How do you feel about 'difficulty' in teases?

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How do you feel about 'difficulty' in teases?

I don't want this kind of difficulty
3
8%
I could be interested in some difficulty but not too much
14
36%
Make me think!
22
56%
 
Total votes: 39

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Shattered
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How do you feel about 'difficulty' in teases?

Post by Shattered »

I'm not talking about 'edge for 10 minutes without cumming' I'm talking about in having to figure out how to progress.

I did a little bit of this in a tease through dimensions, and I have some ideas to make you think if you want the true ending. A lot of my teases have asked something of you to reach the true ending, but I'm thinking of a bit more. The false ending would most likely deny you.

My concern is how many people would follow through. I know how some people might not like to stop the fun for a minute or two to proceed. Might just stop altogether. And I feel like I'd rather people saw the end of the tease I want even if it's a little easier to get there then encountering a difficulty and going elsewhere.

So I'd very much like feedback on this, especially if you've played my teases but I'd welcome it nonetheless. Not at the point in writing my new tease where this matters yet, but I'm getting there.
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Re: How do you feel about 'difficulty' in teases?

Post by kerkersklave »

I like classical adventure games a lot, and I like teases that are build in this way. Even if I have to stop the stroking and edging for a while.
There just should be a logical way to figure it out, and if you need information, you should be able to find it again, if you missed it. It is not fun if you have to go through half an hour of instructions over and over again until you notice something.
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Re: How do you feel about 'difficulty' in teases?

Post by eye192 »

I would love to see more psychologically challenging teases. Restrictions that force you to solve puzzles in order to advance make the tease so much more rewarding in my opinion. Because now you have invested some effort into it and are more likely to see it through.
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Re: How do you feel about 'difficulty' in teases?

Post by rebekeplex »

Well, it depends. I would like to be challenged on one hand but on the other there are factors which might make me lose some of the motivation to put the effort in it and not just stick with the easy option. The main factor is probably the selection of the model (which is defined by personal prefferences and is difficult to satisfy vast majority of people playing it) and by that I want to say - please don't use the overused models please (like Little Caprice, Anjelica, Xo Giselle, Natasha Belle, Malena Morgan etc.), then besides the model there is one more thing that made me lose my motivation and it's censored porn (I know that for the concept of some of your teases it made sense to put it there but if you planned it for this challenging tease too, please don't). I also wanted to mention that I'm not fan of solving the "maze" teases with giant maps and repetitive encounters.

Hope that helps.
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Re: How do you feel about 'difficulty' in teases?

Post by mr-max »

I'm totally into it. However, if it is a total stop for not figuring something out, this seems to be a nono.
I like escape rooms and adventures, so I guess it is no wonder that I'm into challenging riddles and such! ;)

I really liked the immersive experiences you had in your teases beforehand (like doing a write the line task to get a passcode or doing something somewhere else to proceed).
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Re: How do you feel about 'difficulty' in teases?

Post by onlytropics »

Well I like a challenge and I do like mazes. I don't know any of your teases but then again, I don't remember names.
I would totally pause "having fun" for up to like 20 minutes just to solve a riddle that might get me a nicer ending. However, I seriously dislike games that throw me back to the start after playing for 90 minutes. I'd prefer them sending me back just a little bit. Plus maybe something easy self-humiliating like squeeze your thing to a window for some minutes or hit your balls with a ruler naked on a balcony. I will definitely not come back to a tease that tells me near the ending that I should redo it tomorrow.
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Re: How do you feel about 'difficulty' in teases?

Post by Sexless Dummy »

i think savepoints would keep the frustration on a acceptable level if the wrong decision was made and we have to redo stuff
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Re: How do you feel about 'difficulty' in teases?

Post by Shattered »

Thanks for the responses everyone, more than I expected in a day and more willing to have to think, which I didn't expect to be honest :lol: So thats great. Definately taking this into consideration, although I know I can't do everything!

Any other views are appreciated.

I'm not a fan of having to re-do stuff other than small sections, so it is appropriate here and there but I think this would be more like, you figure it out you get the true ending you don't you get denied. Just needs to be acceptable enough that you won't just shrug and cum straight after, would ruin the point :-P
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Re: How do you feel about 'difficulty' in teases?

Post by kinkyswan »

I'm a fan of thinking. To me, anticipation is a big turn-on, and having a psychological challenge to work out would generate a huge build-up of anticipation. I would wonder, have I worked out the challenge correctly? I'd be totally turned on up to that moment where I had to commit to a choice, to find out if I had made the correct one.

If my choice were correct, great. But if not, that defeat would be a turn-on too. I would totally love the denial, and I would want to do the whole tease over again, paying better attention to the details, to discover where I had made a mistake and to see if I could solve the challenge correctly the second time.
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Re: How do you feel about 'difficulty' in teases?

Post by mangoman »

For me, when I'm doing a tease, I don't want to think about too much. I want to be the submissive and just act or let the Dom do the thinking for me. While I like simple things to tease you (like doing math with a short timer, if you fail there is punishment), I'm not into doing Sherlock Holmes' level of thinking. :blush:
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Re: How do you feel about 'difficulty' in teases?

Post by pepez »

It cant be too hard, like advetures games, where you really dont know what to do? or mazes, where same models coming again and again, and again! I really love mazes, but repeat same thing over and over is booring.. What i love is difficult stroking speed, and edges, and teases, where is little games, like edge in 30 sec, and if you cant, you have to restart that girl tease, or if its maze you go some different room.. And of course. I love those where girl say go meet Girl x she is left room, and you go there, she has lying to you, and there is different girl, and when you pass that, and go right room, there that girl x is angry at you and make it even harder tease! Or girl ask you, you want easy or hard, and you say easy, she make it even harder..

laying and manipulations is very good in teasies! :)

A tease through dimensions I didnt understand what i have to do there, so i pass it but i loved tease :Chastity 6: Parallel;Lives and all series :)
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Re: How do you feel about 'difficulty' in teases?

Post by Unnamed_007 »

I think that there's different types of teases, some of them are good for a quick tease anytime and some are more in-depth, with a lot of character development and story.

I feel that what a lot of people (myself included) like about your teases is the attention to detail, characters and story. It makes a lot of sense for you to take it to another level and not dumb it down for just anyone.

There's plenty of other teases for people that just want a quick fix, I'd rather you do more in-depth stuff.

Hope this helps!
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Re: How do you feel about 'difficulty' in teases?

Post by lestrian »

i have nothing against stopping for a few minutes to solve a riddle in the middle of a tease. that would actually be better than something like "ok stop stroking and come back when you're soft" to give the player a break from stroking and edging for 1 hr+, like how computer games often give the player a puzzle to solve after an intense section in the game.

if it's at the ending to determine if you get a good or a bad ending however i think it really needs to be clear what the riddle is. i don't like when i do a tease and then get punished somehow for displaying the wrong "attitude" to the mistress or something. i usually don't care that much about the dialogue, i just like to play for the challenge

and if you want to end the tease with denial you should figure out some way to keep me on the hook. get me back the next day or tell me to wait two hours before trying to solve the riddle again or something, otherwise i'm gonna shrug it off and cum anyway :)
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Re: How do you feel about 'difficulty' in teases?

Post by Shattered »

Thanks for the additional replies, think I've mostly decided how this is going to play out :)

We will see how many people suss it out... I do want it to be obvious enough that most people will, but it is something I don't think another tease has done before so we will see :whistle:
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Re: How do you feel about 'difficulty' in teases?

Post by imtoosexy »

I understand concerning about people following through, but I think it should not keep u from making what you have in mind

Because

Teases are a way to give up control, denial and frustration is a risk someone takes when indulging and deciding to do the tease.

Failing to complete might add to the denial and frustration that is part of what makes teases fun

You will always have people wanting to go for a quick win or quick release and those might cheat or not follow through, but I think that should not be the main reference group for this website.

My personal favorite is to succeed when complying to the wishes within the tease what I might not want to comply to. It'd part of the control I want to give up when doing teases.
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