[RELEASE] COCK HERO - 7 Deadly Sins - 1. Innocence

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zenetix
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Re: [RELEASE] COCK HERO - 7 Deadly Sins - 1. Innocence

Post by zenetix »

Glad to hear that you're still working on this. Any progress is good progress.

Just a suggestion (given the size of this project) - you might consider completing one more episode, releasing it, and using that feedback before you dive into the rest.

Good luck!
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Re: [RELEASE] COCK HERO - 7 Deadly Sins - 1. Innocence

Post by zoltan »

zenetix wrote:Glad to hear that you're still working on this. Any progress is good progress.

Just a suggestion (given the size of this project) - you might consider completing one more episode, releasing it, and using that feedback before you dive into the rest.

Good luck!
I think this is really good advice... if you've got 60 rounds done I think you're ready to package something in a release. After all, few people will ever attempt to do 150 rounds in one sitting.

Imagine if you'd completed all 150 rounds before releasing Innocence. By releasing episodically, the community found a video issue you weren't aware of. You'll also get feedback along the way that'll help you get better.

Just my two cents. I thought your original release (aside from the video stuttering) was really promising and I'm looking forward to seeing what you've come up with!
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Re: [RELEASE] COCK HERO - 7 Deadly Sins - 1. Innocence

Post by Tittyluvr1334 »

zoltan wrote:
zenetix wrote:Glad to hear that you're still working on this. Any progress is good progress.

Just a suggestion (given the size of this project) - you might consider completing one more episode, releasing it, and using that feedback before you dive into the rest.

Good luck!
I think this is really good advice... if you've got 60 rounds done I think you're ready to package something in a release. After all, few people will ever attempt to do 150 rounds in one sitting.

Imagine if you'd completed all 150 rounds before releasing Innocence. By releasing episodically, the community found a video issue you weren't aware of. You'll also get feedback along the way that'll help you get better.

Just my two cents. I thought your original release (aside from the video stuttering) was really promising and I'm looking forward to seeing what you've come up with!
+1 I concur
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Re: [RELEASE] COCK HERO - 7 Deadly Sins - 1. Innocence

Post by Woogity »

As is consensus it seems, I think it's a good idea to release periodically. The 10-day streak is a nice thought but crazy unrealistic for the vast majority of cock hero players. It would likely be even better if you take the rounds you have, compile them into their own episodes and do periodic releases, possibly with enough time in between to finish the next 90 rounds in time with new episode releases. Hype can be built around releases and I guarantee by the end you'll be a great cock hero creator because of tons of feedback and also much popular in the community you'll get more downloads overall.

-w

Edit: also sent you a pm regarding some round testing :)
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Re: [RELEASE] COCK HERO - 7 Deadly Sins - 1. Innocence

Post by Alex69 »

I agree with Woogity, Titty, Zoltan and Zenetix: You'll be missing tons of feedback that would be pretty helpful to you, but it is your project so do what you think it's the best.
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Re: [RELEASE] COCK HERO - 7 Deadly Sins - 1. Innocence

Post by Luvz2edge »

Thanks to everyone for their advice.

I don't plan on releasing all of the final project before beta testing it. I've already ran some alpha tests so far using a few rounds on other computers so I could check the quality of the video. Moreover, I had a few great fellows from this forum beta testing some sporadic rounds for me for the same reason but I took in all the advice I got from them to improve my rounds. I plan on beta testing a few rounds every once in a while and receive some feedback.

As I said one month before the the final release I will sent the finished project to my beta testers so they will find any mistakes and/or give some advice on what can be improved. Eventually when the project is released to the masses all new advise and corrections will be implemented.
Woogity wrote:The 10-day streak is a nice thought but crazy unrealistic for the vast majority of cock hero players.
I know this problem occurs however I am not changing the 10 day no release plan. However, I plan on adding checkpoints so someone who has lost won't have to restart the whole project from start. I am also considering the idea that depending on how many checkpoints you've used (aka how many times you've lost) there will be a different ending to the story.

I am a hardcore gamer and I am more fascinated by the GAME side of this project (storytelling, characters, rounds) and not so much on the porn side, without this meaning it won't be arousing and challenging. I want to create something like a long videogame that you feel a sense of accomplishment once you finish it. Plus, I want to create something that has not been done before.

To conclude,

I want to say thanks again for your advice everyone. I might not be that much active here, but don't think that I am not taking everything you've written into consideration. I am constantly working on the project and trying to figure out ways to improve it using your comments.

Cheers..

P.S: Everyone who's PMed me about beta testing too, will receive a couple of links in a short time so they can do some beta testing themselves.
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Re: [RELEASE] COCK HERO - 7 Deadly Sins - 1. Innocence

Post by Woogity »

Including checkpoints after reward rounds or reward-esque rounds where you are allowed to release in the middle of an episode and come back are definitely a fix for the problem. Good unique idea I like it
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Re: [RELEASE] COCK HERO - 7 Deadly Sins - 1. Innocence

Post by     ‌ ‍ ‎ ‏   »

Anyone got an active torrent or stream of the rerender? The one on pornhub is way too laggy.
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