[RELEASE] Cock Hero: Inferno - Canto I
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Any news on canto 2 ? i really liked the first one.
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Re: [RELEASE] Cock Hero: Inferno - Canto I
at first I didn't like the beat flow and interface, but this turned into the best CH I've ever seen. Excellent work.
the round leading up to 33min was the best round of any CH. Really great work.
Who is the brunette? tan skin? virgo or charon? i couldn't tell what her name was but she had the whole chapter devoted to her, never seen her
the round leading up to 33min was the best round of any CH. Really great work.
Who is the brunette? tan skin? virgo or charon? i couldn't tell what her name was but she had the whole chapter devoted to her, never seen her
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Janice Griffithlighthammer wrote: ↑Sat Mar 25, 2017 3:42 pm at first I didn't like the beat flow and interface, but this turned into the best CH I've ever seen. Excellent work.
the round leading up to 33min was the best round of any CH. Really great work.
Who is the brunette? tan skin? virgo or charon? i couldn't tell what her name was but she had the whole chapter devoted to her, never seen her
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Virgo is the guide. That's Connie Carter (aka Josephine). Charon (the ferry-woman) is Janice Griffith. She's the one with the tan skin.jamesbondage wrote: ↑Sat Mar 25, 2017 6:14 pmJanice Griffithlighthammer wrote: ↑Sat Mar 25, 2017 3:42 pm at first I didn't like the beat flow and interface, but this turned into the best CH I've ever seen. Excellent work.
the round leading up to 33min was the best round of any CH. Really great work.
Who is the brunette? tan skin? virgo or charon? i couldn't tell what her name was but she had the whole chapter devoted to her, never seen her
there's a nice juxtaposition between the two in that battle - Connie Carter is always very sensual erotic, and Janice is usually very dirty. The end result of that juxtaposition was intentional in our design. We wanted that contrast and use some of the more upbeat music while showing Virgo's sensual interaction.
And of course - thank you for the kind words. We appreciate it. Glad you enjoyed it. Yeah that round w/ Charon is fantastic. I love them both. The scene of the battle between Charon and Virgo is probably my fav scene of any CH, but both Charon scenes are fantastic. Definitely my favorite of the ones we did anyways. But there's one in Canto II that we've done that I think steals that honor yet...
I think I'd like to bring Charon back in a later Canto.
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Yeah we've just got so many other priorities. And work has been a huge killer lately. We've gone through major staffing changes and leadership changes, and lots of new changes to our program that it's put me behind the 8-ball at work, and I have just been working a lot more and a lot harder than I have had to do in the past.
We do have the scenes pretty much done (90% - 95% done).
Now we just need to add the Epilogues and Dialogue and then sound/beat overlay. Hopefully we can learn to do the beats easily enough; we used Psuedonym to do it for us last time, as it was something neither Raga nor I wished to take the time to learn how.
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Re: [RELEASE] Cock Hero: Inferno - Canto I
This is one of those Cock Hero releases that has really stood the test of time. Though my initial review was overall very positive, I did not fully appreciate after my first viewing that this was one of those once or twice a year releases that I would go back to time and time again. I'm happy to hear a sequel is still in the works.
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Cool.
who is the brunette that starts round 2? she appears throughout that round, specifically at 10:50-11:00
who is the brunette that starts round 2? she appears throughout that round, specifically at 10:50-11:00
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Gia Ramey-Gaylighthammer wrote: ↑Sun Mar 26, 2017 2:09 pm Cool.
who is the brunette that starts round 2? she appears throughout that round, specifically at 10:50-11:00
She's stunning gorgeous! Lots of playboy vids of her. She's another one I hope to use again, perhaps in a spin-off from the main series....
She's list in the credits under the "Queen of the Cats".
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Wait, you guys didn't do the beats?! I learned how to do beat patterns from Inferno. If you need help, let me know, I'd be happy to do whatever I can.Tittyluvr1334 wrote: ↑Sun Mar 26, 2017 8:52 amYeah we've just got so many other priorities. And work has been a huge killer lately. We've gone through major staffing changes and leadership changes, and lots of new changes to our program that it's put me behind the 8-ball at work, and I have just been working a lot more and a lot harder than I have had to do in the past.
We do have the scenes pretty much done (90% - 95% done).
Now we just need to add the Epilogues and Dialogue and then sound/beat overlay. Hopefully we can learn to do the beats easily enough; we used Psuedonym to do it for us last time, as it was something neither Raga nor I wished to take the time to learn how.
-TL
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Correct, we did not. Neither of us wanted to take the time to fully invest in that part of it. Inferno began originally by Raga posting a message asking for a crowd-forged project asking multiple people to pitch in. There was no concept of what project was going to be at that time.
Myself and one other signed up - him to do the beats, Raga to do all the editing (which is brilliant), and myself to do the main story. Later I came up with the nuances of the RPG elements of it. Raga pitched his idea to me about story-themed CH based on the Dante's Inferno classic literature. I was instantly hooked on the idea having been a fan of that story since high school which was......a while ago.
I then provided a project outline and we got to it. The beats guy left, and we replaced him with another...and then he left....finally Pseudonym answered our call for help and we are so grateful to him. I designed the beat patterns based off my drumming experience, but Pseudonym did all the technical work. We learned that it probably would have been easier all along if one person did the editing and beats as it was difficult to keep shifting it back and forth and having to rely on digital communication with each other. That all being said - because it was originally crowd-forged and the idea was that each person have their own niche in the project (to basically make it so that it wasn't as much work for any one person), neither Raga nor I bothered to learn the nuances of what software and how to add beat tracks and/or meters. So we may have to do that this time.
Despite it probably creating some logistical issues with multiple people working on it from far away and doing it in cyberspace, I'm confident that all collaboration on the project and story led to a much better overall final product than we could have managed solo.
Awesome! Thanks for the offer. I'll definitely keep that in mind. Selfless too - cuz that means you're spoiling the final production for yourself. LOL.I learned how to do beat patterns from Inferno. If you need help, let me know, I'd be happy to do whatever I can.
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Wow, quite a story behind pulling Inferno together. When I first set out to make a CH video, I sat down with Inferno and went second by second and charted out the beat patterns and sequence (I have no music training and, until then, no experience with editing tools). I think the beats and sequences are perfect, both in sync with the music and from a practical/stroking standpoint. It was the perfect way to learn, so thank you! And it makes sense now...if you're a drummer. I had found that too many videos had poorly designed beats, not in sync with the music, not practical, too many random/weird patterns, etc.Tittyluvr1334 wrote: ↑Mon Mar 27, 2017 1:47 amCorrect, we did not. Neither of us wanted to take the time to fully invest in that part of it. Inferno began originally by Raga posting a message asking for a crowd-forged project asking multiple people to pitch in. There was no concept of what project was going to be at that time.
Myself and one other signed up - him to do the beats, Raga to do all the editing (which is brilliant), and myself to do the main story. Later I came up with the nuances of the RPG elements of it. Raga pitched his idea to me about story-themed CH based on the Dante's Inferno classic literature. I was instantly hooked on the idea having been a fan of that story since high school which was......a while ago.
I then provided a project outline and we got to it. The beats guy left, and we replaced him with another...and then he left....finally Pseudonym answered our call for help and we are so grateful to him. I designed the beat patterns based off my drumming experience, but Pseudonym did all the technical work. We learned that it probably would have been easier all along if one person did the editing and beats as it was difficult to keep shifting it back and forth and having to rely on digital communication with each other. That all being said - because it was originally crowd-forged and the idea was that each person have their own niche in the project (to basically make it so that it wasn't as much work for any one person), neither Raga nor I bothered to learn the nuances of what software and how to add beat tracks and/or meters. So we may have to do that this time.
Despite it probably creating some logistical issues with multiple people working on it from far away and doing it in cyberspace, I'm confident that all collaboration on the project and story led to a much better overall final product than we could have managed solo.
Awesome! Thanks for the offer. I'll definitely keep that in mind. Selfless too - cuz that means you're spoiling the final production for yourself. LOL.I learned how to do beat patterns from Inferno. If you need help, let me know, I'd be happy to do whatever I can.
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True true on spoiling it. That would definitely be the downside. Inferno is in my top 5 (top 3 maybe).
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Thank you for your vote of confidence, and your support. We do appreciate it. I look forward to sharing what we've come up with in Canto II.barebone123 wrote: ↑Mon Mar 27, 2017 8:33 pm
Wow, quite a story behind pulling Inferno together. When I first set out to make a CH video, I sat down with Inferno and went second by second and charted out the beat patterns and sequence (I have no music training and, until then, no experience with editing tools). I think the beats and sequences are perfect, both in sync with the music and from a practical/stroking standpoint. It was the perfect way to learn, so thank you! And it makes sense now...if you're a drummer. I had found that too many videos had poorly designed beats, not in sync with the music, not practical, too many random/weird patterns, etc.
True true on spoiling it. That would definitely be the downside. Inferno is in my top 5 (top 3 maybe).
If you don't mind me asking - which CH production did you release? I cannot recall.
If you wish to be involved at all, let me know, perhaps we can send you a scene or two for you to work on beats for us. If you're interested, I'll send you a PM and get you hooked up on our private messageboard where he and I share our thoughts and progress, and we'll go from there.
-TL
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Re: [RELEASE] Cock Hero: Inferno - Canto I
Tittyluvr1334 wrote: ↑Tue Mar 28, 2017 12:09 amThank you for your vote of confidence, and your support. We do appreciate it. I look forward to sharing what we've come up with in Canto II.barebone123 wrote: ↑Mon Mar 27, 2017 8:33 pm
Wow, quite a story behind pulling Inferno together. When I first set out to make a CH video, I sat down with Inferno and went second by second and charted out the beat patterns and sequence (I have no music training and, until then, no experience with editing tools). I think the beats and sequences are perfect, both in sync with the music and from a practical/stroking standpoint. It was the perfect way to learn, so thank you! And it makes sense now...if you're a drummer. I had found that too many videos had poorly designed beats, not in sync with the music, not practical, too many random/weird patterns, etc.
True true on spoiling it. That would definitely be the downside. Inferno is in my top 5 (top 3 maybe).
If you don't mind me asking - which CH production did you release? I cannot recall.
If you wish to be involved at all, let me know, perhaps we can send you a scene or two for you to work on beats for us. If you're interested, I'll send you a PM and get you hooked up on our private messageboard where he and I share our thoughts and progress, and we'll go from there.
-TL
I can't wait to see Canto II!
I've made two videos. Rhythm and ADSR. Both are traditional beat-meter style round-based simple CH videos. Dead simple, just farting around and having fun learning video editing and the mechanics of it. I'd be happy to help if I can...no sweat either way, keep up the great work!
http://www.pornhub.com/view_video.php?v ... ea0a0ec9b7
http://www.pornhub.com/view_video.php?v ... 3627aa10d2
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Re: [RELEASE] Cock Hero: Inferno - Canto I
You and me both!!
Oh wow! I have watched both and enjoyed them immensely; especially Rhythm. That's some good work. Especially on the beats. I really like the way the text tells you it's changing listing the beat, and then the new beat scrolls over. My only addition that I would want for my own project(s) would be after the new beat meter rolls in for a measure, it fades away until another beat change. I'll send you a PM and see what we can do together.I've made two videos. Rhythm and ADSR. Both are traditional beat-meter style round-based simple CH videos. Dead simple, just farting around and having fun learning video editing and the mechanics of it. I'd be happy to help if I can...no sweat either way, keep up the great work!
http://www.pornhub.com/view_video.php?v ... ea0a0ec9b7
http://www.pornhub.com/view_video.php?v ... 3627aa10d2
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