@Info Domme uses CAM to be repayed of what she won playing BlackJerk. Written by: tigrotto

@RT(Let me explain you what's #Gonna happen, That's what you're #Gonna do, Here's what you're #Gonna do, Let #Me explain what I planned for you #GeneralTime, Here's what you're #Gonna do for #Me, Let #Me tell you what I have in mind for you, Let #Me tell you what I have in mind for you #GeneralTime) @RT(#PetName,#SubName)
#GeneralTime you're #Gonna @RT(repay #Me, pay #Me back, pay #Me, pay #Me off) with:
edges, a lot of edges... @RT(#Grin,#GrinEvil)

@NullResponse @RapidCodeOn
@NullResponse @SetVar[arrotondamento]=[25]
@NullResponse @SetVar[Domme_win_rounded]=[#Var[Domme_win]]
@NullResponse @RoundVar[Domme_win_rounded]=[#Var[arrotondamento]]
@NullResponse @If[Domme_win_rounded]<[Domme_win]Then(Correct rounding)
@NullResponse @Goto(Settings CAM2)
@NullResponse @RapidCodeOff

(Correct rounding)
@NullResponse @RapidCodeOn
@NullResponse @ChangeVar[Domme_win_rounded]=[Domme_win_rounded]+[arrotondamento]
@NullResponse @RapidCodeOff

(Settings CAM2)
@NullResponse @RapidCodeOn
@NullResponse @SetVar[max_edges_owed]=[#Random(40,50)]
@NullResponse @SetVar[edges_owed]=[#Var[Domme_win]]
@NullResponse @ChangeVar[edges_owed]=[edges_owed]*[max_edges_owed]
@NullResponse @ChangeVar[edges_owed]=[edges_owed]/[Domme_win_rounded]
@NullResponse @DeleteVar[arrotondamento, Domme_win_rounded, max_edges_owed]
@NullResponse @RapidCodeOff

@RT(#GeneralTime you owe #Me, That's what you owe #Me, That's what you owe #Me #GeneralTime): @ShowVar[edges_owed] edges

@RT(Here's what you need to do:, That's what you're @Gonna do:, What you're @Gonna do is:)
@RT(take that #Cock in your hand, grab that #Cock, you're #Gonna grab that #Cock, you're #Gonna take that #Cock in your hand)
@RT(#Stroke it until you edge, #Stroke it until you hit the #EdgeNoun, #ReachTheEdge, #Stroke it until you get to the #EdgeNoun)
@RT(#LetTheEdgeFade, #RelaxAndBreathe, #RelaxAndBreathe until the #EdgeNoun is over, #RelaxAndBreathe until the #EdgeNoun has subsided, #LetTheEdgeFade and wait until the #EdgeNoun is over)
@RT(repeat until you finished your number of edges, repeat until you repayed #Me of what you owe #Me, repeat until you finish your edges)

Open #CAM #Now!
Let's set it up @RT(#PetName,#SubName)...

Game mode: <i>Edge Goal</i>
Edge Holding Time: @Goto(Ascending, Constant, Random)

(Ascending)
<i>Ascending</i>
Minimum: 5
Maximum: 10
Increment: 1 @Goto(Start_CAM)

(Constant)
<i>Constant</i>
Minimum: 10 @Goto(Start_CAM)

(Random)
<i>Random</i>
Minimum: 5
Maximum: 10 @Goto(Start_CAM)

(Start_CAM)
Turn on the speaker
Click "Start", type @ShowVar[edges_owed] and hit "Ok"
Now, #Stroke to the beat till the end and...
@RT(#DontCum,don't <i>#Cum</i>)!
@RT(When you hit the #EdgeNoun, When you're on the #EdgeNoun, When you edge) hit the "Edge button"
If you have to ride do it until the timer goes to zero or, if you feel you're #Gonna #Cum, click the "Mercy" button
@RT(#LetTheEdgeFade, #RelaxAndBreathe, #RelaxAndBreathe until the #EdgeNoun is over, #RelaxAndBreathe until the #EdgeNoun has subsided, #LetTheEdgeFade and wait until the #EdgeNoun is over), then click "Resume" and start this all over again
If you #Cum hit the "Cum" button and restart #CAM
Set #CAM as you just did, click "Start", type @ShowVar[edges_owed] and hit "Ok"
If you #Cum again, repeat the previous instruction until you manage to complete all the edges without #Cumming
When you've finished just type "<b><i>done</i></b>" @CustomMode(done, Goto, End CAM)

(Loop_images)
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage @Goto(Loop_images)

(End CAM)
@RT(Ok, close #CAM #SubName!, Congratulations #SubName! You finished your task!, Congratulations #PetName! You finished your task!, You finished your task! #Good)
@NullResponse @DeleteVar[edges_owed]
@End