@Info Domme uses CAM to be repayed of what she won playing BlackJerk. Written by: tigrotto

@RT(Let me explain you what's #Gonna happen, That's what you're #Gonna do, Here's what you're #Gonna do, Let #Me explain what I planned for you #GeneralTime, Here's what you're #Gonna do for #Me, Let #Me tell you what I have in mind for you, Let #Me tell you what I have in mind for you #GeneralTime) @RT(#PetName, #SubName)
#GeneralTime you're #Gonna @RT(repay #Me, pay #Me back, pay #Me, pay #Me off) with edging time
@RT(For this <i>game</i> there are two level of difficulty, There will be 2 level of difficulty, There will be two difficulty level in this <i>game</i>, There will be two difficulty level): normal and hard
<i>Normal mode</i>: you add together 30 and the number of tokens @RT(you owe #Me, I won)
That's the number of seconds you're #Gonna edge for #Me
<i>Hard mode</i>: add up 30 and @ShowVar[Domme_win]-that's the number of tokens @RT(you owe #Me, I won) - and divide by 8
That's the number of minutes you're #Gonna edge for #Me
Now you have two possibilities: you can either choose the difficulty level or let #Me decide
Do you want to choose the difficulty level?
[yes] Wrong answer! I am your #DomHonorific and you are my #PetName. I decide, you <i>OBEY!</i> @Goto(Obey)
[no] Oooh, you want #Me to decide! Aren't you a sweetheart? @Goto(Domme_decide_level)
@DifferentAnswer #YesorNo

(Obey)
@RT(Since you wanted to choose for yourself the difficulty of this task, You wanted to decide the difficulty of this task, You would have liked to choose the difficulty of this task)
@RT(so I decided you will face the hard mode,, whether you like it or not, so I chose you'll face the hard mode, so you will face the hard mode,, wheher you like it or not) @RT(#PetName,#SubName) @Chance50(Add_time) @Goto(Hard_mode)

(Add_time)
@RT(And I'll add some time to your edging time #SubName, And I'm #Gonna make you edge a little longer, And I'm #Gonna make you stay on the #EdgeNoun a little longer)
Just because I can... @ChangeVar[Domme_win]=[Domme_win]+[#Random(16,32)]
@NullResponse @Goto(Hard_mode)

(Domme_decide_level)
@RT(Normal or hard? Who knows, Normal or hard? It's really <i>hard</i> to decide, Normal or hard? Normal or hard? What will I choose? Normal or hard? That is the question)... @Goto(Normal_mode, Hard_mode)

(Normal_mode)
@NullResponse @RapidCodeOn
@NullResponse @SetVar[edge_time]=[30]
@NullResponse @ChangeVar[edge_time]=[edge_time]+[Domme_win]
@NullResponse @RapidCodeOff

You're #Gonna have to stay on the #EdgeNoun for @ShowVar[edge_time] seconds #GeneralTime

Open #CAM #Now!
Let's set it up @RT(#PetName,#SubName)...

Game mode: <i>Edge Time</i>
Edge Holding Time: @Goto(Ascending_Normal, Constant_Normal, Random_Normal)

(Ascending_Normal)
<i>Ascending</i>
Minimum: #Random(15, 25)
Maximum: #Random(50, 70)
Increment: #Random(5, 10) @Goto(Start_CAM_Normal)

(Constant_Normal)
<i>Constant</i>
Minimum: #Random(30, 45) @Goto(Start_CAM_Normal)

(Random_Normal)
<i>Random</i>
Minimum: #Random(15, 25)
Maximum: #Random(50, 70) @Goto(Start_CAM_Normal)

(Start_CAM_Normal)
Turn on the speaker
Click "Start", type @ShowVar[edge_time] and hit "Ok"
Now, #Stroke to the beat till the end and...
@RT(#DontCum,don't <i>#Cum</i>)!
@RT(When you hit the #EdgeNoun, When you're on the #EdgeNoun, When you edge) hit the "Edge button"
Ride it until the timer goes to zero or, if you feel you're #Gonna #Cum, click the "Mercy" button
@RT(#LetTheEdgeFade, #RelaxAndBreathe, #RelaxAndBreathe until the #EdgeNoun is over, #RelaxAndBreathe until the #EdgeNoun has subsided, #LetTheEdgeFade and wait until the #EdgeNoun is over), then click "Resume" and start this all over again
If you #Cum hit the "Cum" button, restart #CAM
Set #CAM as you just did, click "Start", type @ShowVar[edge_time] and hit "Ok"
If you #Cum again, repeat the previous instruction until you manage to stay on the #EdgeNoun for @ShowVar[edge_time] seconds
When you've finished just type "<b><i>done</i></b>" @CustomMode(done, Goto, End_CAM)

(Loop_images_Normal)
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage @Goto(Loop_images_Normal)

(Hard_mode)
@NullResponse @RapidCodeOn
@NullResponse @SetVar[edge_time]=[30]
@NullResponse @ChangeVar[edge_time]=[edge_time]+[Domme_win]
@NullResponse @ChangeVar[edge_time]=[edge_time]/[8]
@NullResponse @If[edge_time]>[20]Then(Reset)
@NullResponse @Goto(Continue)
@NullResponse @RapidCodeOff

(Reset)
@NullResponse #SetVar[edge_time]=[20]

(Continue)
You're #Gonna have to stay on the #EdgeNoun for @ShowVar[edge_time] minutes #GeneralTime
@NullResponse @ChangeVar[edge_time]=[edge_time]*[60]

Open #CAM #Now!
Let's set it up #PetName...

Game mode: <i>Edge Time</i>
Edge Holding Time: @Goto(Ascending_Hard, Constant_Hard, Random_Hard)

(Ascending_Hard)
<i>Ascending</i>
Minimum: #Random(30, 45)
Maximum: #Random(90, 120)
Increment: #Random(8, 15) @Goto(Start_CAM_hard)

(Constant_Hard)
<i>Constant</i>
Minimum: #Random(45, 68) @Goto(Start_CAM_hard)

(Random_Hard)
<i>Random</i>
Minimum: #Random(30, 45)
Maximum: #Random(90, 120) @Goto(Start_CAM_hard)

(Start_CAM_hard)
Turn on the speaker
Click "Start", type @ShowVar[edge_time] and hit "Ok"
Now, #Stroke to the beat till the end and...
@RT(#DontCum,don't <i>#Cum</i>)!
@RT(When you hit the #EdgeNoun, When you're on the #EdgeNoun, When you edge) hit the "Edge button"
Ride it until the timer goes to zero or, if you feel you're #Gonna #Cum, click the "Mercy" button
@RT(#LetTheEdgeFade, #RelaxAndBreathe, #RelaxAndBreathe until the #EdgeNoun is over, #RelaxAndBreathe until the #EdgeNoun has subsided, #LetTheEdgeFade and wait until the #EdgeNoun is over), then click "Resume" and start this all over again
If you #Cum hit the "Cum" button, restart #CAM
Set #CAM as you just did, click "Start", type @ShowVar[edge_time] and hit "Ok"
If you #Cum again, repeat the previous instruction until you manage to stay on the #EdgeNoun for @ShowVar[edge_time] seconds
When you've finished just type "<b><i>done</i></b>" @CustomMode(done, Goto, End_CAM)

(Loop_images_Hard)
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage
@NullResponse @ShowBlogImage @Goto(Loop_images_Hard)

(End CAM)
@RT(Ok, close #CAM #SubName!, Congratulations #SubName! You finished your task!, Congratulations #PetName! You finished your task!, You finished your task! #Good)
@NullResponse @DeleteVar[edge_time]
@End