely more of a personal preference than a gripe tbh, but I prefer a much sharper snare sound than the softer more concussive sound you used. Totally a personal thing and didnt detract anything from the finished product in the slightest.

I have to agree with what book_guy said about others saying the beats are off. They're really not. A few are "off beat" I don't quite know how to describe it lol, the beats are in sync with the rhythm/tempo of the music just some beats are "in-between" the beats of the song. Similar to something which I also did in Evolution during the round that has a Michael Jackson song playing there the beats were in between the actual beats of the song. So I can see what people are saying, however there is no issue with the sync at all and I had no issue keeping up with the beat.

Definitely one to keep in the collection and I look forward to seeing any sequels :w00t:
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by blondie88 »

Maskeraid wrote: I have to agree with what book_guy said about others saying the beats are off. They're really not. A few are "off beat" I don't quite know how to describe it lol, the beats are in sync with the rhythm/tempo of the music just some beats are "in-between" the beats of the song. Similar to something which I also did in Evolution during the round that has a Michael Jackson song playing there the beats were in between the actual beats of the song. So I can see what people are saying, however there is no issue with the sync at all and I had no issue keeping up with the beat.
It's not that the beats are out of time - they're not. I just personally felt that because they changed so often and the rhythms were a little bit more ambitious than the usual, that they made the whole experience a bit stop-start, and sometimes took me out of the vibe.

For me, a beat change used cleverly, could be a great tool to ramp up the tension in a CH. I think it was in one of the Flux series where you are cruising with a normal beat and then a 7/8 comes in and BAM, nearly sends you over the edge. Whereas when the beats are changing so often, never allowing you to settle into one, the change becomes a little emotionless.

I also play with lube and felt some of the quicker beats were just a little too fast to keep up with sometimes. Whereas Flux for example was a much smoother experience.

I also felt the lack of hardcore got a bit boring in the end, and if there is no ramping up of the footage at some point, it does become little repetitive. But this is all just an opinion, because thats what we do on here. I loved the fact this was an ambitious CH and that still made it a winner for me. Just being ultra critical with some suggestions for next time... and I hope there will be a next time because you guys have a lot of talent :-D
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Re: [RELEASE] Cock Hero: Inferno - Canto I

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Maskeraid wrote:A beat track is just the over-layed beats without the music. Those that use Electrostim/Stereostim devices to play CH can program their device to activate when the beats do. They use the beat file without the music to do this.
I do not have this. I have only the beats+muisc MP3. I personally and have no doubt that Raga would feel the same, have no issue with a beat track being provided and used for electrostim users. However the person that may have this would be Psuedonym who provided the final beats to us.
-
I have had the chance to play this twice now, and I really enjoyed both plays.

The editing is great; you clearly put a considerable amount of time and effort into planning and executing this CH. Awesome :clap2: If I had any gripes at all about the editing, it would only be the sound effect used for the "beats". It's definitely more of a personal preference than a gripe tbh, but I prefer a much sharper snare sound than the softer more concussive sound you used. Totally a personal thing and didnt detract anything from the finished product in the slightest.
It's a preference thing then. I am 100% opposite in that. I specifically sought out the dance techno thump bass sound. I think however what psytrance used in his hero series #1 especially is enough of a blend that it does sound audibly appealing. And I'm thinking we may need to gravitate towards that sound if we are to include some more up-tempo stuff in Canto II (which is likely). Canto II will be much more intense and harder to beat than Canto I.

NOTE - this is the intent for each one to get progressively more and more intense and harder to beat. Hence why the abilities that you unlock become so vital important to surviving.
I have to agree with what book_guy said about others saying the beats are off. They're really not. A few are "off beat" I don't quite know how to describe it lol, the beats are in sync with the rhythm/tempo of the music just some beats are "in-between" the beats of the song. Similar to something which I also did in Evolution during the round that has a Michael Jackson song playing there the beats were in between the actual beats of the song. So I can see what people are saying, however there is no issue with the sync at all and I had no issue keeping up with the beat.

Definitely one to keep in the collection and I look forward to seeing any sequels :w00t:
Thanks for the feedback and reviews. Thanks for playing. Enjoy.
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by Tittyluvr1334 »

blondie88 wrote: It's not that the beats are out of time - they're not. I just personally felt that because they changed so often and the rhythms were a little bit more ambitious than the usual, that they made the whole experience a bit stop-start, and sometimes took me out of the vibe.

Hey Blondie - thank you for taking the time to provide all that feedback. Trust me, your input is valuable and does help.
For me, a beat change used cleverly, could be a great tool to ramp up the tension in a CH. I think it was in one of the Flux series where you are cruising with a normal beat and then a 7/8 comes in and BAM, nearly sends you over the edge. Whereas when the beats are changing so often, never allowing you to settle into one, the change becomes a little emotionless.
I also play with lube and felt some of the quicker beats were just a little too fast to keep up with sometimes. Whereas Flux for example was a much smoother experience.
You are absolutely not in the wrong here. However nor are those who have opined in the past that they grow bored and limp with the same rhythm being used for minutes at a time. So it's a really hard balancing act. Based on feedback from you and others, I'll try to have a few songs have some routine standard rhythms for an easier time as you prescribe. I find that changing it up keeps the "game" more dynamic and a bit harder, and keeps people more focused and into it. But YMMV.

Another part of the problem was that we went through three sound guys before completion, and no doubt the logistics of doing it all over email and messageboards a bit of a hurdle. Things were lost in translation, it was hard to stay in contact, work got abandoned and restarted and redirected. some of the songs didn't turn out how I wanted them too, but it's too hard to really discuss and get it ironed out over font. So there is that. Pseudonym came in at the 11th hour though and really came through and I am very grateful to him. It wasn't all exactly as I had planned but it was better than I was fearing it would be due to time and snafus we had had prior to him on board. But we were short on time by that point and we were rushing to get it in the can so-to-speak due to so many prior delays. And considering it was our first go, I'm sure we did things backwards, and not in an optimized fashion. Hopefully we can do that again and make similar magic without all the delays, snafus, and time-constraints. We've learned a lot in the process. If we have the same person start to finish doing it, I'm sure better strides and choices, and more streamlined process can ensue.

I should probably learn to do the beats myself for simplicity sake - does anyone know if there's a YOUTUBE video on how to do those - I learn well visually from using tutorials on there. For instance - I taught myself how to play drums from watching YouTube tutorials and how to mod the shit out of my GTA V, Skyrim and Witcher III games (and I have really no computer programming knowledge at all).
I also felt the lack of hardcore got a bit boring in the end, and if there is no ramping up of the footage at some point, it does become little repetitive. But this is all just an opinion, because thats what we do on here. I loved the fact this was an ambitious CH and that still made it a winner for me. Just being ultra critical with some suggestions for next time... and I hope there will be a next time because you guys have a lot of talent :-D
once again - thanks for all the feedback, and for playing. Opinions and suggestions do help in the long run as we know it's not perfect, and we can always learn something new. I know that there was a lack of hardcore but for maybe a round and half or so. Like I've said previously, we are learning as we're going, but our plan all along was to provide a myriad of styles and preferences, and you can plan to see more hardcore in the Canto's to come. But there will also be some soft innocent style like that in Canto I, as well. I personally much prefer the style that was in Canto I vs. say a lot of raunchy hardcore. It more arousing and allows the imagination to roam a bit more. But there will something for all. The story as it plays out - is only going to continue to get more intense.

And yes there will be a next time. We've already started on it. We've got the story part done, and much of the scene selections/material available, the various roles filled by appropriate actresses, and the storyboard all plotted. For those who are familiar with the original source of our inspiration, knows that next up is getting through the gates, and on to Limbo. Whatever will we do with a land full of trapped gorgeous lost souls with too much time on their hands.....
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by virilevirtue »

Just had the chance to play for the first time today and wow, what a great video and experience!! One of the best CH productions in some time and it felt like you achieved what you had in mind.

I love the story concept and it really empowered the experience for me without feeling overburdened or too light. I was reminded a good bit of Cocknia, except overall I felt this beat it in both aesthetic and pacing. The pacing was really spot-on and worked extremely well for me. I was caught off-guard at how quickly/intensely everything started, and while I'm usually a fan of videos that start slower in the beat department, it worked out really well here.

I loved the selection of girls used. It's hard to please everyone so it's best to go with what appeals to you. I'm most turned on by girls who work out and have at least a little muscle/tautness to them and while that wasn't the case here, the clips and editing really meshed well and the story went a long way for me. It was tough to resist, particularly when Virgo was, ah, helping(my favorite moments).

Overall I thought the difficulty was on point. I very nearly lost at one point but just managed to make it through, and I was definitely following cues for harder/faster throughout. When I saw the initial video length I thought it was going to run a little long, and then when I reached the initial victory I was surprised I was already there. The bonus/reward round, for how it tied into the overall package/story, was immensely satisfying. One of the most pleasurable build-ups and orgasms I've had from porn/CH in a good while. I'd love to see rewards handled in a similar fashion going forward, particularly if Virgo is involved, though having someone new introduced just for the purpose helps up the excitement.

Thank you! I'm looking forward to playing through again and while I'm curious about the epilogues I also want to make it to the end again. I'm excited that this was only part one and will be waiting anxiously for the follow-up!
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by blondie88 »

Tittyluvr1334 wrote:
Thanks for the feedback and reviews. Thanks for playing. Enjoy.
And thanks for being a good sport about my feedback. To be honest, giving feedback always feels a little wrong, because who am i to judge your work? I'm massively appreciative of what you guys do, and sometimes maybe it feels like its only the bad things that get highlighted, but obviously the general vibe is that everyone is loving this, and I'm such a fan of the whole CH scene so I just like to offer constructive feedback as a consumer in case it can help in anyway.. :whistle:
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by blondie88 »

Apologies for verbally vomiting all over your thread again, but I now just have to add..

I played this again today and made it to around 40 mins, and i have to say, for me everything just kicked into life around the 25 min mark. For some reason the first couple of rounds just don't do anything for me, but from there on in I thought everything was absolutely first class. Loved it. The pacing was superb. The ramping up of the end of each round - superb. Absolutely what a CH should be about. I felt teased and completely pulled in different directions. The good vs nasty thing was amazing. Too many CH rounds end too quickly but the way each round teased and teased at the endings was awesome. Amazing job. If this is the sign of things to come then I can't wait for more.

And I also have to add - going against what i said earlier about the lack of hardcore - that because of this, when the hardcore did kick in, fuck me, it kicked in with twice as much power as a normal CH that desensitises you from the start. Amazing work my friend.
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by mike_987123 »

I don't often post comments,

but when I do, its only for the most exceptional of videos.

I've played this twice now and absolutely fantastic work. I loved the choice of women, the well themed rounds, and the additional story and RPG elements. I like to play cockheros because I'm looking for something different than your average porn. This exceeded all my criteria.

I recognize everyone has different tastes, luckily for me, this was spot on.

I agree with how book_guy described the beats, its not that they are off time, they sometimes just don't mesh with the accents of the song. However, I quickly tuned that out, I noticed it at first, and then it never bothered me again.

Keep up the great work, can't wait for round 2.
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by figroll »

Maskeraid wrote:I have to agree with what book_guy said about others saying the beats are off. They're really not. A few are "off beat" I don't quite know how to describe it lol, the beats are in sync with the rhythm/tempo of the music just some beats are "in-between" the beats of the song. Similar to something which I also did in Evolution during the round that has a Michael Jackson song playing there the beats were in between the actual beats of the song. So I can see what people are saying, however there is no issue with the sync at all and I had no issue keeping up with the beat.
You are correct. And this brings me to my pet peeve about beats.

Most pop music is in 4/4 so each bar has 4 beats 1-2-3-4 on the 4 whole notes in each bar and 4 "in between beats" on the half notes. This is traditionally written "1+2+3+4+" and said "one and two" etc (think of the drummer counting in the wedding band "a one two three and four" which is "1 2 3+4"). In CH (and Guitar Hero where this comes from I guess) they tried to simplify this with a non-standard way of counting beats that drops the +'s and uses numbers 1 to 8 instead. Except rather than being simple this doesn't actually work and made it more complicated once you got passed the simplest cases. Hence all the dashes and things like 1-1 and the way number mean different beats in different patterns.

So when a CH says "123 123"a musician would say "1+2 3+4" (say "one and two, three and four"), when a CH says "1-234-5"- a musician would say "1 2+3 4". Note in the traditional form the numbered beats are always in the same place (i.e. 2 is always the second beat in the bar) but in the CH style you kind of have to know the convention. This is a huge part of the reason lots of people like to have a beat meter, I think, because the CH system is slightly random and hard to learn whereas the consistency and logic of traditional beat counting where you gain a sense of where the bars begin and end and your mind gets anchored to the 1 beat.

So that's whole notes and half notes. Off beats are slightly different. In traditional music the accent (usually the base drum) is on beats 1 and 3, but in music like Ska and Reggae it's on 2 and 4 or "off the beat". If you count "one TWO three FOUR " you will immediately get the reggae / ska feel. Lots of rock and pop also shifts accents onto the off beats which is what the Beatles were on about when they talk about the "backbeat" and what makes this music so danceable.

I also note in your own videos, instructions like "1234 in 5s" doesn't literally mean 5s but on the next bar or 1 beat, typically when the chord changes. Most people will get this as they instinctively know about bars.

Or maybe it's just me as I have been counting time like this for 40 years :-)
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by Woogity »

What's the name of the song that plays during the first Charon round TL?
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by Tittyluvr1334 »

Woogity wrote:What's the name of the song that plays during the first Charon round TL?


Off topic explanation
Spoiler: show
Raga selected most of the music without much interference or inclusion on my part. I had no idea what these songs were when I he started sending me stuff to preview. However I have an awesome app on my phone called SOUND HOUND. I can listen to about 5-10 seconds of any song and tell you what it is. Heck you can even hum or sing the song to your phone and it will identify it usually.

So I had to use my sound hound when I first started getting his material to me one round at a time. And I fell in love with most of the songs, including both parts for Charon, and both songs for the bonus round, and the Virgo-Training round.
That song is called "There Might Be Coffee" by Deadmou5.
(which I think the 5 is meant as a backwards S. U Kray-Z kids and ur sill-E spelling with muzik).

I suppose I should post a soundtrack for the production and post it on the first post.....

-TL
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by Tittyluvr1334 »

I added a soundtrack listing on the original post of this thread in spoiler tabs.
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by Alex69 »

Hey TL, hey Raga, I finally made it to the end.

I could say, easily, that this CH has the best reward I've experienced.
Not only for the girls, but for its progression and inmersion.
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Re: [RELEASE] Cock Hero: Inferno - Canto I

Post by Blank »

I didn't liked it. As others have said, the beats changed way too often and with too short warnings. As a result, I was more focused in trying to keep up with them than in watching the scenes. The scenes themselves were also cut too fast, and their overall selection seemed too random for me to be able to ''feel'' a theme for each round.
The fading effects, color filter effects, superimposition of faces and other video effects were too much distracting for me, the video gave me the feeling that I was high. Also I found the multicolored subtitles ugly.
I didn't mind the music either, I feel like it was supposed to sound ''epic'', but I don't think it goes well with Cock Hero.
And I didn't like what I understood of the story, seemed too abstract and esoteric to me, I much prefer something more down to earth and light-hearted, like the Island serie for example.
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