Here's my map, but be aware, it's a huge mess
- Spoiler: show
I have heard about your maze-builder, but somehow couldn't find it really. Or it was told, that the download doesn't exist or whatsoever..Nezhul wrote:AMAZING work. The ammount of traps, the length and variety of them... The length of the maze... Wow!
BTW for more mazes there's an app I build some time ago that generates a maze script based on excel map. It should be somwhere on forums.
Yeah, I don't like it either, when I'm told to do xx edges. I tend to do them to fast or with to less time between.camel wrote:Wow! I'm amazed at the amount of work that went into this. There were so many things you did right, too!
I especially loved the 'encouragements' comments that each woman gave, and that you didn't get lazy and say "give me ten edges" on a slide but instead you guided the player through each one.
Thank!
Wow, you scripted the entire maze manually? That must be a humongous amount of work, and it's no wonder a few bugs sneaked in. :) Thanks for you map btw! I should've realized I could put moved everything after room 60 to the middle of the maze in order to make the map planar (with the exception of the teleports). Btw, room 42 is called 52 on your map, which might explain the bugs in that room!schefflera wrote:I have heard about your maze-builder, but somehow couldn't find it really. Or it was told, that the download doesn't exist or whatsoever..
The next time I'll probably use it (when I find it), because building a maze is a lot of work with all the sets and unsets and setting the right direction on the right field...
Thats very difficult for someone like me, who has no informatic-skills. And adding this option for all 34 teases would also be a huge amount of workanonymister wrote:Great job !
Con: Would like a "back" button after entering the same room for the 4th time !
That's how I write the number 4Btw, room 42 is called 52 on your map, which might explain the bugs in that room!
Of course it's possible to add a "back" button when you enter a room. But the rooms are designed as a kind of trap, which you have to encounter, when you enter (at least once).anonymister wrote:You have a lot of "back" buttons already. Why is it difficult to add one when entering a room ?
Sorry if it is a dumb question. I have never created a tease.
For me it would be better so I might try to get to the end, rather than just give up after going in circles (or squares ?)
Play it in GuideMe with debug mode on. Then every page with a timer gets an additional "Delay" button which you can click to go to the next page. That way you can speed through the room without actually waiting/playing through it.anonymister wrote:You have a lot of "back" buttons already. Why is it difficult to add one when entering a room ?
Sorry if it is a dumb question. I have never created a tease.
For me it would be better so I might try to get to the end, rather than just give up after going in circles (or squares ?)
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